Quote Originally Posted by chidarake View Post
there is no reason why healers shouldnt dps and regardless of how SE changes the game nothing short of removal of all dps skills for healers will stop the mentality of just enough to survive is all that matters as its true.
Which would be fair enough if you didn't have so many healers pushing the heal as late as possible all for the sake of a couple of extra attacks. The best healers can pull it off but there are a lot of less capable healers who try to emulate those best healers and fail spectacularly on fights where those extra attacks won't really matter at all.

I don't want healers to never dps, it's fine if they do, so long as they remember to heal when it's needed. I just want the mentality of do as much dps as possible and only heal when its absolutely required to die.

And, for the record, making incoming damage more erratic and unpredictable is one such change they could make to cause healers to keep everyone healthy. It's likely not the only change but it's the most obvious one. The only reason why healers are able to get away with these last second healing shenanigans is because damage is very predictable, and if the DPS position correctly they only ever get hurt by the occasional unavoidable party wide damage burst every boss has that has a long cast time so even if you haven't memorized the attack pattern yet you can still see the boss doing it.