Honestly now that I'm getting them to 80 it didn't seem that bad. But I'm a bit mad they only get 1 glam each from what I've seen. (Only have thancred,ura, and ysholta to 80 so far) was hoping to get all thier previous incarnations to choose from.
Honestly now that I'm getting them to 80 it didn't seem that bad. But I'm a bit mad they only get 1 glam each from what I've seen. (Only have thancred,ura, and ysholta to 80 so far) was hoping to get all thier previous incarnations to choose from.
For what we know them to be, this is one problem I have too...
But I would add a second one. They aren't well programmed to do mechanics without dying. Take Philia in Holminster Switch, for example. When he spams his ground point and tail swipe move, watch all the trusts get the sludge DOT while moving into position... then compound that with them standing dangerously close to the tail swipe AOE, and Uriangier having to do extra healing during that phase because all three trusts got the DOT, and he doesn't move out of the way of the AOE and dies. I will have about one in three runs of that dungeon end in a wipe on that boss because of how the trusts are programmed to do the mechanic.
I've noticed a similar problem when leveling up in my initial run through the story where Ryne in particular will stand in a lot of AOEs especially in Malikah's Well.
It's not good for players wanting to go through the story solo if the trusts can't do the content consistently, and it's a massive time waste for those using them to level up if you wipe on the final bosses at 5% for that same reason. Their AI needs to be tuned a little better to make sure they aren't the cause of a wipe.
I've ran with trusts many many times on that dungeon. It's very rare for them to die unless I made a mistake myself.For what we know them to be, this is one problem I have too...
But I would add a second one. They aren't well programmed to do mechanics without dying. Take Philia in Holminster Switch, for example. When he spams his ground point and tail swipe move, watch all the trusts get the sludge DOT while moving into position... then compound that with them standing dangerously close to the tail swipe AOE, and Uriangier having to do extra healing during that phase because all three trusts got the DOT, and he doesn't move out of the way of the AOE and dies. I will have about one in three runs of that dungeon end in a wipe on that boss because of how the trusts are programmed to do the mechanic.
I've noticed a similar problem when leveling up in my initial run through the story where Ryne in particular will stand in a lot of AOEs especially in Malikah's Well.
It's not good for players wanting to go through the story solo if the trusts can't do the content consistently, and it's a massive time waste for those using them to level up if you wipe on the final bosses at 5% for that same reason. Their AI needs to be tuned a little better to make sure they aren't the cause of a wipe.
Personally I feel the devs are afraid of a non-issue.
In terms of speed efficiency Squadrons, despite being clunky and hard to control, are vastly superior to Trusts. A fully maxed offensive 5 Squadron can tear through dungeons in 15 minutes. You also get all the loot with no penalties. It's one of the best ways to level from 1-61 after roulettes.
Yet low level dungeons are doing fine and aren't suffering competition from Squadrons. They don't need to be powerhouses, but deliberately making Trusts slow just makes it tedious and takes away from the experience. It's unnecessary imo.
Squadrons need to be unlocked, leveled up and then run some more to unlock the "stances".Personally I feel the devs are afraid of a non-issue.
In terms of speed efficiency Squadrons, despite being clunky and hard to control, are vastly superior to Trusts. A fully maxed offensive 5 Squadron can tear through dungeons in 15 minutes. You also get all the loot with no penalties. It's one of the best ways to level from 1-61 after roulettes.
Yet low level dungeons are doing fine and aren't suffering competition from Squadrons. They don't need to be powerhouses, but deliberately making Trusts slow just makes it tedious and takes away from the experience. It's unnecessary imo.
Trusts are available from the get go.
Yeah, it's a slower way to do it, but that doesn't bother me much. The annoying part is they are so slow to level, I have no idea why they don't get the same exp you do. You're levels ahead of them and they become useless very quickly.
- Trusts are only available once you did the unlock MSQ quests + Trust is only available for ShB dungeons, whereas Squadron is available for almost every dungeon from lvl 20-60
- Once you're lvl 80 you have to level your Trust party, similar to Squadron - though unlike Squadron you can only level by doing dungeons, which in the worst case means running a dungeon you already outleveled just because your Trust level is too low for the next dungeon
- Squadron uses AoE constantly, whereas with Trust you have to get lucky that the DPS uses AoE
- Squadron keeps attacking even when a boss does his mechanics, whereas Trust might just stand around doing nothing and only resume attacking once the mechanic is over
- Squadron has a control screen to manage the AI, Trust doesn't = my WHM with a Squadron can order them to attack compared to a ShB dungeon when I have to hug an enemy for my tank to do anything
Trust is a pathetic attempt to "improve" upon Squadron by introducing known characters as your party members, but meanwhile offering faulty+weak AI, only 1 avenue to level them by doing dungeons, no stances, no customization and limited to ShB dungeons.
And the worst part: between lvl 60-70 there is a void which neither Squadron nor Trust currently fills.
All those resources wasted on such a sad attempt of a feature, which is evidently worse than the feature it tried to copy, blows my mind.
Last edited by Millybonk; 07-28-2019 at 08:51 PM.
- Trusts are only available once you did the unlock MSQ quests + Trust is only available for ShB dungeons, whereas Squadron is available for almost every dungeon from lvl 20-60
- Once you're lvl 80 you have to level your Trust party, similar to Squadron - though unlike Squadron you can only level by doing dungeons, which in the worst case means running a dungeon you already outleveled just because your Trust level is too low for the next dungeon
- Squadron uses AoE constantly, whereas with Trust you have to get lucky that the DPS uses AoE
- Squadron keeps attacking even when a boss does his mechanics, whereas Trust might just stand around doing nothing and only resume attacking once the mechanic is over
- Squadron has a control screen to manage the AI, Trust doesn't = my WHM with a Squadron can order them to attack compared to a ShB dungeon when I have to hug an enemy for my tank to do anything
Trust is a pathetic attempt to "improve" upon Squadron by introducing known characters as your party members, but meanwhile offering faulty+weak AI, only 1 avenue to level them by doing dungeons, no stances, no customization and limited to ShB dungeons.
And the worst part: between lvl 60-70 there is a void which neither Squadron nor Trust currently fills.
All those resources wasted on such a sad attempt of a feature, which is evidently worse than the feature it tried to copy, blows my mind.
- Squadron is locked behind progression in the GC, whereas Trust is unlocked by just progressing the story.
- Leveling your squadron outside of dungeon implies them being unavailable to run said dungeons for 18 hours. Trust can get 2-3 levels in that timeframe. Squadron might not even get a level out of a 18hr mission depending on their current level.
- Squadron is overpowered on outdated content only after several buffs, and requiring grinding to unlock the more powerful stances. Not to mention they don't do mechanics that might end up screwing you over (good luck taking a tank through both versions of Stone Vigil when none of the Squadron does cannons)
- Squadron can still die from standing in AoEs, and they need micromanaging to manoeuver them around
- Squadron tank takes ages to AoE after you ordered them to attack, meanwhile Thancred is already aoeing before the mobs even had a chance to attack you. Also Squadron healer only does anything once you're reaching 20-30% HP. Trust healers have much higher thresholds. Never dying to single pulls with Trusts > dying to a single pull with a squadron because healer didnt heal tank in time.
Trust's goals were mainly to get people through the story without queues or fuss about performance. The rest is just a bonus. Meanwhile Squadron has to rely on being tuned up to ridiculous overpoweredness and them shrugging off mechanics to be atractive. You talk about weak+faulty AI? What about standing on ice puddles until you finally use Disengage and Engage? There's a reason why a lot of people haven't even bothered with them.
That void is filled up with dungeons, beast tribes, roulettes and HoH.
The feature is fine. Playerbase as usual requires OP AI for anything be successful or desirable, as usual.
Last edited by JohnSpawnVFX; 07-28-2019 at 09:24 PM. Reason: Run out of characters
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
It's part of the role-playing. WoL is supposed to be way better than everyone else.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.