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  1. #1
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90

    We want more content, ok that's cool but...

    Hi there,

    Currently there is a lot of players asking for more content. If I am not mistaken 1.21 will bring 2 new dungeons into the game. Ok, so obviously there will be more stuff to do. But the true question here is "Is this new content will last only a little bit ?"

    I believe that there is currently enough things to do in the game. An example :

    monday - Ifrit
    tuesday - darkhold
    wednesday - NMs
    thursday - Moogle
    friday - strongholds
    saturday - faction leves
    sunday - free time !

    Technically, you could do something different every day. The problem here is that pretty much everything become outdated way to quickly. Yoshi-P said that he wanted u/u items to be only slightly better than crafted items, making any of those crafted items much better as soon as you meld a single materia on it. And let's be honest for a second here, pretty much everyone has at least a set of gears with 1 materia on each gear. With this way of doing things, I don't see how any new dungeon could be really interesting once you've won it the first time/you saw the story related to it.

    Strongholds are, imo, very fun. But who's actually trying to gather a full sipahi or sorcerer or mercenary set ? Pretty much nobody since the stats on those gears are not worth the effort. Who bother with Dzamael nowadays ? No one. So they're going to add two more dungeons. What are we going to get into those ? More useless sets of gears that won't stand a chance against crafted items with 1 materia on them ? More weapons ? I think the primal ones are more than enough. New accessories which will end up being useless once they put in the new crafted ones in ? Worst case scenario : the AF gears ?

    I know most of you people don't like when we talk about ffxi but I think the devs should really see how the game worked when it comes to items balance. Stuff they added would still be worth it 5 years later. And I guess that's not the only game where this applies. Here, most u/u things they add are not worth it, right from the start. And if we're lucky they last for a couple of weeks.

    Everything I'm saying has already been said before in various thread and more than once. But I think that, instead of giving us new content (which is kind and all, don't get me wrong), the devs should really try to balance things between crafted items with materias and u/u items. There is various solutions for this. I think one way of doing this is giving u/u items stats that you can't get from materias. Sipahi gloves, if the critical rate + would actually do something, would be a very good example of what i mean.

    If they keep things to way it is now, I don't think any kind of new content will truly make people happy once they've done it a few times, nor will it keep them interested and willing to work hard to get some u/u stuff.
    (30)

  2. #2
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    (19)

  3. #3
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Albela_Killingifritcom View Post
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    I do agree there needs to be an event that last longer than "figure out how to survive the insta-kill ability," but no thanks on the "like Sky" bit.

    I don't want my ability to actually play the game to come down to who can press the Provoke button faster.
    (14)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sephrick View Post
    I do agree there needs to be an event that last longer than "figure out how to survive the insta-kill ability," but no thanks on the "like Sky" bit..
    What was wrong with missions for storyline, having fun with friends, tough challenges (at the time) in order to access the zilartian capital for killing gods in order to fight the 'creator of the gods'? Competition? Oh.. so something that is easily fixed by making trigger NMs spawnable?

    I think this is the problem, people brush off great content simply because there was a problem with it in 2004-2005 that is easily fixed if they were to use the same concept. So yeah, we want content, but people will be picky as hell on which type of content, generally the content found in every other MMO, boring instances.
    (6)

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sephrick View Post
    I do agree there needs to be an event that last longer than "figure out how to survive the insta-kill ability," but no thanks on the "like Sky" bit.

    I don't want my ability to actually play the game to come down to who can press the Provoke button faster.

    i agree with you, we need harder bosses instead of harder ways to grab 'em, i think a sky feature would fit great in this game, but with more complexity, i also agree that they need to balance gear so everything you do is worth the effort, crafted gear should be good enough to let you do endgame parties but rare/ex gear should be far better so everyone can achieve something no matter how much time it takes. And yeah dont outdate gear at least a few pieces, let us have the joy a bit longer.
    (1)

  6. #6
    Player
    Invz's Avatar
    Join Date
    Jun 2011
    Posts
    181
    Character
    Zero Life
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Albela_Killingifritcom View Post
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    I would prefer PvP vs. other linkshells.
    (1)

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Albela_Killingifritcom View Post
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    this right here lol i been begging for something like sky and sea since launch and daydreaming of it since a year prior to launch on these forums. large scale full linkshell pve, with lots of bosses, mini bosses, mobs, farming and yummy gear worth a squat taking the time to get.

    when crystal towers comes out and it needs to be pretty soon after 2.0, i would say is when ffxiv is officially on the boards for being a great mmo or is fully dead to me.

    but on the balance to materia/craft gear and dungeon stuff, they can just make gear half and half, some craft and some dungeon. might be to late or something but ..or just make all materia worth having dungeons only and give them timers for repeatability. or completly make a system where u can meld both a crafted gear and a dungeon gear into one slot lol. anything. crafting isn't the all be game, it's a means for most to just make gils to buy stuff they want. ...and that shouldn't include the best gears or even close to it.

    also dungeons need to last long time or you literally need like so many of them that it takes you forever to do them, and then add hard modes to all of them at end. but this type of endgame isn't anywhere near as great as ffxi style endgame. swtor has the above mentioned, you do all the endgame technically on easy mode all the way up to max level then you do them on hardest mode, but there is tons and tons and tons of them ...not 4........... not 1 out every few months...... though tons of players already maxed out there gears in that game already even threw pug groups ...so this isn't the type of gameplay ffxiv should have. i can't see myself playing swtor for more then 6months b4 i want to blow my brains out.

    ffxi gameplay i will say and say again ...best options for this game. sky, sea, limbus, enerjah type stuff ..not exact same obviously but take the soul of what those give. how many players in ffxi did salvage or nyzle isle with there linkshelll? probably almost none of you, and those who say they did it probably means you were just the one group or you joined that linkshell after you joined salvage. 8man stuff is just that, 8man static stuff, it's not linkshell stuff that you just do with your group like it's being treated like now. it's lol garbage you get 8men together for.

    back on topic and the op, most people are done with most those things you dated day by day, the schedule is probably more like a month of ifrit ...done, a month of moogle ...done ..theres no reason to keep doing it nor reasons to really go back to them. some might call it a carrot stick or whatever but ffxi did it right.
    (4)
    Last edited by weeble; 01-10-2012 at 08:58 AM.

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    That is the problem. A lot of the content is useless.

    Its like, on XI, you had the big NMs and BCNMs that people did for years, people still kept going to Behemoth for years after years and hoped to see King Behemoth.

    Dont get that in XIV sadly.
    (19)

  9. #9
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by viion View Post
    That is the problem. A lot of the content is useless.

    Its like, on XI, you had the big NMs and BCNMs that people did for years, people still kept going to Behemoth for years after years and hoped to see King Behemoth.

    Dont get that in XIV sadly.
    Personally, I'd prefer something that doesn't involve standing around for up to 3 hours waiting to see which of the 100 in the zone get to fight something today.
    (6)

  10. #10
    Quote Originally Posted by Kafeen View Post
    Personally, I'd prefer something that doesn't involve standing around for up to 3 hours waiting to see which of the 100 in the zone get to fight something today.
    So basically all other content from FFXI yet people seem to fixate on something not everyone did to try to make a statement about XI's content quality anyway?
    (2)

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