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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Selova View Post
    You either fished for balance or you were a bad player, period. It still amazes me how people that have apparently played AST since HW are still under the illusion of choice when it comes to the cards. The cards as they are right now are Objectively a buff, just because you play inefficiently doesn't make the card changes bad. Every. Single. Card. you draw gets use and contributes way more than their previous iterations. People love fooling themselves because "Muh diversity". You either drew balance or you did not, the rest of the cards were inferior in comparison.
    Are you another one of those savage only balance only elitists who did not see the use of the entire card system in all the rest of the content?

    With the old card system every card saw use, every card had use, and even if you went back and looked at the old logs from past expansions you would see this was the case. Be it in dungeons, raids, 24 man raids, open world content like eureka, treasure map dungeons, and even a good amount of savage raid logs.

    But now we have balance only cards and the results do not lie: its a straight downgrade, the class is being abandoned by and large, the class is being excluded because it quite simply does not bring enough, and there is outrage in every region over what was done.

    Why does it not bring enough? Because everything had to be balanced around only throwing out a damage buff which cannot be strong or the class is unbalanced.

    You can screech illusion of choice all you want but it was the other non damage boosting cards that allowed us to have strong buffs. Now we have weak buffs, to go with our lack of options.

    Not to mention the entire class fantasy, class identity, was built around all of the different cards and us working with what we got to shape fate in our favor.

    I would rather go back to the old card system and rework balance to being direct hit then deal with the garbage we have now. Since if all this is because of balance then the old effect can get trashed.
    (15)

  2. #2
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TankHunter678 View Post
    ...
    And not just our own gameplay, who could have helped all those RDM having MP issues? All of those newcomer GNB having a hard time? basically every single MNK upset with the loss of IR? we could have made their lives easier and playtime more enjoyable. SE just said screw it to old AST players, the ones who enjoyed the buffs, and its very own lore, just so a bunch of raiders who are going to clear any content anyways, can do it a few seconds faster without thinking anything more than blue = melee , purple = range.

    If they needed consistency WHM has always been there for them, yet they decided to neglect it, even now MNK who is basically on par with SAM, has next to no parses on FFLogs, game play is just as important as numbers.
    (10)
    Last edited by KanameYuuki; 07-31-2019 at 10:15 AM.