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  1. #20
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by RopeDrink View Post
    It's all well and good investing in the "Yeah, but I'm the WoL, the strongest peep in the land", but you have to account for the story. Zenos, almost entirely by himself, turned the war on Doma on its head. If someone like him can't go toe-to-toe with the WoL, who is still just a mere mortal (albeit one blessed by Light), then you will never feel threatened by anyone. Same applies to Ran'Jit. Ran'Jit is undoubtedly one of the most powerful characters on the First - a war-veteran for generations, trained in a specific art to perfection (can't recall the name - begins with B).

    If characters like these can't go toe-to-toe with the WoL in your mind then you're setting yourself up to be disappointed every time a villain is introduced, seeing as you're the almighty and unstoppable WoL who can never be threatened because WoL is boss, WoL is life. We need to be stopped from time to time otherwise nobody will invest in any threat. As it stands, the vast majority of the game is a case of "We don't like throwing you at our problems, WoL, but let's throw you at our problems, because you're the key to everything and we love you, you're the bestest and strongest and most amazingest person".
    I don't mind that they beat us.

    I mind that they beat us, and then for no apparant reason, we beat them, only because we 'leveled up.' It's lazy and boring writing.

    Take Fordola for example, when we fight her for the last time after she shows off her Resonant powers at the bridge canon thing, we don't just beat her because we leveled up. We come up with a plan that uses her newfound power against her.

    With Zenos, we get spanked, we get spanked, we win, for no apparent narrative reason. With Ran'jit we get spanked, have a brief inconclusive fight, then kill him, for no apparant narrative reason. Other than 'we leveled up' which is not satisfying story wise.

    Losing is fine, but when a character dominates us effortlessly and then we beat them later for no apparent reason THAT is when I have a problem with it.

    I have a similar problem with Shinryu. Shinryu is presented as such a big deal that Popolymo sacrifices himself just to buy us time to come up with a plan to stop it. And we resort to working with Nero to unleash Omega on it rather than fight it normally.

    Come the end of 4.0... we just kill it casually like any other primal.

    I don't mind that there are people or monsters that are stronger than us, but when they present these massive threats and then in the end we just have a normal fight with them and kill them that's just not satisfying.
    (3)
    Last edited by PeppermintBrown; 08-03-2019 at 12:58 AM.