Results 1 to 10 of 68

Hybrid View

  1. #1
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Inuk9 View Post
    Why?

    Why do you want Onslaught to be out of gauge cost so much? You should only use fell cleave when you heave 70+ gauge so if you are playing correctly, Onslaught is available all the times with no dps loss while the other tanks need to keep spamming without any thought. So why you want this?

    Can`t you keep 20 gauge on your bar all time?
    Can`t you keep yourself from pressing the button?

    I really want to know why, It is a playstyle issue? A muscle memory issue? Because I don't buy this QoL bullpoop excuse. And don't say it is Clunky because it is a situational ability that you only need to use for movement. The other gap closers are way clunkier since you have to spam them on burst widows on some jobs, like GNB. (Yeah you use on inner release but the CD is only 15 seconds)


    The real clunkiness on this job is storm path buff, they need to do something to synch this better.
    It's completely clunky and unintuitive that you HAVE to have your bar always at 20, first because it doesn't start at 20.

    To only be able to use your gap closer after you have closed the said gap is bad design through and through, there's no excuse for this. Ask anyone who came from other games, like Warrior players on WoW. First thing they'll want to do is charge when they get the skill, but they won't be able until they're already hitting the target, negating all of the usefulness and fun of the skill.
    (3)

  2. #2
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Nyoraii View Post
    It's completely clunky and unintuitive that you HAVE to have your bar always at 20, first because it doesn't start at 20.

    To only be able to use your gap closer after you have closed the said gap is bad design through and through, there's no excuse for this. Ask anyone who came from other games, like Warrior players on WoW. First thing they'll want to do is charge when they get the skill, but they won't be able until they're already hitting the target, negating all of the usefulness and fun of the skill.
    Isn't this the same on the other tanks? On PLD and GNB if you want to get the potency buffed in your first rotation you can't use the gap closer on the pull. I guess DRK can use the gap closer to pull with no penalty, but on PLD I've been popping Sprint and then stutter casting a Holy Spirit to pull (start running in before the cast finishes). On GNB and WAR I've just been Sprinting in and with lag the boss usually doesn't notice me until I'm basically in range.

    I'm pretty sure they intend for you to use the gap closer for mechanics/adds or line it up with your buffs if that's better and to use your ranged skill at the pull.
    (0)
    Last edited by eagledorf; 07-29-2019 at 08:05 PM.

  3. #3
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nyoraii View Post
    It's completely clunky and unintuitive that you HAVE to have your bar always at 20, first because it doesn't start at 20.
    It's neither clunky, no unintuitive. It does require a minuscule brain effort though.

    There's 0 need to "close gap" before the combat begins (in any kind of content).
    (4)