Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    Lantia's Avatar
    Join Date
    Jun 2015
    Posts
    121
    Character
    Tihomir Avesna
    World
    Lich
    Main Class
    Bard Lv 65
    Quote Originally Posted by Aiscence View Post
    Yup, there is lot of thigns I dont understand tbh. One of them is the +20 potency on -single- target spells under hypercharge. Just make heatblast 220, if we arent supposed to use any other spell under HC, there is no point to it.
    Quote Originally Posted by Hezzlocks View Post
    I agree with you, but there is already a pointless factor to Hyperdrive. All single target weaponskills get +20 potency while Hyperdrive is in effect, despite the fact that you only ever use Heat Blast or Autocrossbow during it. To me this gives the impression that they originally intended for it to give all weaponskills a 1.5s recast, but somewhere along the way they decided to repurpose it for Heat Blast instead. It feels like an afterthought.
    Hypercharge: Lv 30
    Heat Blast: Lv 35

    This game is all about the adventure. This is the reason why the game is story based. As well in duty finder you can easily drop to lower level. Endgame is not the only way of enyoing a class or the game.

    The +20 Potency is the first unlock mechanism at lv 30 which makes your character feeling stronger. This is the reason and it is far beyond being "pointless". Just that you use a 200+20 Skill after Lv 35 doesn't mean the mechanic itself is pointless on your MCH way.

    Next time please have first a look to the full class and not only max Level. SE needs to serve MCH from Lv 30 until Lv 80 not just Lv 80 must feel good.
    (1)

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TankHunter678 View Post
    If you change Hyperdrive to give all weaponskills 1.5 recast then you may as well remove heat blast and auto-crossbow.
    Heat Blast deals effectively 350 damage by trimming off half each of two 150-potency CDs' recasts atop its initial 200 potency. You'd then be trading Heat (nearly half a Hypercharge) for raw potency (an additional 250 over the duration). Small adjustments ought to be made at that point, but HB wouldn't exactly be dead in the water over such a change.

    Auto-crossbow would then either need a damage buff (buffing MCH AoE) or simply to replace Spread Shot under Hypercharge, with only single-target skills being affected prior to learning Auto-crossbow.
    (0)

  3. #23
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lantia View Post
    Hypercharge: Lv 30
    Heat Blast: Lv 35

    This game is all about the adventure. This is the reason why the game is story based. As well in duty finder you can easily drop to lower level. Endgame is not the only way of enyoing a class or the game.

    The +20 Potency is the first unlock mechanism at lv 30 which makes your character feeling stronger. This is the reason and it is far beyond being "pointless". Just that you use a 200+20 Skill after Lv 35 doesn't mean the mechanic itself is pointless on your MCH way.

    Next time please have first a look to the full class and not only max Level. SE needs to serve MCH from Lv 30 until Lv 80 not just Lv 80 must feel good.
    I will remember that next time I'm in Brayflox Longstop, Titan 4 man, More than a Feeler and Annoy the Void. I am *so* glad they designed a skill for one dungeon, one 2 minute boss fight, and two Guildhests, and the first 5 levels of the MCH experience which lasts about 5 minutes in itself.

    Look, you aren't wrong, but that doesn't mean the design makes any sense. The moment you unlock Heat Blast, that entire part of the skill becomes entirely pointless. No other class to my knowledge has design like this. To teach you one element of design, only to make that element completely irrelevant 5 minutes later, is bad design. You can have evolving kits and playstyles, but to fundamentally change a core skill so much so quickly is just... wrong. Now, if Heat Blast was a level 50+ skill? Your point would have merit, as there would then be a significant amount of time with the old system, which would then make evolving into the new system that much better.

    Now, IF Hyperdrive made *all* Weaponskills have a 1.5 second cast time, and either had Heat Blast have some other functionality encouraging its use during Hyperdrive, even if only just once, (like, say, having Heat Blast be a skill that deals a large amount of potency but ends the Hyperdrive effect), you would have a Hyperdrive that functionally makes sense, AND an ability that evolves and advances the use of Hyperdrive at level 35 that doesn't invalidate an entire portion of the Hyperdrive function. This is just off the top of my head, but it's far from the only possible design that makes the ability make sense without invalidating either that part of Hyperdrive OR Heat Blast itself, while also solving the issue we have of Drill/Anchor and Wildfire cooldowns conflicting with each other.
    (3)

  4. #24
    Player
    Blake--2105's Avatar
    Join Date
    May 2016
    Posts
    5
    Character
    Ruby Creyard
    World
    Zodiark
    Main Class
    Machinist Lv 80
    The worst thing is this annoying form of overheating in 5.x :Ping pew Ping crrr Ping Pew Ping crr Ping pew Drill
    How often were the guys ,which thought that THAT is cool, running against a wall
    i wont start complaining about the Sks issues and ping ,SE will never learn that

    SE: we gave the players a personal Baymax ,it will be fine
    (1)

  5. #25
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    I just wish Auto Crossbow was an upgrade for Spread shot and not tied into HC like it is. With it not giving charges like HB does, why have it be apart of HC? I also don't like how Ric and GB both have a 150 potency. I get the added 20 potency, but thats still a huge why for me? For what they did, there are so many weird design choices. Flamethrower still being crap.

    Also, why did we lose our Bishop? Could they not have kept that and then had it upgrade to Automated King? That would of made a lot of sense....
    (0)

  6. #26
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Lot of things make sense for someone that actually play the game, but you cant if you dont. And SE proves often enough that they dont really know what they do, look at the rdm, anyone playing it would have seen that they burned way more mana than they were getting back, same with the ast gameplay or scholar gameplay.

    Bioblaster/flamethrower could have been a single ability, like 4.x mch pvp ability, but .. nope. Bioblaster could even have been a debuff on ennemies, but greedy dps so nothing for us.
    (0)

  7. #27
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    I can't say MCH's broken as it is playable, and aparently "easy-mode" for most ppl now... which personally seams odd as I feal a bit overwhelmed with its strict "Drill/Anchor vs Hyercharge use" timers while spaming oGCD's to keep them low for Hypercharge use but okay I can give them that I mean it could just be me "sucking" but I honestly find myself wishing Drill &/or Air Anchor were oGCD's... I mean yah it would add even more oGCD's to MCH's list but at lest it would help making sure these atm "REQUIRED to be on CD" GCD weaponskills easier to keep on CD
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  8. #28
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by The_NPC View Post
    I can't say MCH's broken as it is playable, and aparently "easy-mode" for most ppl now... which personally seams odd as I feal a bit overwhelmed with its strict "Drill/Anchor vs Hyercharge use" timers while spaming oGCD's to keep them low for Hypercharge use but okay I can give them that I mean it could just be me "sucking" but I honestly find myself wishing Drill &/or Air Anchor were oGCD's... I mean yah it would add even more oGCD's to MCH's list but at lest it would help making sure these atm "REQUIRED to be on CD" GCD weaponskills easier to keep on CD
    Mch is very forgiving as even if you dont do your rotation that well, you'll still output an okay dps, but the difficulty ramp up if you try to really optimize it, as it's qutie strict. The biggest problem is that the dps gained by doing so doesnt reward you at all for it.
    (0)

  9. #29
    Player
    Lantia's Avatar
    Join Date
    Jun 2015
    Posts
    121
    Character
    Tihomir Avesna
    World
    Lich
    Main Class
    Bard Lv 65
    Quote Originally Posted by Hezzlocks View Post
    I will remember that next time I'm in Brayflox Longstop, Titan 4 man, More than a Feeler and Annoy the Void. I am *so* glad they designed a skill for one dungeon, one 2 minute boss fight, and two Guildhests, and the first 5 levels of the MCH experience which lasts about 5 minutes in itself.

    Look, you aren't wrong, but that doesn't mean the design makes any sense. The moment you unlock Heat Blast, that entire part of the skill becomes entirely pointless. No other class to my knowledge has design like this. To teach you one element of design, only to make that element completely irrelevant 5 minutes later, is bad design. You can have evolving kits and playstyles, but to fundamentally change a core skill so much so quickly is just... wrong. Now, if Heat Blast was a level 50+ skill? Your point would have merit, as there would then be a significant amount of time with the old system, which would then make evolving into the new system that much better.

    Now, IF Hyperdrive made *all* Weaponskills have a 1.5 second cast time, and either had Heat Blast have some other functionality encouraging its use during Hyperdrive, even if only just once, (like, say, having Heat Blast be a skill that deals a large amount of potency but ends the Hyperdrive effect), you would have a Hyperdrive that functionally makes sense, AND an ability that evolves and advances the use of Hyperdrive at level 35 that doesn't invalidate an entire portion of the Hyperdrive function. This is just off the top of my head, but it's far from the only possible design that makes the ability make sense without invalidating either that part of Hyperdrive OR Heat Blast itself, while also solving the issue we have of Drill/Anchor and Wildfire cooldowns conflicting with each other.
    A full post and you still did not get it.
    A new player who unlocks MCH needs a bit more then 5mins. As said it is a way of MCH and does not limit you to anything else. The +20 is not dropped as HeatBlast is still getting the value. If HyperCharge would just say: Heatbleast unlock it would be pointless to have it at Lv30 at all.
    I am not saying there is no way to improve it. Just the way it is designed right now is not pointless. Huge difference in thinking.

    I personally would change the whole class as until lv 35 it is just: 1,2,3 and Gauge. If you ever have a tank which is doing mass pule you do have just 1 skill until a very late level...

    To be honest I would give every DPS class a full feeling of the late game rotation at an early stage and just unlock a few skills + skill upgrads (more potency) with higher level. But this is not how it is designed right now.
    (3)

Page 3 of 3 FirstFirst 1 2 3