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  1. #1
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90

    We want more content, ok that's cool but...

    Hi there,

    Currently there is a lot of players asking for more content. If I am not mistaken 1.21 will bring 2 new dungeons into the game. Ok, so obviously there will be more stuff to do. But the true question here is "Is this new content will last only a little bit ?"

    I believe that there is currently enough things to do in the game. An example :

    monday - Ifrit
    tuesday - darkhold
    wednesday - NMs
    thursday - Moogle
    friday - strongholds
    saturday - faction leves
    sunday - free time !

    Technically, you could do something different every day. The problem here is that pretty much everything become outdated way to quickly. Yoshi-P said that he wanted u/u items to be only slightly better than crafted items, making any of those crafted items much better as soon as you meld a single materia on it. And let's be honest for a second here, pretty much everyone has at least a set of gears with 1 materia on each gear. With this way of doing things, I don't see how any new dungeon could be really interesting once you've won it the first time/you saw the story related to it.

    Strongholds are, imo, very fun. But who's actually trying to gather a full sipahi or sorcerer or mercenary set ? Pretty much nobody since the stats on those gears are not worth the effort. Who bother with Dzamael nowadays ? No one. So they're going to add two more dungeons. What are we going to get into those ? More useless sets of gears that won't stand a chance against crafted items with 1 materia on them ? More weapons ? I think the primal ones are more than enough. New accessories which will end up being useless once they put in the new crafted ones in ? Worst case scenario : the AF gears ?

    I know most of you people don't like when we talk about ffxi but I think the devs should really see how the game worked when it comes to items balance. Stuff they added would still be worth it 5 years later. And I guess that's not the only game where this applies. Here, most u/u things they add are not worth it, right from the start. And if we're lucky they last for a couple of weeks.

    Everything I'm saying has already been said before in various thread and more than once. But I think that, instead of giving us new content (which is kind and all, don't get me wrong), the devs should really try to balance things between crafted items with materias and u/u items. There is various solutions for this. I think one way of doing this is giving u/u items stats that you can't get from materias. Sipahi gloves, if the critical rate + would actually do something, would be a very good example of what i mean.

    If they keep things to way it is now, I don't think any kind of new content will truly make people happy once they've done it a few times, nor will it keep them interested and willing to work hard to get some u/u stuff.
    (30)

  2. #2
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    (19)

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    That is the problem. A lot of the content is useless.

    Its like, on XI, you had the big NMs and BCNMs that people did for years, people still kept going to Behemoth for years after years and hoped to see King Behemoth.

    Dont get that in XIV sadly.
    (19)

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Albela_Killingifritcom View Post
    best would be if they added something like sky that requires long tme ffort and competition btween linkshells.
    I do agree there needs to be an event that last longer than "figure out how to survive the insta-kill ability," but no thanks on the "like Sky" bit.

    I don't want my ability to actually play the game to come down to who can press the Provoke button faster.
    (14)

  5. #5
    We do need long lasting endgame content examples like sky dynamis but maybe not that long. Assaults, Einherjar and Salvage were nice!
    (10)

  6. #6
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    I think that u/u gear should be = to a double meld crafted piece or let them have a 1-2 meld slot so that they will be worth the effort but crafting gear with a 2-5 meld should still b greater. I think this would give most of the gear more of a want. I would love to hunt some of this gear for possibly myself or others in my LS. Small tweaks are needed to make some content even worth doing for other then just an achievement, like Darkhold. I mean i have done it but mostly everyone rushes thru one time just for the win and the gear might go out to PPL but for the most part it is trash to what is crafted.
    (5)

  7. #7
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    My biggest hope for the new dungeons is that they involve the new jobs/job quests so the replay value will (hopefully) stay up. We're also getting hamlet defense battles which should help fill the content void a little.
    (2)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with the post on many counts.

    Part the reason I won't be playing til 1.21 is that I;ve tried the current content and there is little to no replay value, hell I haven't even killed moogle and don't really care, I experience the fight and it was kind of enjoyable but I don't care for the grind to get the weapons which are basically useless trophies.

    Yoshi-p really needs to rethink his strategy on materia and craftable gear.

    Not only this the primal weapons need better itemisation, as it stands they are nothing more than trophy pieces.

    The main issue for me with Stonghold gear is that the keys are transferable, good if you are in a LS group, bad if you are in a pick up group because people expect you to give them the keys.

    I might actually put some effort into the sorcerors gear if I thought I had a chance in hell of getting it. (Tokens and a vendor can we have it ?) chests are too random

    What I'd like to see is a goblin added to the entrance of a stronghold who will exchange gear for a ridiculous amount of beastman coins.
    (14)
    Last edited by Jinko; 01-09-2012 at 02:59 AM.

  9. #9
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    if we keep getting primal fights and these so called raids people will be burnt out too quikly. just look at wow. raid the same terrible instance for 6-12 month will burn anyon out.

    it is better with variety like ffxi that are long lasting, yes.
    (8)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I think right now it's pretty difficult for everything to be balanced effectively because more features are being added (for example, the original dungeons came out, then stat balancing and materia made them pretty easy). Hopefully once they've implemented all the content for 2.0, they'll go back and readjust things to have some sort of order, so perhaps you start on a tier of dungeons, then move on to primals etc, then on to something higher like proper raids or whatever.

    There's just too much change for it all to be balanced effectively, especially with things like jobs still to come and the fallout of that will probably make the current primals easier.

    Content they've added already definitely needs re-evaluating in 2.0 to make the game feel rich with things to do at endgame, and there needs to be a hell of a lot of things added to 1-50 as well.
    (4)

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