I missed hagakure a lot so I'm glad it's back.
But the Shoha-buff is just meh with no change at the max-output. If you only buff the steps below why even bother?


I missed hagakure a lot so I'm glad it's back.
But the Shoha-buff is just meh with no change at the max-output. If you only buff the steps below why even bother?
Last edited by Pepsi_Plunge; 07-30-2019 at 03:55 PM.

I heard some people were able to find small windows to get just the first tick of meditation into their rotation. These changes seem to verify that the developers want Samurai players to find a way to sneak it in optimally. Before the benefit was only 50 potency and one charge of kenki, now that is buffed to 100 potency and one charge of kenki.
It's not a crazy buff, but it makes successfully finding windows for it more rewarding at least. 50 extra potency before was very little for the effort. I do still hope it's reworked to be better and less tedious though. Maybe making meditation instantly give you 2 charges or something?
Last edited by Yandere-chan; 07-30-2019 at 04:01 PM.
They should have made Shoha start at 250 potency just to at least give it a sensible damage scaling ramp. Going from 100 potency to 300 potency and then increasing by 50 potency per tick is just illogical.I heard some people were able to find small windows to get just the first tick of meditation into their rotation. These changes seem to verify that the developers want Samurai players to find a way to sneak it in optimally. Before the benefit was only 50 potency and one charge of kenki, now that is buffed to 100 potency and one charge of kenki.
It's not a crazy buff, but it makes successfully finding windows for it more rewarding at least. 50 extra potency before was very little for the effort. I do still hope it's reworked to be better and less tedious though. Maybe making meditation instantly give you 2 charges or something?

I feel like it's like that to put most of the bang at the front to clue the player in to try to fit it into small windows. They still must feel that they want to make the ceiling 500 potency for long transition moments where you have excess time to max it out. So, I get the idea behind it. I do still feel like the skill is lacking though. I'd be all for it having 250 potency on the first tick and maxing out at something higher. Designing it so that it can be somewhat useful in content without overtly long transitions would just seem smarter and more satisfying. Overall though, it's still technically a buff from how it was before. So it's at least a step in the right direction.
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