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  1. #21
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Vercure is water, based on its blue animation (compare to veraero's green aura).

    My headcanon is that Fleche uses ice aether, despite the flavor text calling it unaspected. It's clearly different than Contre Sixte, where they explode into pillar of blue light. The swords impale and it appears to me to look like it could be ice. It would make sense that by 70, RDM has all 6 elemental aspects represented, and since we didnt get a more clear water or ice skill by 80, it reinforces the notion that Fleche/Vercure are ice/water respectively imo.
    (0)
    Last edited by Jonnycbad; 07-30-2019 at 04:37 AM.

  2. #22
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.

    As for water-based spell: the only offensive spell player has access to is Fluid Aura (CNJ/WHM). Even a class that is based on the element don't have offensive water spell. I feel all CNJ/WHM healing spells are somehow water aspected... A bit like Legend of Mana
    (0)
    Last edited by Ardox; 07-30-2019 at 05:25 AM.

  3. #23
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Water based offensive spells are forbidden
    (0)

  4. #24
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ardox View Post
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.

    As for water-based spell: the only offensive spell player has access to is Fluid Aura (CNJ/WHM). Even a class that is based on the element don't have offensive water spell. I feel all CNJ/WHM healing spells are somehow water aspected... A bit like Legend of Mana
    Fleche and Contre Sixte could just as easily be crystallized aether, and the fact they don't deal ice damage is pretty damning. Until Yoshi-P comes out and says "oh, that IS your ice magic," I won't accept that.

    Also, not true. NIN and BLU both have water damage effects. In fact they're the only jobs with skills of every element, to my knowledge.

    Quote Originally Posted by Jukebox12 View Post
    Water based offensive spells are forbidden
    Gonna need a source on that, buddy.
    (2)

  5. #25
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ardox View Post
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.

    As for water-based spell: the only offensive spell player has access to is Fluid Aura (CNJ/WHM). Even a class that is based on the element don't have offensive water spell. I feel all CNJ/WHM healing spells are somehow water aspected... A bit like Legend of Mana
    Nope, apparently healing spells are wind-aspected, I think that was cited in one of the lore books too. Fluid Aura isn’t even an offensive spell anymore since they stripped its damage off, it’s useless now.
    (2)

  6. #26
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Vercure is water, based on its blue animation (compare to veraero's green aura).
    You mean the same blue animation AST uses for a "starry" ambience?

    Mate I think they just chose to have it be blue, that isn't proof that it's aspected.

    And if they did choose to have it be a different aspect than Cure so it's not actually descended, then there's nothing keeping them from Verwater now, is there?
    (1)

  7. #27
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Ardox View Post
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.
    I think it's been covered above, that Fleche / Contre Sixte though light blue and may seem like icicles, it isn't aspected; it just says: deals damage with a potency of

    And I just don't believe Vercure is water based! Regardless:

    Verwater/Verblizzard should very well be added to the RDM Rotation, it would fit with its job, and it can easily be included in its rotation. Doubtful we'll see it anytime soon, but nonetheless, it should be there.
    (2)
    Last edited by PatronasCharm; 08-01-2019 at 07:20 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  8. #28
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Verwater/Verblizzard should very well be added to the RDM Rotation, it would fix with its job,
    I think you meant to type "fit with the job", but on the off-chance you did in fact imply adding Verwater and Verblizzard would "fix" the job: Let's not get ahead of ourselves.

    Just adding more procs that do elemental damage will not "fix" anything. In a vacuum it won't change anything without reason to use them.

    If the goal is to increase the depth of the job, cool! But focus on actually accomplishing that first, and add the water/ice labels later.
    I admit I find it very conspicuous that the devs have avoided giving RDM water and ice magic so far without any stated reason why not, and it sure as heck would fit my collector's mentality if RDM was the first full-caster to access all six since 1.0 CNJ, but the devs are under no obligation to give them to us, especially when a spell's damage type is as cosmetic as its visual effects.
    (1)

  9. #29
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    You mean the same blue animation AST uses for a "starry" ambience?
    That is sufficient.

    Mate I think they just chose to have it be blue, that isn't proof that it's aspected.
    Yes it is. The unaspected cast animation is white with rainbow effects. The fact it doesn't have those means it's not unaspected. Seeing as fire is red-orange (same as its element's icon), aero and cure are green (same as wind's icon), earth spells like Summon 2 and Summon Selene are orange (same as earth's icon), blizzard's a pale blue (same as the ice icon), and thunder's a purple (same as lightning's icon), then vercure, which has the same hue of blue as the water icon, is water-aspected by process of elimination.

    And if they did choose to have it be a different aspect than Cure so it's not actually descended, then there's nothing keeping them from Verwater now, is there?
    Red Magic is birthed in the Calamity of Water. Their entire lore is that they exist to oppose future calamities, as a response to the most recent one before the Seventh. It makes sense that such a group would take the same aether that was used to cause great destruction and death, and turn it to a curative force that restores life. That magic, above all else, would have been the magic they used most common and most often; and the aether type they had in purest abundance and imbalance.

    As an aside: Astromancy was developed by Sharlayan, and Sharlayan originates from the same events and the same camp of refugees that formed Red Magic. The Red Mages were the ones that got off the boat at Gyr Abania (the boat is still there) and the Sharlayans got off later. The curing magic tradition used by Sharlayan -also- uses water-aspected curing. Their patron diety is also water-aspected, Althyk, and the ruins of New Sharlayan are over-aspected in water-aether.

    Quote Originally Posted by PatronasCharm View Post
    it just says: deals damage with a potency of
    Which makes them physical attacks.

    If I summon a sword of ice, and I stab you with it, leaving gash after gash with the sharpness of the blade, puncturing you till you bleed, that isn't damage caused by cold, any more than if I pick up a rock and beat you over the head with it, will you start taking earth-aspected magick damage. That weapon you got from titan is most certainly earth-aspected and fashioned through earth-aspected aether. The wounds it delivers are physical, not 'non-aspected' magic.
    (0)
    Last edited by Gruntler; 08-01-2019 at 05:23 PM.

  10. #30
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    then vercure, which has the same hue of blue as the water icon, is water-aspected by process of elimination.
    I'm sorry, did you just say you're basing its water aspect on "process of elimination." Really.

    K.

    This might be a good time to point out that by comparison, Esuna (a VERY deep blue) and Benefic/Vercure (sort of a silvery blue, borderline purple in darker areas) have different shades of blue in their cast animations. In fact, Benefic/Vercure's animations have more in common with the job switch than any other spell.
    Virtually all oGCDs including Fleche, Corps-a-corps, Acceleration, and notably WHM's very watery Fluid Aura and Divine Benison also share a blue color animation, although it's more of an aquamarine. Sort of the same color of the orb that forms when CNJs and RDMs use white magic. Funnily enough, the same aquamarine color animation is shared by SCH's Art of War... and enemies who cast Water.

    I mean, if we're just being that level of pedantic about effect colors, right?

    So either Fleche has a better chance of being a water spell than Vercure does, or the devs just really like reusing blue color effects. Either way though, Vercure isn't water-aspected, and it's worth noting that the "rainbow" effect only applies to damaging unaspected spells, so...

    Which makes them physical attacks.

    If I summon a sword of ice, and I stab you with it, leaving gash after gash with the sharpness of the blade, puncturing you till you bleed, that isn't damage caused by cold, any more than if I pick up a rock and beat you over the head with it, will you start taking earth-aspected magick damage. That weapon you got from titan is most certainly earth-aspected and fashioned through earth-aspected aether. The wounds it delivers are physical, not 'non-aspected' magic.
    By that logic if you summoned an elephant-sized glacier and dropped it on an enemy it should be blunt damage, rather than ice-aspected magick damage.

    Oh wait.

    Okay, how about if I summon a bunch of feathers to rain down on you. Surely the fact that you're being skewered by pinions means it's piercing damage, right?

    Also not so much.

    But that's just 'cuz they were summoned magically from concentrated aether, right - oh. Wait.

    And that's before I get into our Enchanted Melee attacks. Y'know, where you're getting straight-up stabbed. With a sword. For unaspected magick damage.

    Also, just to be clear, when Contre Sixte summons "ice" swords that detonate on impact with the target, the fact that it doesn't deal ice damage is because the explosion had element "stab" instead of a magical one?
    (0)
    Last edited by Archwizard; 08-01-2019 at 08:55 PM.

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