They should have made Shoha start at 250 potency just to at least give it a sensible damage scaling ramp. Going from 100 potency to 300 potency and then increasing by 50 potency per tick is just illogical.I heard some people were able to find small windows to get just the first tick of meditation into their rotation. These changes seem to verify that the developers want Samurai players to find a way to sneak it in optimally. Before the benefit was only 50 potency and one charge of kenki, now that is buffed to 100 potency and one charge of kenki.
It's not a crazy buff, but it makes successfully finding windows for it more rewarding at least. 50 extra potency before was very little for the effort. I do still hope it's reworked to be better and less tedious though. Maybe making meditation instantly give you 2 charges or something?

I feel like it's like that to put most of the bang at the front to clue the player in to try to fit it into small windows. They still must feel that they want to make the ceiling 500 potency for long transition moments where you have excess time to max it out. So, I get the idea behind it. I do still feel like the skill is lacking though. I'd be all for it having 250 potency on the first tick and maxing out at something higher. Designing it so that it can be somewhat useful in content without overtly long transitions would just seem smarter and more satisfying. Overall though, it's still technically a buff from how it was before. So it's at least a step in the right direction.

According to datamines on The Balance discord Haga will only be restoring 5 kenki per sen? Not a DPS gain to use it on CD if this is the case.

So it seems like it will purely be a QoL thing then. This can be nice if things don't quite go according to plan during add clearing or long phase transition. There have been several times where she had 2 / 3 sen just as the last add died before a boss. Now she can just convert it into 10 extra kenki and have a cleaner start. Kind of wish it was a level 60 skill though. It seems silly to make a QoL skill so far down the skill path.


I don't know how this will affect Sam's overall DPS, but I don't think it'll help them hit where they should be. Drg and Mnk (especially now) will probably be first choices for melee dps.

Samurai job guide was just updated and it confirms Hagakure nerf which means no Shinten rotation. SAM dps will certainly be lower than MNK now and without utility it's a hard sell in any situation. *sigh*
Hagakure being 5 kenki/sen means samurai gained zero damage. Shoha is still <1% of your damage and rest is QoL. I hope everyone enjoys being back in no Samurai PF meme land because that is where we are headed, along with ninja.




Great!Hagakure is back.
Never mind.Hagakure only gives 5/10/15 Kenki instead of 20/40/60.
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