Yup, there is lot of thigns I dont understand tbh. One of them is the +20 potency on -single- target spells under hypercharge. Just make heatblast 220, if we arent supposed to use any other spell under HC, there is no point to it.
There could be mechanics like drill giving back charge of both gauss/Rico, but preventing the use of ogcd during HC (would make sense in a lore standpoint, being overheated preventing us to use some spells) and just buffing the damage loss by those ogcd to heatblast (370) that would lead to as many CPM but used during moment where weaving isn't an issue.
They said SB mch was too obscure because it was unclear how to manage the heat, so they made it simpler, but I think having to overcap heat or have to get an awkward rotation if we dont is way worse. on top of the battery usage being even worsen having to know the timer for each gauge, if we actually want to have it played "best". I dont even know why because you dont even feel rewarded by playing it well, when you see dragoons and monk being higher with their raid buffs.
The ping issue is less a problem than in SB, but it's still is, at that point I dont even expect anything to change, or mch to be worth it in one expansion before the X.5
Edit: And I would sell everything to get back rook instead of Queen, if the boss move too much and it already roller dashed, it has to move toward it, leading to some awkward no arm punch/no pile bunker, which happens too if you use it on add phase and the add dies, with the time for it to actually target again, which wouldn't happen with rook.
PS: the reassemble buff is so awkward, having to sit on it when you played 2 years of: press the cd as soon as it's up becasue strict rotation