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  1. #1
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Arrhin View Post
    I noticed a lot of ppl were not bothering to keep their gear, or melds up during ShB levelin. That in itself shows a bit of laziness as far as I'm concerned. It's literally 5 minutes to get yer gear n melds sorted and if y'ain't got materia, or gil to buy and meld it that's on you...spend wiselyor run stuff that gives it to you. There's literally no excuse for not havin that lil stat bump. Yes, there was a lil learnin curve on ShB SCH, but no it wasn't that bad...and no, I never lost a single tank at all durin ShB. Not one. Heal first, dps second it's alway been that way. Always...and if you disagree then you are part of the problem
    Frankly I never seen a need for melding until end level especially with gear that was literally getting replaced each level proper cooldowns and the knowledge to stay out of the bad as well as your jobs rotation were more than enough. I also dont see why on any server anyone should spend close to a half million each level for materia to load up 12 peices of gear 9 times in a row. So yeah I'll be part of the problem but I'll be the part of the problem that handles my job every time.
    (9)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  2. #2
    Player
    Holy-Mary's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Lucien Chambrun
    World
    Moogle
    Main Class
    Arcanist Lv 80
    And the results are that 3 weeks only after the release of Gunbreaker the duty finder is already at 50/50 with Healers and Tanks in need.
    People are already quitting the Gunbreaker hype and realize why Tank are the less played class in duty ... wait 1 more month and Tanks will be back at the usual 100 % needed spot in the duty finder.

    Before Gunbreaker , i would have just stop and ask people to not ghetto pull or to heal me correctly instead of dpsing and letting me die or i would have just leave the party. 80 % of time they were cool with it because they knew they were going to wait 15 min for another tank.
    After Gunbreaker release , same shit , same warning but i usually get kicked because at this time tank can be replaced in 5 min on expert duty. Fine guys. I'll just reroll on my healer to make that duty grow higher on Tank need and trust me my healer will treat Tanks with respect by giving them all the healing they need.

    I will be back on my Tank in 1 or 2 month when the duty finder will be back at 100 % tanks needed. And When people will have some respect for tanks or wait 15 min for another one.

    And it's gonna be worse when SE will release the new Healer ... let's see who gonna have the last laugh.
    (1)

  3. #3
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Minnel View Post
    What happened to healing in 5.0? I see so many healers letting their tanks die cause they wanted to dps. Worst part is that they wanted the large pulls to begin with. In one of the runs the healer managed to keep the Dps alive through 4-6 mobs once the I died but couldn't keep the tank alive to begin with?( I rotated all of my cds, including Hallowed Ground) Also are the scholars like the dps-choice-of-healer-to-level or something? 90% of the bad experiences I had were with scholars this expansion.
    P.S: Y'all also need to not complaining when tanks don't want to do anymore big pulls after 1-2 wipes. I'm not about to do any more experimenting because y'all "made a mistake" the last 2 wipes...
    that why I play palladin when I want to tank, healer don't want to heal ? screw him I will heal myself had many situations like this ^^
    (0)

  4. #4
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    For the longest time, party mentality was "healer, dps!". Now they made it so damage hits a little harder, and took away a few dps from healers. Some more than others.
    Now the problem is, the dps mentality still exists, but healers haven't coped with the "damage hits a little harder" mentality, or mastered how to manage their mana pools properly, that they aren't able to multi-task quite yet.


    As a healer, goal #1 is to keep the health of everyone in your eye. If you're casting a dps, stop and immediately heal as needed. Survival > DPS.
    (3)

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by JWag12787 View Post
    For the longest time, party mentality was "healer, dps!". Now they made it so damage hits a little harder, and took away a few dps from healers. Some more than others.
    Now the problem is, the dps mentality still exists, but healers haven't coped with the "damage hits a little harder" mentality, or mastered how to manage their mana pools properly, that they aren't able to multi-task quite yet.


    As a healer, goal #1 is to keep the health of everyone in your eye. If you're casting a dps, stop and immediately heal as needed. Survival > DPS.
    This is untrue, healers can still spend the vast majority of their gcds dpsing and keep everyone comfortably alive, especially on whm where their damage stuns the packs in dungeons too. Things may hit slightly harder than before, but not hard enough where you can't damage most of the time
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shurrikhan View Post
    We've seen no proof that they will ever "make healing a more challenging experience" and their only trends thus far have been to make healer DPS easier with each expansion.

    And within any given GCD outside of emergencies, DPS should be the priority, not healing. There are no immediate unmarked two-shots in this game avoidable only by precasting or oGCDs; there's nothing to hold your attention in anticipation of.

    Thus, healing ends up much like enmity (if enmity also had massive oGCD boosts via CDs that were largely wasted in held); you need only a maintain a certain margin (1 or more HP) while maximizing damage. The only further limitation is that HP is capped while enmity is not. Prioritizing healing for unnecessarily immediate or GCD-based response therefore reduces the output over time of your healing abilities (not Spells, Abilities -- oGCDs). Given how scripted fights are, a schedule-according-to-dps mentality often tends to create simpler and more reliable responses to mechanics for the healing, as well.

    You have one output which is uncapped but for which time opportunities for optimization are far more narrowly defined, and another which is capped but with less defined opportunities for optimization so long as its abilities are being used on CD. Prioritize by the stricter one and flesh out the other as needed, leaving space for your oGCDs.
    That may work fine for coordinated savage/extreme runs, but I think most people’s complaints come from this tactic in dungeon runs too. Runs that are almost completely uncoordinated and where there’s usually very little communication. People don’t like having low hp and seeing a healer still casting dps spells. Is it really so hard to keep a group around 75% hp for that comfy feeling vs keeping them at like 9.6782% so they just barely don’t die to the next unavoidable damage? A living party member does more damage than whatever 1-2 more spells the healer would have gotten off.

    It’s getting pretty annoying how much people are trying to optimize the fun out of the game.
    (8)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Makarrov View Post
    That may work fine for coordinated savage/extreme runs, but I think most people’s complaints come from this tactic in dungeon runs too. Runs that are almost completely uncoordinated and where there’s usually very little communication. People don’t like having low hp and seeing a healer still casting dps spells. Is it really so hard to keep a group around 75% hp for that comfy feeling vs keeping them at like 9.6782% so they just barely don’t die to the next unavoidable damage? A living party member does more damage than whatever 1-2 more spells the healer would have gotten off.

    It’s getting pretty annoying how much people are trying to optimize the fun out of the game.
    But what about the people who find optimising fun?
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Makarrov View Post
    That may work fine for coordinated savage/extreme runs, but I think most people’s complaints come from this tactic in dungeon runs too. Runs that are almost completely uncoordinated and where there’s usually very little communication. People don’t like having low hp and seeing a healer still casting dps spells. Is it really so hard to keep a group around 75% hp for that comfy feeling vs keeping them at like 9.6782% so they just barely don’t die to the next unavoidable damage? A living party member does more damage than whatever 1-2 more spells the healer would have gotten off.

    It’s getting pretty annoying how much people are trying to optimize the fun out of the game.
    It has no relevance to difficulty or area of play. One should be considering their free sources of healing as an output which can be optimized. Excessive GCD healing usage delays effective use of oGCD healing, thereby reducing oGCDs to be used over time and adding uncertainty into the rhythm of play.

    For instance, when my healer will always cover the first heal with Tetra if available, then I need only remember if it's been used in the last 60 seconds and I can proceed with confidence, knowing between that my own AoE, the healer's mobs, and that of at least one DPS, enough mobs will be dead by the time my CDs are down. I'd rather track CDs than be uncertain as to whether they'll be used. In wall-to-wall pulls, so long as party AoE damage is decent and healing abilities are used consistently, I'm safe. There's really no further stress, largely because of that simplifying "optimize outputs" mindset. It's only in very difficult content into which healer GCDs (and mob kills) will be insufficient to keep me alive after my major mitigations CDs have fallen off and oGCDs must therefore be saved for passive mitigation only that this method actually becomes merely as difficult as "regular healing", rather than... less.
    (1)

  9. #9
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    My third job is SCH so for the folks complaining about SCH healers I think one issue might be that most of the faerie abilities have no tooltip and are commands. If you five 2 commands before the fairie has done either the second overwrites the first but both go on cooldown... and there’s no indication to show tour faerie casting it so you just have to space it out and hope... in less busy fights you can hear it or see the effect... but in hectic pulls you won’t.

    Yoshi-P says they plan to at least fix the tooltips.

    That said... I see what folks are noting when I go on my tank. I make a point on GNB to overuse my mitigation cooldowns in dungeons... and I still see healers struggle. I am at 443 iLevel and melded and using my cooldowns and trying to keep mobs in front of me. I don’t go down suddenly... I get worn down and stay there...

    I am mot sure why... I do see a lot of healers struggle with MP.

    Something in there is just... off... I need to run more experts on my SCH and see if doing it from the other side helps me see it more.
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #10
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ReiMakoto View Post
    But what about the people who find optimising fun?
    If your version of optimizing is leaving people one gcd from death, maybe find a group that agrees? To everyone else it looks like a half assed job being done. And it carries an innately higher risk of unforeseen error resulting in someone dying, negating any potential gains.
    (7)

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