Hi there,
Currently there is a lot of players asking for more content. If I am not mistaken 1.21 will bring 2 new dungeons into the game. Ok, so obviously there will be more stuff to do. But the true question here is "Is this new content will last only a little bit ?"
I believe that there is currently enough things to do in the game. An example :
monday - Ifrit
tuesday - darkhold
wednesday - NMs
thursday - Moogle
friday - strongholds
saturday - faction leves
sunday - free time !
Technically, you could do something different every day. The problem here is that pretty much everything become outdated way to quickly. Yoshi-P said that he wanted u/u items to be only slightly better than crafted items, making any of those crafted items much better as soon as you meld a single materia on it. And let's be honest for a second here, pretty much everyone has at least a set of gears with 1 materia on each gear. With this way of doing things, I don't see how any new dungeon could be really interesting once you've won it the first time/you saw the story related to it.
Strongholds are, imo, very fun. But who's actually trying to gather a full sipahi or sorcerer or mercenary set ? Pretty much nobody since the stats on those gears are not worth the effort. Who bother with Dzamael nowadays ? No one. So they're going to add two more dungeons. What are we going to get into those ? More useless sets of gears that won't stand a chance against crafted items with 1 materia on them ? More weapons ? I think the primal ones are more than enough. New accessories which will end up being useless once they put in the new crafted ones in ? Worst case scenario : the AF gears ?
I know most of you people don't like when we talk about ffxi but I think the devs should really see how the game worked when it comes to items balance. Stuff they added would still be worth it 5 years later. And I guess that's not the only game where this applies. Here, most u/u things they add are not worth it, right from the start. And if we're lucky they last for a couple of weeks.
Everything I'm saying has already been said before in various thread and more than once. But I think that, instead of giving us new content (which is kind and all, don't get me wrong), the devs should really try to balance things between crafted items with materias and u/u items. There is various solutions for this. I think one way of doing this is giving u/u items stats that you can't get from materias. Sipahi gloves, if the critical rate + would actually do something, would be a very good example of what i mean.
If they keep things to way it is now, I don't think any kind of new content will truly make people happy once they've done it a few times, nor will it keep them interested and willing to work hard to get some u/u stuff.