You did feel ur own cards. If you had a group arrow Helios and aspect Helios were faster so were ur single heals. With spear you had more crit heals or hot ticks. With ewer you could have used that on brd for getting foes back faster or even ur self if the mana whas badly needed or on ur co healer that died and used his mana gain abilities already. A bole could you even see in the hp that decreased less. There were options what happens when. Know it’s just dmg nothing more nothing less. And even less then before because now you only have single target and aoe is gated behind 2 mins cd and 2 seals
As I just said, an AoE Arrow was a no go if you have Ninja's or Monks, only SAM and BLM would reap any significant benefit from it.
Crit, as you said, was a smaller damage boost than you realise due to it being another layer of RNG, being mainly beneficial to Monks and Bards.
Neither of these were effective AoE spenders. unless you party was made up predominantly of those named jobs that benefited form them the most.
So for AoE's, it's about as effective as the three stages of Divination. Except now it's not riding on a single card draw, you have more control over it by building it up in three stages via seals.
For single targets, you're choosing the jobs that will benefit from the effects, Bards/Monks for Crit, Samurai/Black Mage for Speed, etc.
How is this any different to choosing which job as ranged or melee, to give a card to?
It's the same sort of decision process, you just have different targets for different cards now.
It's just different flavours, and the flavours are in your head.
It is nothing more than retraining the reward centers in your brain.
Instead of Spear>Bard=Success, it's Spear>Melee=Success.
And in fact, you have more options now.
What did you do if you drew a Spear but didn’t have a Bard or a Monk? You gave some other dps a less effective buff that equated to barely a 2% damage boost.
What if you had a Ninja and a Bard, and you drew an Arrow? Another ineffective card that barely increases damage by 2%, if that.
Now every card as a 50/50 chance of being effective for someone, and if you have at least one ranged and one melee in your party, every single card will be effective on someone.
Bole and Ewer being healer kit skills on RNG is bad design.
More effective Lucid/Lightspeed for MP management, and CI for mitigation (in Diurnal at least) is by far the superior design, and much easier to balance.
Oh and I've been kicked for using an Expanded Ewer by accident, so no, you couldn't use any cards you like.
Last edited by Seraphor; 07-31-2019 at 08:11 PM.
If you had decent dps that could adept aoe arrow whas not a no go. And yes spear whas most beneficial on brd or mnk but it whas still good on other jobs. The thing you say about flavors is wrong too just because the color is yellow doesn’t mean it’s pure yellow there are many different yellows and if you make a great painting knowing all the different sup colors can make a great artwork or just a picture that looks dull. Just because you thing it’s flavor doesn’t mean it is. The same you could say when drinking really old and good wine or some wine from a year ago I mean it’s just the wine flavor that is different. And to ur aoe ewer on accident getting kicked by these people doesn’t mean anything because in ff 14 you get kicked for a lot of things and I’m pretty sure you got not only kicked by that one ewer and more or less because of other things.As I just said, an AoE Arrow was a no go if you have Ninja's or Monks, only SAM and BLM would reap any significant benefit from it.
Crit, as you said, was a smaller damage boost than you realise due to it being another layer of RNG, being mainly beneficial to Monks and Bards.
Neither of these were effective AoE spenders. unless you party was made up predominantly of those named jobs that benefited form them the most.
So for AoE's, it's about as effective as the three stages of Divination.
For single targets, you're choosing the jobs that will benefit from the effects, Bards/Monks for Crit, Samurai/Black Mage for Speed, etc.
How is this any different to choosing which job as ranged or melee, to give a card to?
It's the same sort of decision process, you just have different targets for different cards now.
It's just different flavours, and the flavours are in your head.
Bole and Ewer being healer kit skills on RNG is bad design.
More effective Lucid/Lightspeed for MP management, and CI for mitigation (in Diurnal at least) is by far the superior design, and much easier to balance.
Oh and I've been kicked for using an Expanded Ewer by accident, so no, you couldn't use any cards you like.
You can believe what you want.
It was Rabanastre right after Hashmal, I'd drawn a Ewer and had no redraws, so to get rid of it I used it on myself, forgetting I'd already RR'd a Spire.
I see a "Seriously dude?" in the party chat, 10s later I'm out.
Everything had been smooth sailing up until that point.
Only time I've ever been kicked.


Some people thinks everything must be played at savage level of expertise. If I have to kick dps for any error I see, I will not complete any duty ever.


So AST is in a very "****ed if you do, ****ed if you dont" situation right now.
I get why they reworked the cards, they wanted the effects to be more consistent across the board because it having the same effect in an optimal environment every draw makes it easier to quantify and thus adjust the potencies for the sake of class balance. And the seal/divination system was an attempt to compromise with those who preferred the rng of the old system. Instead of the rng being in the cards, it was meant to be in the seals.
This creates two camps. The people who miss the randomness and nuance of the old system. Where while it created very satisfying moments of getting what you need at the right time, it also created moments where you'd pull useless cards for a given situation.
And then the people who prefer the new, who tend to point out that in optimized environment people where usually tossing cards for a very specific setup and purpose and that all the current system does is guarantee that.
You where neither the "spread balance or bust" type of ast or the "every card had a use in specific situations" ast. And naturally you're gonna bust heads, one thinks the other inefficient, the other thinking the other one is a bad and inflexible player.
Then you had a salty premate group were you are not the only victim in ff 14. And i mean after hashmal you could used the card for arcana or royal road again that’s what I did all the time. So just because you had one bad cookie moment you reflect that in the entire situation? .You can believe what you want.
It was Rabanastre right after Hashmal, I'd drawn a Ewer and had no redraws, so to get rid of it I used it on myself, forgetting I'd already RR'd a Spire.
I see a "Seriously dude?" in the party chat, 10s later I'm out.
Everything had been smooth sailing up until that point.
Only time I've ever been kicked.
Oh of course, I'm not saying it was the norm by any means, but it was an example.Then you had a salty premate group were you are not the only victim in ff 14. And i mean after hashmal you could used the card for arcana or royal road again that’s what I did all the time. So just because you had one bad cookie moment you reflect that in the entire situation? .
An example that won't happen with the current card system because there are no 'wrong' choices you can make.
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