3 changes I'd like are as follows
1) mythril tempest applying eye. 10 secs is fine.
2) nascent flash self targettable (at least in pvp)
3) some kind of buff to onslaught
4) some way to generate rage outside of combat, even if that rage is temporary.

3 changes I'd like are as follows
1) mythril tempest applying eye. 10 secs is fine.
2) nascent flash self targettable (at least in pvp)
3) some kind of buff to onslaught
4) some way to generate rage outside of combat, even if that rage is temporary.


For once there is a WAR post i can actually somewhat agree with.
I would however change a few things - Either remove the eye bonus from the dash you propose, or make it a small refresh, say by 3 seconds or so. In that case, you end up "wasting" your dash you might otherwise use for uptime if you screw up your eye timing.
Upheavel i have no real objection to other than perhaps increasing its own cooldown a little, or making it a "GCD with a cooldown" like GNB's dot, perhaps?
Narcean flash though, i think i do have to disagree too. The idea is that you want to pick Raw intuition for self mitigation, and NF for spread mitigation across two targets and a tiny bit of healing. I dont see a reason to change it. You can already macro NF to target specific party members, having it auto-target a party member removes the option to do so, and so you will find yourself running up to the target you want to put it on, not ideal. Just macro it, trust me.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)


-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
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These are changes I would mostly agree with.-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
- Storm's Eye buff having an increased maximum duration similar to Darkside, but on GCD basis is a neat idea. I don't know... maybe 60s is a little much, 40s should be sufficent, too. Still like the idea, and it works well with Mythril Tempest duration increase effect.
- Nascent Flash should get the same treatment as Dragoon's Dragon Sight, being able to apply to self, but without Nascent Glint effect. Pls no recast changes, 25s is fine, compared to Shelltron/Intervention/TBN/Heart of Stone.
- There are so many knockbacks in new content now, 10 gauge seems reasonable. If they keep 20 gauge, increase its potency a little.
- FC dmg increase... we'll have to see how all those buffs affect the whole DPS.
- Decimate dmg increase? Yes. To 300 pot? No. I agree upgrade from Steel Cyclone (220 pot) to Decimate (250 pot, previous 4.x 280 pot) seems lackluster, needs more 'WHAM!'. 260-280 pot would be nice.
- 1s duration increase wouldn't hurt, but it's not necessary either...
I'm actually happy that they removed the gauge increasing crit rate. That allows us to spend gauge without worrying about it's benefits. Damage has been adjusted anyway.

Yeah Im not sure about the deliverance uff coming back. Personally I didn't really like it...-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
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With exception of nascent flash, every suggestion is kinda dumb, sry.
Even in nascent flash prospect, when used in yourself that should grant 5% reduction instead of 10%.
And Im tired to explain why onslaught being a beast expender is important for the WAR rotation. The damage should not be buffed either, I dont want this to be an ability to be spammed on CD but an ability to help me to regulate my beast gauge and use for gap closing when necessary.

IMO Nascent Flash needs to be more independent instead of party reliant. My other beef is with Mythril Tempest, the effect is really meh and its just an "upgraded" overpower, the animation is ridiculous and adds nothing new to WAR gameplay, be utility or be DPS WISE. The rest of the kit just need a potency buff and thats it.



To add something more.
Lock out Infuriate during Inner Release!
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