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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    -snip-
    Honestly I wouldn't be against having Ice and Water as procs like Fire and Stone (I've suggested before having them be Instants we can toss out like our own Thundercloud, or longcast replacements that only get their full value when alternated), I'm just concerned about them being procs solely activated by proc spells, since as you said -- RNG on RNG on RNG. The act of having all six elements as skills in separate role pairings opens up avenues for being able to hold all six elements at once and chaining them for a potential alternative bonus.
    (1)

  2. #2
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    We REALLY need water spells, it’s the only element with basically no use in our Jobs and it’s really annoying, especially given how Y’shtola uses Water IV... it looks so pretty!
    (7)

  3. #3
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    IMO Veraero II and Verthunder II should just have been Verwater and Verblizzard.
    (15)

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Seriously, I'm still baffled by the severe lack of Water-aspected actions/pets available for players (BLU has a fair number, but...).
    It's like they really don't want us to have/use them...
    (7)
    Last edited by Exodus-E; 07-29-2019 at 09:15 AM.

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    On the one-hand: Yes, I agree absolutely with giving RDMs access to all 6 elements, and not just aesthetically. Having access to all 6 opens up avenues with potential expansions where specific elements have specific effects, or combining certain elements creates specific effects. Cooldowns like "your next elemental spell gives nearby allies +X% damage as that element and +Y% resistance to that element", traits like "casting three different Black or White spells in a row triggers the opposite Verfinisher," stuff like that.

    On the other hand, I disagree with random access to MP recovery skills. Further the suggestions you list only give MP recovery to our AoE rotation.
    Also, don't just skip to II, that's confusing. Name them Verflood and Verfreeze, or just assume they'll rename them later if they make new ones.
    (1)
    Last edited by Archwizard; 07-29-2019 at 09:27 AM.

  6. #6
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    On the other hand, I disagree with random access to MP recovery skills. Further the suggestions you list only give MP recovery to our AoE rotation.
    I did add in there single target counterparts that are triggered by Verfire/Verstone, which could have a slightly less RNG %, and trigger an MP Siphon effect too. Again, it might be too much RNG? Not really, if for example 50% chance to trigger Verfire/Verstone, and as Sequora stated below, have Verwater/Verblizzard be a 20% trigger, that 20% COULD potentially help MP depletion.

    But again, this is adding a new spell and RNG rotation, which I doubt we'll see until 6.0, so we're more than likely going to just see reduced MP cost of spells...

    I still want Verwater/Verblizzard! Come on SE! Let's make it happen.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    I did add in there single target counterparts that are triggered by Verfire/Verstone, which could have a slightly less RNG %, and trigger an MP Siphon effect too. Again, it might be too much RNG? Not really, if for example 50% chance to trigger Verfire/Verstone, and as Sequora stated below, have Verwater/Verblizzard be a 20% trigger, that 20% COULD potentially help MP depletion.

    But again, this is adding a new spell and RNG rotation, which I doubt we'll see until 6.0, so we're more than likely going to just see reduced MP cost of spells...

    I still want Verwater/Verblizzard! Come on SE! Let's make it happen.
    So two things.

    One: You don't necessarily need to have two versions of them. Consider Foul before obtaining Xenoglossy as a BLM, or the current Afflatus Misery as a WHM; each has the ability to be generated in either AoE or single-target situations and is equally applicable to either.

    Second, you don't necessarily need to have them refund MP, either. Yes, at the present rate we are primarily living CD-to-CD with Lucid Dreaming and will burn out on MP if we raise frequently, but that's largely only worse than before because of the addition of Scorch's massive cost. Simply having access to a couple GCDs that don't consume as much or any MP (again, much like WHM's Afflatus skills or BLM's Polyglots) would be a significant dampener on our MP costs, particularly if they're worthwhile effects that we would trade a GCD of other spells.

    In other words, they could kill two birds with one stone just by giving us a means to proc free AoEs. They wouldn't even need to be all that strong either, just higher on-target potency and Mana returns than the average of two GCDs in single-target, and more peripheral damage than the average of two GCDs in AoE. Something like "300 potency, 40% reduced damage on additional targets, and 10 Mana" would be enough to call it a small gain as long as it procced frequently and didn't replace our VerLong spells.
    Bonus points if they're naturally instant so we have our own mini-Thunderclouds to chain with Dualcasts in movement phases.

    I should also note that with MP being standardized, "siphon MP based on damage" only makes sense as a shorthand for returning flat amounts of MP relative to the potency differences of multiple sources of siphoning. So, if I were to say "have the melee skills return MP based on damage dealt", you would understand the weaker skills would return less MP than stronger skills, but would always return the same amount of MP each time they're casrvregardless of level, stats, buffs or Target vulnerabilities; in your example though, the Ice and Water spells would be theoretically equal to one another, so this shorthand implies instead the outdated system of having max MP increase with level, which is no longer done.
    (0)
    Last edited by Archwizard; 07-29-2019 at 07:42 PM.

  8. #8
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I think they could make them similar to verstone and verfire. 10% proc rate when using verthunder or veraero or 50% when using verstone or verfire. I have this weird feeling that that’s what they were going to go for, and they decided to make DNC a proc heavy class.
    (1)

  9. #9
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Rather then putting a mp siphon on any of the spells you could throw it onto the melee combos.
    (2)

  10. #10
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by TankHunter678 View Post
    Rather then putting a mp siphon on any of the spells you could throw it onto the melee combos.
    That would be a good fix, since we are using our "mana meter" some of that stored of mana we're using is returning to our MP. I like it
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

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