Dancer is a 35 CPM job.But you can have fast gameplay without latency problems, look at dancer dances. They could easily solve the latency problems by reducing animation locks a little bit or making Heat Blast just a quarter second slower, or by using the charge system, or any other number of solutions. There ARE solutions, ones that don't impact fast gameplay negatively, they just refuse to acknowledge the problems because the Japanese player base plays with 5 ms latency.
Machinist is a 43.
Your comparing completely different things here. As I stated at the start jobs over 40cpm
SB monk, current ninja and machinist
All are high ping intolerant.
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