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  1. #11
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Yup, there is lot of thigns I dont understand tbh. One of them is the +20 potency on -single- target spells under hypercharge. Just make heatblast 220, if we arent supposed to use any other spell under HC, there is no point to it.

    There could be mechanics like drill giving back charge of both gauss/Rico, but preventing the use of ogcd during HC (would make sense in a lore standpoint, being overheated preventing us to use some spells) and just buffing the damage loss by those ogcd to heatblast (370) that would lead to as many CPM but used during moment where weaving isn't an issue.

    They said SB mch was too obscure because it was unclear how to manage the heat, so they made it simpler, but I think having to overcap heat or have to get an awkward rotation if we dont is way worse. on top of the battery usage being even worsen having to know the timer for each gauge, if we actually want to have it played "best". I dont even know why because you dont even feel rewarded by playing it well, when you see dragoons and monk being higher with their raid buffs.

    The ping issue is less a problem than in SB, but it's still is, at that point I dont even expect anything to change, or mch to be worth it in one expansion before the X.5

    Edit: And I would sell everything to get back rook instead of Queen, if the boss move too much and it already roller dashed, it has to move toward it, leading to some awkward no arm punch/no pile bunker, which happens too if you use it on add phase and the add dies, with the time for it to actually target again, which wouldn't happen with rook.

    PS: the reassemble buff is so awkward, having to sit on it when you played 2 years of: press the cd as soon as it's up becasue strict rotation
    (1)
    Last edited by Aiscence; 07-31-2019 at 07:34 AM.

  2. #12
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kitfox View Post
    CPM is totally irrelevant to ping problems. It depends entirely how the casts are implemented. Correlation does not imply causation.

    I'm also complaining about ping problems because they were reported over a year ago in great length with multiple solutions to the problems. We were told to be patient for 5.0 changes and then they made the problems worse. It's extremely frustrating when valid feedback goes ignored, especially when it impacts a large portion of the player base.
    LOL Wut? actually it really is.

    Double weaving = high APM, Also causes problems at a high ping.

    Weaving on a Reduced GCD = high APM, Also causes problems at high Ping.

    Weaving on 2.5GCD = higher APM, Also causes Problems at high Ping.

    Burst Windows = higher APM, Also causes problems at high ping.

    how can u honestly say its not relevent?, its Litterally the PACE OF THE JOB U CANT MATCH DUE TO DELAYED ATTACKS DOWN TO PING, this Is the route of your Problems, theres a Reason things like RDM are NOT punished with a high Ping, its because the job doesnt Double Weave, barely Single weave and on a static 2.5GCD.

    its the Weaving of Gauss and Rico during Overheat which is Causing the problem. but this is also a large Factor in its APM. so no, its DIRECTLY the components giving the job its FASTER PACE AND APM which is contributing to thr whole problem. as If Gauss and Rico DID NOT EXIST, u wouldnt have a problem.

    if ur Ping is that bad u cant even use abilitys on a 1.5GCD then ur Pings above the Maximum Yoshi actually set, which was he promised to make the game playable uptoo 200MS however did state not all jobs would be perfect above 120 :P
    (3)
    Last edited by Drayos; 07-31-2019 at 05:12 AM.

  3. #13
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    What? McH is the best it's ever been and the give you a even shorter CD for every 3rd drill and YOU STILL COMPLAIN? If a representative from square is reading this, disregard everything he said, he is talking out of the side of his neck.
    (2)

  4. #14
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Honestly all MCH needs in my eyes is some potency buffs for it to be on par with BLM & SAM.
    (1)

  5. #15
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Dunno why MCH was even touched. Only issue I have with it is Flamethrower being very niche where it barely pulls ahead. And contributes nothing to either gauge.

    It's sole buff this patch is to align Drill with Reassemble. 18x3 = 54 seconds. They made Reassemble 55 seconds so it lines up perfectly.
    (1)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    What I was hoping for:
    • Scale Reassemble with GCD speed atop the slight initial CD reduction. There, SkS problems fixed. It's up for every third Drill.
    • Swap Hypercharge to a 35% Attack Speed increase on your next 6 shots over the next 15 seconds; Heat Blast and Auto-crossbow still only unlocked during this time, but no longer have inherently shorter or fixed recast times.
    • Flamethrower now simply pauses, rather than ending, during movement, and is instead ended only by pressing Flamethrower again. Potency increased by ~20%.

    Quote Originally Posted by MagiusNecros View Post
    It's sole buff this patch is to align Drill with Reassemble. 18x3 = 54 seconds. They made Reassemble 55 seconds so it lines up perfectly.
    Drill is 20. It's just affected by GCD speed while Reassemble is not.
    (2)

  7. #17
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Problems that remain unfixed:
    - Heat Blast 1.5s recast doesn't allow enough room for latency for reliable oGCD weaving with current animation locks.
    - Recast reduction of Gauss Round and Ricochet causes overcapping issues if weaving is avoided in Hypercharge because of previous problem.
    - Flamethrower is extremely weak to the point of being almost useless.
    - Barrel Stabilizer overcaps heat when used on cooldown.
    - Wildfire recast causes conflicts with Drill and Air Anchor cooldowns at higher skill speeds.
    - Drill and Air Anchor have increased delay in damage application which makes them hard to use in Wildfire.
    - This is true, with ping attempting to weave between Heat Blast will cause clipping, losing one Heat Blast. A problem, but can be worked around, by not weaving between Heat Blasts, since the oGCDs have no additional effect during Wildfire or Hyperdrive

    - This is true too, but able to be compensated for by ensuring your charges are as close to absolute 0 as possible. Doing this, best case scenario you avoid capping completely, worst case scenario you lose a few seconds of a charge. Annoying as it means with ping you can't play 100% optimally, but not really much of a loss. Way better than SBs forced weaving for Wildfire to be sure.

    - Flamethrower is actually pretty good right now. Still needs some QoL improvements considering its large cooldown but it's better AoE than Spread Shot. Sure, you don't autoattack during it, sure you don't generate heat, but it's still a solid ability to use on large aoe pulls provided Bioblaster still has 10+ seconds on CD, you don't have 50+ heat for Autocrossbow, and you know you won't need to move. Heat generation is barely an issue right now, too, so that's not much of a loss either. Still could use a little improvement as I mentioned but far from useless.

    - Barrel Stabilizer, I believe, isn't something you should use on CD. It's so you can ensure you have 50 heat exactly when you need it, such as when Wildfire comes up. Heat generation is such a non-issue right now that not using Barrel Stabilizer on CD is perfectly acceptable.

    - This is more an issue with the way Hyperdrive works right now imo. If Hyperdrive gave all weaponskills a 1.5 recast rather than just activating Heat Blast, you could slip Drill and Anchor into the Hyperdrive rotation. Alas, it doesn't work that way, as such it causes conflicting CDs.

    - This is also true. You need to follow up Hyperdrive rotation with a normal shot when using Wildfire, as Anchor and Drill are too slow. A byproduct of the above issue.
    (2)

  8. #18
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Aiscence View Post
    Edit: And I would sell everything to get back rook instead of Queen, if the boss move too much and it already roller dashed, it has to move toward it, leading to some awkward no arm punch/no pile bunker, which happens too if you use it on add phase and the add dies, with the time for it to actually target again, which wouldn't happen with rook.
    Actually while kiting treasure map mobs around I noted the queen will use every opportunity to roller dash its target if there's a little space between it and its target. If the boss moves at the wrong time there's certainly a risk of losing pile bunker though. That could easily be fixed by giving it a ranged finisher instead. A rocket punch or something.
    (2)

  9. #19
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hezzlocks View Post
    - This is more an issue with the way Hyperdrive works right now imo. If Hyperdrive gave all weaponskills a 1.5 recast rather than just activating Heat Blast, you could slip Drill and Anchor into the Hyperdrive rotation. Alas, it doesn't work that way, as such it causes conflicting CDs.
    If you change Hyperdrive to give all weaponskills 1.5 recast then you may as well remove heat blast and auto-crossbow. Heat Blast simply would not compare to drumming your normal rotation and auto-crossbow becomes redundant. It is clear only Heat Blast and auto-crossbow were set to have this to even have a point to exist. As there really is no heat management like there was in SB and auto-crossbow was to give a reason to use hypercharge in aoe situations.
    (0)

  10. #20
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TankHunter678 View Post
    If you change Hyperdrive to give all weaponskills 1.5 recast then you may as well remove heat blast and auto-crossbow. Heat Blast simply would not compare to drumming your normal rotation and auto-crossbow becomes redundant. It is clear only Heat Blast and auto-crossbow were set to have this to even have a point to exist. As there really is no heat management like there was in SB and auto-crossbow was to give a reason to use hypercharge in aoe situations.
    I agree with you, but there is already a pointless factor to Hyperdrive. All single target weaponskills get +20 potency while Hyperdrive is in effect, despite the fact that you only ever use Heat Blast or Autocrossbow during it. To me this gives the impression that they originally intended for it to give all weaponskills a 1.5s recast, but somewhere along the way they decided to repurpose it for Heat Blast instead. It feels like an afterthought.
    (0)

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