Say's who? The imaginary Reddit Fairy? lol.
Your talking like Direct hit is mandatory like we have to meet DPS checks on "The Twinning".
Dungeons hit like wet noodles if you're using your cooldowns correctly, also the healing thing is as you said uncomfired so you don't count that. EX roulletes are already possible to mass pull with minimal gcd healing, the 4% extra is frankly unecessary and a drop in the pond.4% of defence mitigation bonus will have more impact on the team than 1-2% more damage on a tank that does anywhere from 20 to 35% of total team damage.
Just talking here about dungeons.
4% on mitigation alone, and another 4% on healing bonus which is not confirmed yet, but may be a bonus for all incoming heals not only self healing.
This means a tank with tenacity melds will be 8% more tankier than a tank with any other melds.
It is significant amount.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
First off your math is inherently flawed because all percentage mitigation is already INHERENTLY getting diminishing returns because of the fact that tanks are already getting 20% mitigation for free. I'll explain it real quick:4% of defence mitigation bonus will have more impact on the team than 1-2% more damage on a tank that does anywhere from 20 to 35% of total team damage.
Just talking here about dungeons.
4% on mitigation alone, and another 4% on healing bonus which is not confirmed yet, but may be a bonus for all incoming heals not only self healing.
This means a tank with tenacity melds will be 8% more tankier than a tank with any other melds.
It is significant amount.
Suppose a tank buster is coming in for 1000 damage. Tank Mastery brings that down to 800, right? Now we pop Rampart, but because Rampart is only mitigating 20% of the remaining 800 damage, you're not getting the full value out of it. This is the reason why TBN is the single strongest button any tank has. Effective HP is a massive value since it doesn't hit diminishing returns ever.
Second, it's pretty hard confirmed that it doesn't increase healing from other sources, just your own. So in reality, to hit 4% bonus tankiness, you'd need to meld near... yipes... like 900 Tenacity or something crazy like that.
#notallraiders
Says these guys : http://theoryjerks.akhmorning.com/stats/ten/
These guys have all the maths for the stats on the site you can view, also what makes your 2 year old source more valid than them lol.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Says literally the people doing the math, check the thread. Besides, like Rei said, how is your 2 year old youtube video with 41k views using last expansion's substat values a more valid source than an entire community of theorycrafters and number crunchers?
I'm really, really not. Meld whatever you want, I won't care because you're never going to tank for me. But stop spreading this absurd false narrative that Tenacity is somehow more valuable for EXR and that Dhit/Crit is only good for Savage.Your talking like Direct hit is mandatory like we have to meet DPS checks on "The Twinning".
#notallraiders
Sounds like a bunch of Direct Hit Fanboys made lol. Can't believe so many ppl believe that. No wonder Direct Hit Materia prices are off the roof xD. Too many suckers buying it because of theorycrafts like that.Says these guys : http://theoryjerks.akhmorning.com/stats/ten/
These guys have all the maths for the stats on the site you can view, also what makes your 2 year old source more valid than them lol.
They. Are. Doing. The. Math.
They're not bought out by "big Dhit" to try and decieve the masses. If Tenacity were the most valuable substat, that's what would be published.
#notallraiders
Aight, I'm ducking out of this thread now because I'm assuming you're a troll, the maths is all there and has been checked by many people, hell you can check it yourself. This thread contains enough information now to inform people.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
If you're not planning to run Savage, you really don't need to even meld anything, especially if your playstyle is focused on doing single pulls in four person dungeons. :P if you're doing extremes and can beat the SSS dummy without melds, imo that's good enough. But if you really want to, the Theoryjerks site already linked here has the scaling info for all the starts.
Again in Plain English:Says literally the people doing the math, check the thread. Besides, like Rei said, how is your 2 year old youtube video with 41k views using last expansion's substat values a more valid source than an entire community of theorycrafters and number crunchers?
I'm really, really not. Meld whatever you want, I won't care because you're never going to tank for me. But stop spreading this absurd false narrative that Tenacity is somehow more valuable for EXR and that Dhit/Crit is only good for Savage.
If you don't raid: Tenacity + Skillspeed/Crit/Det
If you raid: Direct Hit + Crit/Det/Skillspeed
Tenacity is great since it offers 1% dmg increase and 1% dmg mitigation every 200 Tenacity so its perfect for casual stuff or normal raids.
Direct Hit is great since it offers a 25% dmg increase if it procs which the proc rate goes higher if your Direct Hit rate is high, really useful for "Endgame Content where DPS checks needs to be met".
Will Tenacity work for Endgame raiding? Probably not unless your team can reach the dps checks with you wearing Tenacity melds.
Will Direct hit work on Casual content? Yes, but it going to be harder to stay alive especially when you don't know what kind of healer your going to get. This mostly applies to Expert Roullete and Normal Raids/Alliance raids since materia effects don't matter below lvl 80.
Tenacity Grade 8 Materia sells for 19-25k each.
Direct hit Grade 8 Materia sells for 60-100k each.
Direct Hit and Tenacity are equal stats. It's worthless to a tank who doesn't raid and a waste of gil. Yes i'm not going to tank for you since you only do Expert Roulletes with your FC/Static who doesn't mind healing you while you fill your Parser ego.
That's how you can tell someone is parsing, when they're a tank and is loaded with Direct Hit lol.
Last edited by RareItems; 08-02-2019 at 08:35 AM.
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