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  1. #1
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    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    (9)

  2. #2
    Player
    PatronasCharm's Avatar
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    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Same, idk what the Development Team's phobia with water (in general) / ice to the RDM rotation; I feel as though they missed a huge opportunity with the AoEs. Even if it's another RNG game I'm down for it.
    (3)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  3. #3
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.

    As for water-based spell: the only offensive spell player has access to is Fluid Aura (CNJ/WHM). Even a class that is based on the element don't have offensive water spell. I feel all CNJ/WHM healing spells are somehow water aspected... A bit like Legend of Mana
    (0)
    Last edited by Ardox; 07-30-2019 at 05:25 AM.

  4. #4
    Player
    PatronasCharm's Avatar
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    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Ardox View Post
    Fleche and Contre Sixte are ice spells: they are literally icicle rapiers flying around.
    I think it's been covered above, that Fleche / Contre Sixte though light blue and may seem like icicles, it isn't aspected; it just says: deals damage with a potency of

    And I just don't believe Vercure is water based! Regardless:

    Verwater/Verblizzard should very well be added to the RDM Rotation, it would fit with its job, and it can easily be included in its rotation. Doubtful we'll see it anytime soon, but nonetheless, it should be there.
    (2)
    Last edited by PatronasCharm; 08-01-2019 at 07:20 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Verwater/Verblizzard should very well be added to the RDM Rotation, it would fix with its job,
    I think you meant to type "fit with the job", but on the off-chance you did in fact imply adding Verwater and Verblizzard would "fix" the job: Let's not get ahead of ourselves.

    Just adding more procs that do elemental damage will not "fix" anything. In a vacuum it won't change anything without reason to use them.

    If the goal is to increase the depth of the job, cool! But focus on actually accomplishing that first, and add the water/ice labels later.
    I admit I find it very conspicuous that the devs have avoided giving RDM water and ice magic so far without any stated reason why not, and it sure as heck would fit my collector's mentality if RDM was the first full-caster to access all six since 1.0 CNJ, but the devs are under no obligation to give them to us, especially when a spell's damage type is as cosmetic as its visual effects.
    (1)

  6. #6
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    I think you meant to type "fit with the job", but on the off-chance you did in fact imply adding Verwater and Verblizzard would "fix" the job: Let's not get ahead of ourselves.

    Just adding more procs that do elemental damage will not "fix" anything. In a vacuum it won't change anything without reason to use them.

    If the goal is to increase the depth of the job, cool! But focus on actually accomplishing that first, and add the water/ice labels later.
    I admit I find it very conspicuous that the devs have avoided giving RDM water and ice magic so far without any stated reason why not, and it sure as heck would fit my collector's mentality if RDM was the first full-caster to access all six since 1.0 CNJ, but the devs are under no obligation to give them to us, especially when a spell's damage type is as cosmetic as its visual effects.
    Yeah I meant "Fit," I fixed it, thank you for pointing that out =D

    With it's ability to manipulate both spectrums of Dark and Light magic, I believe they could play a little "elemental wheel" mini game later down the Red Mage's time.

    It would be a neat identity shift if the ability to "Chainspell" their elements a bit, even if it's behind a GCD, to keep it simple. the GCD automatically proc's Verfire/Verstone Ready, and allows the RDM to do something like:

    Verthunder >> Verstone [Potency Bonus]

    Verfire >> Veraero [Potency Bonus]

    Idk, maybe getting a head of myself lol, but with all 6 elements at its disposal it would make for a neat thing to add in the future of the job. Regardless of the game not having a sort of "elemental weakness", outside Eureka; having a job that plays that mini-game would be neat.

    Thank you for your reply =)
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,073
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Anything given regardless of its mechanics sounds like pure bloat to me. I'll happily pass on Water and Ice until they do something new to, but cohesive with, the RDM XIV lore, style, and toolkit.
    (1)

  8. #8
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Anything given regardless of its mechanics sounds like pure bloat to me.
    On the other hand, given how bare-bones our mechanics are right now, it isn't that difficult to add another dimension to them.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    13,073
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    On the other hand, given how bare-bones our mechanics are right now, it isn't that difficult to add another dimension to them.
    So painfully true. But that just makes it all the worse to me when suggestions toss in Ice and Water without picking for any of the plethora of avenues for mechanical advancement and instead just offer it as flavor text -- or more of the same long past the point where, to stretch an analogy, another mouthful of sickeningly over-sweet fudge would be at all appetizing. Or, RNG atop RNG atop RNG, to take an example from this thread. At that point they may as well have just become the AoEs themselves, simply name-swapping what we have now. At least then we'd have reason to build into future elemental combos such as through Water->Lightning or Ice->Stone, or, again, any of various other mechanics... (Though, even all that could have been done as easily through just having Scatter be a short cast which would make the next spell deal reduced damage but as an AoE.)
    (1)

  10. #10
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    -snip-
    Honestly I wouldn't be against having Ice and Water as procs like Fire and Stone (I've suggested before having them be Instants we can toss out like our own Thundercloud, or longcast replacements that only get their full value when alternated), I'm just concerned about them being procs solely activated by proc spells, since as you said -- RNG on RNG on RNG. The act of having all six elements as skills in separate role pairings opens up avenues for being able to hold all six elements at once and chaining them for a potential alternative bonus.
    (1)

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