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  1. #11
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by TankHunter678 View Post
    Rather then putting a mp siphon on any of the spells you could throw it onto the melee combos.
    That would be a good fix, since we are using our "mana meter" some of that stored of mana we're using is returning to our MP. I like it
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  2. #12
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    I did add in there single target counterparts that are triggered by Verfire/Verstone, which could have a slightly less RNG %, and trigger an MP Siphon effect too. Again, it might be too much RNG? Not really, if for example 50% chance to trigger Verfire/Verstone, and as Sequora stated below, have Verwater/Verblizzard be a 20% trigger, that 20% COULD potentially help MP depletion.

    But again, this is adding a new spell and RNG rotation, which I doubt we'll see until 6.0, so we're more than likely going to just see reduced MP cost of spells...

    I still want Verwater/Verblizzard! Come on SE! Let's make it happen.
    So two things.

    One: You don't necessarily need to have two versions of them. Consider Foul before obtaining Xenoglossy as a BLM, or the current Afflatus Misery as a WHM; each has the ability to be generated in either AoE or single-target situations and is equally applicable to either.

    Second, you don't necessarily need to have them refund MP, either. Yes, at the present rate we are primarily living CD-to-CD with Lucid Dreaming and will burn out on MP if we raise frequently, but that's largely only worse than before because of the addition of Scorch's massive cost. Simply having access to a couple GCDs that don't consume as much or any MP (again, much like WHM's Afflatus skills or BLM's Polyglots) would be a significant dampener on our MP costs, particularly if they're worthwhile effects that we would trade a GCD of other spells.

    In other words, they could kill two birds with one stone just by giving us a means to proc free AoEs. They wouldn't even need to be all that strong either, just higher on-target potency and Mana returns than the average of two GCDs in single-target, and more peripheral damage than the average of two GCDs in AoE. Something like "300 potency, 40% reduced damage on additional targets, and 10 Mana" would be enough to call it a small gain as long as it procced frequently and didn't replace our VerLong spells.
    Bonus points if they're naturally instant so we have our own mini-Thunderclouds to chain with Dualcasts in movement phases.

    I should also note that with MP being standardized, "siphon MP based on damage" only makes sense as a shorthand for returning flat amounts of MP relative to the potency differences of multiple sources of siphoning. So, if I were to say "have the melee skills return MP based on damage dealt", you would understand the weaker skills would return less MP than stronger skills, but would always return the same amount of MP each time they're casrvregardless of level, stats, buffs or Target vulnerabilities; in your example though, the Ice and Water spells would be theoretically equal to one another, so this shorthand implies instead the outdated system of having max MP increase with level, which is no longer done.
    (0)
    Last edited by Archwizard; 07-29-2019 at 07:42 PM.

  3. #13
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Your proposed changes OP + reducing cost of spells would be ideal.
    Reality: SE will do like Stormblood and just do changes to Red Mage much later in the expansion, like when all other jobs have had multiple changes.













    * Just having fun, but i really hope we do see changes
    (0)

  4. #14
    Player
    PatronasCharm's Avatar
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    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Just a thought that came to mind: add a White / Black Charge when using Verfire / Verstone.

    Instead of 50% chance to trigger Verstone/Verfire >> 20% Chance to trigger Verwater/Verblizzard, do a "Charge System" triggered when casting Verfire/Verstone.

    Let's say: Verthunder >> Verfire grants RDM a "Black Mana Charge" Sort of like an Umbral Element. x2 Charges allows RDM to use:
    • Umbral Heart: Changes Verfire Ready to "Verblizzard Ready" [Does the same as my proposed idea, does an MP Siphon by a certain % of total damage dealt. This removes RNG, and differentiates it a bit from DNC's RNG, RNG.

    Same for White Mana:

    Veraero >> Verstone grants a "White Mana Charge" x2 charges opens:
    • Astral Heart: Changes Verstone Ready to "Verwater Ready"

    Astral Heart / Umbral Heart 14s GCD
    -

    These new abilities grant in-between Potency Spells "Single" target spells, that siphon MP upon damage dealt, and have instant cast, and give 5 White or 5 Black Mana.
    -
    Veraero [11] >> Verstone [9] >> Verwater [5] = 25 White Mana
    -
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't understand why they didn't just make the AoE skills Verwater and Verblizzard. Especially as they combo backwards in relation to their single target versions.
    (0)

  6. #16
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Seraphor View Post
    I don't understand why they didn't just make the AoE skills Verwater and Verblizzard. Especially as they combo backwards in relation to their single target versions.
    I agree. It doesn't make sense to me, I know SOMEONE in the development team maybe hinted, hey Yoshi P let's give them the entirety of the elemental wheel? Yshtola is so cool, casting Water, and I just don't understand what their phobia is on water spells, or even the fact that they didn't give them Blizzard? Idk, maybe it's for simplicity sake? Whatever the reason behind it is, I'd love to hear a reason by the Director himself.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  7. #17
    Player
    Alfric's Avatar
    Join Date
    Nov 2018
    Posts
    36
    Character
    Alfric M'alafic
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    I will say I haven’t really had problems with running out of mp I get low, but LD it back up. However, I would LOVE to see some water skills. WHM should get them firstly(because.. who uses Fluid Aura) but I would love love love for RDM to have some water in their arsenal.
    (1)

  8. #18
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I might have said "maybe they're saving them for something", but considering how little we got with Shadowbringers, I think that reasoning is flawed.

    In all likelihood, the reason is probably just that WHM doesn't have any Water magic (because as a healer, they don't need more than the bare basics of an attack rotation) so giving us the Ver- iteration of a spell that doesn't exist would be jarring, and giving us Blizzard without something to balance it would defeat the job's aesthetic.

    Or something. We all know if they wanted to they could just skip past that entirely. They could even justify having RDM copy spells from other casters. Not like they have an explanation for why SMN can call on a secret Demi-Primal that was an optional boss.
    (0)

  9. #19
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    I might have said "maybe they're saving them for something", but considering how little we got with Shadowbringers, I think that reasoning is flawed.

    In all likelihood, the reason is probably just that WHM doesn't have any Water magic (because as a healer, they don't need more than the bare basics of an attack rotation) so giving us the Ver- iteration of a spell that doesn't exist would be jarring, and giving us Blizzard without something to balance it would defeat the job's aesthetic.

    Or something. We all know if they wanted to they could just skip past that entirely. They could even justify having RDM copy spells from other casters. Not like they have an explanation for why SMN can call on a secret Demi-Primal that was an optional boss.
    That's understandable, BUT it still doesn't disregard the fact that we see Y`Shtola casting Water IV, which looks absolutely awesome I must add, and blasting mobs to hell and back with it. Yes she's a Trust and their job/class is unique to their design, but come on, Water is there, give it to Red Mage.

    Plus if they do end up giving RDM all 6 elements, it would be neat to Counter each spell with their opposites for stronger potencies. Doubtful it would happen, even though as of right now, technically you can.

    Verfire >> Veraero / Verstone >> Verthunder [Elemental Weaknesses]

    Verblizzard >> Verfire would be a bit difficult, unless they add it to their own spell. Idk, just slinging some extra stuff out there lol
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  10. #20
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Water is forbidden blizzard I can deal with
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