

A lot of people have low level class too to lvl. Why do you want low level content? To do it only once and then anymore because on this game you reach lvl 50 so fast that isn't worth to do a dungeon lvl 25.
There is a dungeon lvl 15 and another lvl 25, people only do it for achievement just because level a class on this game is so easy and it's worthless doing that dungeon just for a body level 25 that you will use it just for one day because if you party or get a pl you can go from 20 to 40 in one day.

Well, another thing to remember is unlike FFXI, FFXIV has DoH classes presented as primary classes. To give dungeon drops or NMs gear drops that are better, or even equal, to what DoH can craft would render those classes irrelevant as primary classes, or at the very least classes that anyone would bother investing any meaningful time leveling.


It's simply stupid to make every previous U/U gear (and related content) become obsolete with a new patch.
So it's also stupid that almost every crafted equip + 1 materia is stronger than U/U ones.
Know what else is stupid? Content that doesnt last and/or which involves a single place (c'mon... Dzemael Darkhold is funny the first times, then it's always the same... gets boring)... but I guess for large-scale contents (salvage, limbus, dynamis like, etc) we have to wait 2.0 since they're gonna redesign almost everything...
They could have at least upgraded dzemael gear from 1.19. I'm pretty sure that new AF gears will be the best equips in all slots for all jobs... so everything else becomes obsolete again.
In FFXI was nice because to have the best gear you had to do many kinds of stuff (so for example: head from Dynamis, body from Salvage, etc) and, sometimes, in some slots the best gear was crafted (like some rings, capes, etc for examples).
I mean, c'mon... there are already few things to do in this game... why make them obsolete with every new patch???
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Just guessing but adding more content for devs might be really hard to do since they have to somehow think of a way to implement one content for our current version then make sure this also will work in 2.0
Right now problem with FFXIV content is you do it till you get what you want and once you get it you're done with, there is nothing to keep players continue playing. Don't mean I'm asking to add some stuff which required incredible amount of time either... and I don't think doing Ifrit/Moogle for 100 times is fun for anyone if you don't see some type of progress.
I don't know what to say, I kind of wanted something similar to Dungeons and Dragons Online where you have content/dungeons without any minimum party requirements and you can choose the difficulty, kind of like the current Guild Leve's but DDO made each runs fun... I hated the graphics of that game but those dungeons were fun enough for me and my wife to keep on doing over and over just to even try and go in to try and get a rare drop which for us meant crap but we made some money to buy new gear to do the next dungeons and move forward etc. I know DDO is MO but YoshiP did say the new dungeons/content will be more MO oriented being reason I'm bringing this up.

The outdated issue is my biggest concern with the game too. I get the reasons why stuff should be outdated at some point, but if they want this game to be more fun all their previous content needs to be worthwhile. I personally find Darkhold to be very fun, and I would absolutely love to do it a lot more often - why don't I? because nobody in their right mind wants to unless they need the quest because the drops are all obsolete. The NM wave I was not much a part of as I had taken a break before it, and came back when Darkhold was released, but there is certainly little reason to do those either.
One thing that I've been having a lot of fun with in the game now are the Caravan Escorts. With a group, its really fun, worth the time, and just an overall fun thing to do. So then I'm like, hey... Lets go try a Grand Company Leve! Surely this are fun, right... RIGHT?! WRONG, no. I'm not entirely sure what SE was thinking, but having to save an NPC from a horde of one mob every so often for 15minutes is far from fun. But ok, so is the reward worth it? Oooh no, absolutely not. Lets take 15min you have to do, get 300 exp off the mob, and at the end take a whopping 90-115 seals. WOO HOO. How exciting.
My proposal to SE is to look carefully at the events on XI. In particular, my three favorites that I was quite involved with: Einherjar, Assault, and Salvage. So Assault... this to me is just screaming to be called company leves in this game. Make them GROUP content, with the option to solo some, and make them difficult and fun. Vary them up tremendously as you did with Assault... You know, even copy the same ones over - I don't care. But geez, do not give me two forms of company leves and call it a day. Make you progress through ranks, and get more leves or something.
Next, my other annoyance. There is no reason that you cannot put materia on rare/ex. What helps me defy this logic is by looking at the Sentinel's Plate set. All of it, aside from the pants, are able to be slotted with materia. So, by that reasoning, surely the sorcerer and sipahi are as well? Nope! Well, they certainly should be. Give me a reason to go down there and farm for it. They just are soooo not worth the effort, and I cannot imagine anyone holding up their linkshell at these things farming some of them for very long. Another big concern to me is the key ratio vs. item ratio in those chests. To me, the bosses were intially fun. That is, until you realize that they pop just about as soon as you defeat it. Then, when you finally get a key, it can take way more than a couple 3+ hour session to even get someone one piece of gear they are after.
->Good Solutions:
-Make the boss mobs appear every 20-30minutes, and pose a little more of a challenge. All of them now basically employ a burn strat. I want strats with more strategy involved, not just go crazy on it. Make the other jobs useful... Poor LNC,PUG,MRD are getting heavily shafted as they can't even hold mobs off a tank half the time and ARC and THM are the only DD people want.
-Make the drop rate from these mobs a little lower on the key, but make the chance to obtain the item from the chest much greater OR just make the boss mob drop the rare piece of gear in a LOOT LIST so you don't just pass keys to ppl to get what they want.
-Make all of this stuff able to be slotted materia on. Why not cap it at 2 materia total, while crafted can go 5 max. This should go for all R/EX for the most part^^
Anyway, just some ideas. ^^ Hope they get heard.
Last edited by OranGemeo; 01-10-2012 at 02:48 AM.
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i agree with you, we need harder bosses instead of harder ways to grab 'em, i think a sky feature would fit great in this game, but with more complexity, i also agree that they need to balance gear so everything you do is worth the effort, crafted gear should be good enough to let you do endgame parties but rare/ex gear should be far better so everyone can achieve something no matter how much time it takes. And yeah dont outdate gear at least a few pieces, let us have the joy a bit longer.



Lodestone Forums Dictionary:
Just so we all know, when people here complain about a 'lack of content', their definition *by default* excludes most game activities such as: GC missions, guildleves, faction leves, NM hunting, achievements, experience parties, storylines, current coffer hunts, gathering, crafting, materia creation and melding, exploration, NPC quests, all current and future low-level dungeons, all current and future mid-level dungeons, current high level dungeons and general gameplay.Content [kon-tent]
noun
1. Developer created activities within a Massive Multiplayer Online Game which require all of the following:
a) Combat as its primary focus.
b) Perfect balance so that every class is equally viable.
c) Relatively easily obtainable rewards of Items, Gear, and/or Weapons which have stats and properties that meet or exceed those of currently existing Items, Gear, and/or Weapons.
d) The lack of what could be construed as a 'time sink' (eg. repetitive tasks, low drop rates, stringent entrance requirements.).
Considering the absurdly narrow definition, I'm not at all surprised at the discontentment
Perhaps rather than whining, these malcontents should suggest their own ideas and examples of 'perfect content' - but something that can be created relatively quickly while the entire development team is extremely hard at work on FFXIV 2.0.
The devs are listening...
Last edited by Zantetsuken; 01-10-2012 at 03:25 AM.
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