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  1. #61
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Lodestone Forums Dictionary:


    Just so we all know, when people here complain about a 'lack of content', their definition by default excludes: GC missions, guildleves, faction leves, NM hunting, achievements, experience parties, storylines, current coffer hunts, gathering, crafting, materia creation and melding, exploration, NPC quests, all current and future low-level dungeons, all current and future mid-level dungeons, current high level dungeons and general gameplay.

    Considering the absurdly narrow definition, I'm not at all surprised at the discontentment

    Perhaps rather than whining, these malcontents should suggest their own ideas and examples of perfect content - but something that can be created relatively quickly while they are also very hard at work on 2.0.

    The devs are listening...

    Well maybe because i dont call a good content the read/accept quest that npc give right now, leves are joke for leveling and what about people who has almost everything at 50? its been a year you know? we need quest with cutscenes, missions that requires more than one member, they should get rid of the requirement to be in the same company to help a friend and have reward in the same time, GC leves are solo type, in the opening video you can see how far one leve takes the character and how much rich story it has at the end, they should link a few leves with side story, faction leves gives items that are not even worth it and feels the same as regular leves, crafted gear with materia is far better than rare/ex gear, theres no more story after lvl 46 so thats why everyone is asking for something that takes more time to do.

    We need content that last for months.
    (3)

  2. #62
    Player
    nokinator's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Nok Nokinator
    World
    Excalibur
    Main Class
    Fisher Lv 100
    agreed something that takes a looooooooooooooooooooooooooooong time to do, not years or even half a year but longer then a week, with considerable effort even solo, and maybe even adjusted to party size. DoL DoW DoH leveling doesnt count thats just a repetative thing kinda like the leves. I know its a prayer before and i hate saying this 2.0 but hopefully hamlet brings us something...
    (2)

  3. #63
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by elreed View Post
    We need content that last for months.
    Impossible when people are wanting content to be picked up and doable by people who can dedicate so little time to it -- People were complaining about having to regain moogle entry requirements and that's just a little time out of your way, how do you think people would feel about content that lasts months at a time that aren't obvious fillers?
    (2)

  4. #64
    Player
    Headseed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Cut Chemist
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OranGemeo View Post
    The outdated issue is my biggest concern with the game too. I get the reasons why stuff should be outdated at some point, but if they want this game to be more fun all their previous content needs to be worthwhile. I personally find Darkhold to be very fun, and I would absolutely love to do it a lot more often - why don't I? because nobody in their right mind wants to unless they need the quest because the drops are all obsolete. The NM wave I was not much a part of as I had taken a break before it, and came back when Darkhold was released, but there is certainly little reason to do those either.

    One thing that I've been having a lot of fun with in the game now are the Caravan Escorts. With a group, its really fun, worth the time, and just an overall fun thing to do. So then I'm like, hey... Lets go try a Grand Company Leve! Surely this are fun, right... RIGHT?! WRONG, no. I'm not entirely sure what SE was thinking, but having to save an NPC from a horde of one mob every so often for 15minutes is far from fun. But ok, so is the reward worth it? Oooh no, absolutely not. Lets take 15min you have to do, get 300 exp off the mob, and at the end take a whopping 90-115 seals. WOO HOO. How exciting.

    My proposal to SE is to look carefully at the events on XI. In particular, my three favorites that I was quite involved with: Einherjar, Assault, and Salvage. So Assault... this to me is just screaming to be called company leves in this game. Make them GROUP content, with the option to solo some, and make them difficult and fun. Vary them up tremendously as you did with Assault... You know, even copy the same ones over - I don't care. But geez, do not give me two forms of company leves and call it a day. Make you progress through ranks, and get more leves or something.

    Next, my other annoyance. There is no reason that you cannot put materia on rare/ex. What helps me defy this logic is by looking at the Sentinel's Plate set. All of it, aside from the pants, are able to be slotted with materia. So, by that reasoning, surely the sorcerer and sipahi are as well? Nope! Well, they certainly should be. Give me a reason to go down there and farm for it. They just are soooo not worth the effort, and I cannot imagine anyone holding up their linkshell at these things farming some of them for very long. Another big concern to me is the key ratio vs. item ratio in those chests. To me, the bosses were intially fun. That is, until you realize that they pop just about as soon as you defeat it. Then, when you finally get a key, it can take way more than a couple 3+ hour session to even get someone one piece of gear they are after.

    ->Good Solutions:

    -Make the boss mobs appear every 20-30minutes, and pose a little more of a challenge. All of them now basically employ a burn strat. I want strats with more strategy involved, not just go crazy on it. Make the other jobs useful... Poor LNC,PUG,MRD are getting heavily shafted as they can't even hold mobs off a tank half the time and ARC and THM are the only DD people want.

    -Make the drop rate from these mobs a little lower on the key, but make the chance to obtain the item from the chest much greater OR just make the boss mob drop the rare piece of gear in a LOOT LIST so you don't just pass keys to ppl to get what they want.

    -Make all of this stuff able to be slotted materia on. Why not cap it at 2 materia total, while crafted can go 5 max. This should go for all R/EX for the most part^^

    Anyway, just some ideas. ^^ Hope they get heard.

    All of this Yes Please!!
    (1)

  5. #65
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Exactly. Ppl want fun content..not stuff that is there as a filler. Solid, entertaining stuff...not mundane tasks that get old quick.
    (3)

  6. #66
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OranGemeo View Post
    The outdated issue is my biggest concern with the game too. I get the reasons why stuff should be outdated at some point, but if they want this game to be more fun all their previous content needs to be worthwhile. I personally find Darkhold to be very fun, and I would absolutely love to do it a lot more often - why don't I? because nobody in their right mind wants to unless they need the quest because the drops are all obsolete. The NM wave I was not much a part of as I had taken a break before it, and came back when Darkhold was released, but there is certainly little reason to do those either.

    One thing that I've been having a lot of fun with in the game now are the Caravan Escorts. With a group, its really fun, worth the time, and just an overall fun thing to do. So then I'm like, hey... Lets go try a Grand Company Leve! Surely this are fun, right... RIGHT?! WRONG, no. I'm not entirely sure what SE was thinking, but having to save an NPC from a horde of one mob every so often for 15minutes is far from fun. But ok, so is the reward worth it? Oooh no, absolutely not. Lets take 15min you have to do, get 300 exp off the mob, and at the end take a whopping 90-115 seals. WOO HOO. How exciting.

    My proposal to SE is to look carefully at the events on XI. In particular, my three favorites that I was quite involved with: Einherjar, Assault, and Salvage. So Assault... this to me is just screaming to be called company leves in this game. Make them GROUP content, with the option to solo some, and make them difficult and fun. Vary them up tremendously as you did with Assault... You know, even copy the same ones over - I don't care. But geez, do not give me two forms of company leves and call it a day. Make you progress through ranks, and get more leves or something.

    Next, my other annoyance. There is no reason that you cannot put materia on rare/ex. What helps me defy this logic is by looking at the Sentinel's Plate set. All of it, aside from the pants, are able to be slotted with materia. So, by that reasoning, surely the sorcerer and sipahi are as well? Nope! Well, they certainly should be. Give me a reason to go down there and farm for it. They just are soooo not worth the effort, and I cannot imagine anyone holding up their linkshell at these things farming some of them for very long. Another big concern to me is the key ratio vs. item ratio in those chests. To me, the bosses were intially fun. That is, until you realize that they pop just about as soon as you defeat it. Then, when you finally get a key, it can take way more than a couple 3+ hour session to even get someone one piece of gear they are after.

    ->Good Solutions:

    -Make the boss mobs appear every 20-30minutes, and pose a little more of a challenge. All of them now basically employ a burn strat. I want strats with more strategy involved, not just go crazy on it. Make the other jobs useful... Poor LNC,PUG,MRD are getting heavily shafted as they can't even hold mobs off a tank half the time and ARC and THM are the only DD people want.

    -Make the drop rate from these mobs a little lower on the key, but make the chance to obtain the item from the chest much greater OR just make the boss mob drop the rare piece of gear in a LOOT LIST so you don't just pass keys to ppl to get what they want.

    -Make all of this stuff able to be slotted materia on. Why not cap it at 2 materia total, while crafted can go 5 max. This should go for all R/EX for the most part^^

    Anyway, just some ideas. ^^ Hope they get heard.

    Good suggestions, I'd like to see more people take your approach.

    Personally I disagree with the Melding U/U items and Yoshi-P has stated repeatedly his map for gear hierarchy, so I'm guessing there is a long-term plan involved.

    Perhaps there was a bigger flood of materia on the market than they initially assumed and therefore the tier system might need to be adjusted, though we won't see the full picture until 2.0.

    However, under current circumstances, I think it should work like this:

    1) Crafted (+1)
    2) 1x Meld
    3) Green U/U
    4) 2x Meld
    5) Blue U/U
    6) 3x Meld
    7) etc..

    In my experience, this structure parallels well with the difficulty/risk necessary to obtain each item.

    I have stated that that future U/U gear needs to have special bonuses that materia can't give. Traits that reduce certain cooldown timers, speed up attacks, or grant bonuses to specific skills and TP moves would be nice. Also, set bonuses would give people a reason to farm and wear U/U gear as well.
    (3)
    Last edited by Zantetsuken; 01-10-2012 at 04:39 AM.

  7. #67
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    They are adding the Crystal Tower at some point. It'll probably have X levels that keeps growing and you'll probably spend the rest of your days in FF14 trying to reach the top.
    (0)

  8. #68
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I'm not even going to state I've done everything listed on that weekly schedule atleast 100 times each.Though I just did.

    1 WoW Raid - The Black Temple - Contains more bosses in it then NMs from Darkhold, Primals, and Strongholds combined.

    There are over 40 raids in WoW From Lv60-85. One could argue there is 40x more content in WoW just counting the raids. Not the 100+ Heroics. Or the hundreds of dungeons.

    Personally, I find WoW lacks content. Seeing as how if you aren't doing heroics, or raids, you're pretty much forced to PvP in terms of content.

    Now one could argue content in WoW is obsolete once a new content is released.

    The same can be said for FF14.

    I'm not saying one game is better the the other, I'm just stating the facts. Take from it whatever you want.

    Go ahead and say WoW has been out for like 9 years, and I will say that the Karazhan raid (or Naxxramas) alone will have more bosses in it then this game will have after the 2 year mark.

    Yup. We all know it's the servers fault. I'm just saying, with examples like the ones I've just listed, this is probably why people QQ over the lack of content.
    (0)

  9. #69
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Hopefully the next two dungeons will be set up more like Toto-Rak and less like DH.

    The alternate bosses and paths were very nifty, but most people never played it much because they were going after lvl 50 content.

    To use FFXI as an obvious example, Nyzul had a lot of mileage to it. Something like that wouldn't take too much work to build (I hope) and would keep people busy/happy for a long time.
    (0)
    Last edited by Zantetsuken; 01-10-2012 at 05:23 AM.

  10. #70
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I don't really care about content until 2.0 since everything is pretty much useless, but I share your concern since they currently fail at adding replayability and balancing gear.

    Yoshi stating he wants gear to be replaced by new one every 3 months doesn't help to lighten that concern.
    (0)

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