- This is true, with ping attempting to weave between Heat Blast will cause clipping, losing one Heat Blast. A problem, but can be worked around, by not weaving between Heat Blasts, since the oGCDs have no additional effect during Wildfire or HyperdriveProblems that remain unfixed:
- Heat Blast 1.5s recast doesn't allow enough room for latency for reliable oGCD weaving with current animation locks.
- Recast reduction of Gauss Round and Ricochet causes overcapping issues if weaving is avoided in Hypercharge because of previous problem.
- Flamethrower is extremely weak to the point of being almost useless.
- Barrel Stabilizer overcaps heat when used on cooldown.
- Wildfire recast causes conflicts with Drill and Air Anchor cooldowns at higher skill speeds.
- Drill and Air Anchor have increased delay in damage application which makes them hard to use in Wildfire.
- This is true too, but able to be compensated for by ensuring your charges are as close to absolute 0 as possible. Doing this, best case scenario you avoid capping completely, worst case scenario you lose a few seconds of a charge. Annoying as it means with ping you can't play 100% optimally, but not really much of a loss. Way better than SBs forced weaving for Wildfire to be sure.
- Flamethrower is actually pretty good right now. Still needs some QoL improvements considering its large cooldown but it's better AoE than Spread Shot. Sure, you don't autoattack during it, sure you don't generate heat, but it's still a solid ability to use on large aoe pulls provided Bioblaster still has 10+ seconds on CD, you don't have 50+ heat for Autocrossbow, and you know you won't need to move. Heat generation is barely an issue right now, too, so that's not much of a loss either. Still could use a little improvement as I mentioned but far from useless.
- Barrel Stabilizer, I believe, isn't something you should use on CD. It's so you can ensure you have 50 heat exactly when you need it, such as when Wildfire comes up. Heat generation is such a non-issue right now that not using Barrel Stabilizer on CD is perfectly acceptable.
- This is more an issue with the way Hyperdrive works right now imo. If Hyperdrive gave all weaponskills a 1.5 recast rather than just activating Heat Blast, you could slip Drill and Anchor into the Hyperdrive rotation. Alas, it doesn't work that way, as such it causes conflicting CDs.
- This is also true. You need to follow up Hyperdrive rotation with a normal shot when using Wildfire, as Anchor and Drill are too slow. A byproduct of the above issue.

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