When Stormblood released, it came with the Additional Action system to replace the old Cross-Class one, and I believe they said they intended to have players communicate, cooperate, and decide on which abilities each party member would take into battle. I don't remember the concept being well received, so they eventually removed the restriction on how many abilities could be taken into battle.

However, when the system was originally implemented, some healer spells like Leeches and Exalted Detriment were reduced to Esuna - which was probably just for the sake of having another action to add to the selection.

Now that the original concept of Additional Actions was essentially trashed and reworked in Shadowbringers, what was the point of merging Esuna, Leeches, and Exalted Detriment? This could be asked for a couple of abilities. Tanks used to have Rampart, Shadowskin, and Foresight (even though it technically had a different effect). While there was no Scholar equivalent, we also had Shroud of Saints and Luminiferous Aether for White Mage and Astrologian respectively.

So I ask: Why not give jobs back some of their original abilities with unique animations, icons, and sound effects? For example, look at the ranged physical DPS. They have individual forms of AoE mitigation: Troubadour, Tactician, and Shield Samba.

This is pretty inconsequential to some players, which I can understand, but I enjoyed each job having their different versions of abilities, and it kinda sucks to see them homogenized.