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  1. #1
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    at only 10 gauge you would have to spam it on cd, because it would then be almost twice as effective as fell cleave. Don't forget it's an ogcd and fell cleave is a gcd and by being a gcd skill it has the hidden cost of whatever gcd it replaced attached to it, whichg ranges from "only" 200 potency (heavy swing) to 380 potency + 20 gauge ( storm's path).
    (2)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I agree that Onslaught gauge cost should be reduced to 10. But remember Onslaught has a faster recast than other gapclosers, as well as a 20' range.
    (0)
    Last edited by Jonnycbad; 07-29-2019 at 11:51 PM.

  3. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I agree that Onslaught gauge cost should be reduced to 10. But remember Onslaught has a faster recast than other gapclosers, as well as a 20' range.

    My biggest request for WAR is that Mythril Tempest should give +20 Beast Gauge.
    It already does give 20. Unless you mean you want it to give ANOTHER 20. jesus we fmdont need 40 gauge off a 2 step combo.
    (3)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Jonnycbad View Post
    I agree that Onslaught gauge cost should be reduced to 10. But remember Onslaught has a faster recast than other gapclosers, as well as a 20' range.
    Animation Its the same as gunbreaker.
    (0)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kyni View Post
    at only 10 gauge you would have to spam it on cd, because it would then be almost twice as effective as fell cleave. Don't forget it's an ogcd and fell cleave is a gcd and by being a gcd skill it has the hidden cost of whatever gcd it replaced attached to it, whichg ranges from "only" 200 potency (heavy swing) to 380 potency + 20 gauge ( storm's path).
    Very good i wish we have ogcd to spam just like other jobs do.
    It will make war more dynamic, rifht now you could play it with your nose and its bad.
    (0)

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    WAR is just soo bad after IR... its downtime really sucks away from the job. Wish they could do something to liven up that down time a bit.
    (3)

  7. #7
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BarretOblivion View Post
    WAR is just soo bad after IR... its downtime really sucks away from the job. Wish they could do something to liven up that down time a bit.
    I wish we could weave oGCD more too. Maybe Mercy Stroke could come back with a shorter CD and lessened/removed/different effects..
    Heck I wouldnt mind getting Fracture back. It was only an issue using it when TP was a thing as it costed more TP than it was worth.
    Maybe get Fracture and Mercy Stroke applies it to all neaby enemies with the same time that is left on the original? XD That would be cool.

    -----------------------------------------------------------------------------

    I agree with others that Nascent Flash needs to work without a target.

    I also think Storm's Eye needs to be applied by Mythril Tempest.

    Id like to see Onslaught have lowered recast, 2/3 charges, no damage, and no gauge cost. I would like to see the same thing on all tanks for all gap closers. I would love to have it for mobility purposes. Black mages and Dragoons love pulling before their timers runs out. Having better mobility would keep me near anything that needs enmity asap.I generally dont lose enmity for more than a second. Its extremely simply to get it back. Its just a qol thing and i believe it would make tanking a little more "fun" and a little faster paced. It would also boost the tanks dps a little bit as we sometimes have to chase bosses/adds because of mechanics and when an enemy jumps to the other side of the room we arent hitting it without 20 BG. 20 bg is almost half of a Fell Cleave. I would like to spam Fell Cleaves and not have to waste gauge. 20 gauge you are holding and not using is also half a Fell Cleave you are not using.

    I fell (cleaved)in love with war and its aggressive playstyle back in 2.x when we had massive hp leech, massive payout for playing extremely aggressively and pulling as much as we could. Bloodbath plus Overpower spam, Berserk and Decimate was an incredible Thrill(of battle). Nascent Flash brings back some of that, but i still feel like 2.0 war was better.

    I can solo things on paladin that I otherwise could not on WAR(pretty much every non-endgame dungeon probably...Id have to try it. I know there are some that have mechanics that would require more than one person and stuff) The lack of Nascent Flash when your party leaves you is awful. 20% mitigation IS NOT equal to Nascent Flash used with a Storm's Eye buffed, Inner Chaos x2 plus Fell Cleave. Its like 50% hp back.. (or more..) Especially in aoes.

    Sorry for the wall.

    **TL;DR**
    Id like to see:
    Nascent Flash, no target requirement.
    Onslaught no Beast Gauge cost, 2 or 3 charges for mobility.
    Storm's Eye applied by Mythril Tempest.
    Increase wars potential when out of Inner Release/Burst window. Maybe with some oGCDs or old skills like Fracture/Mercy Stroke.

    EDIT: please make Nascent Flash usable in Lvl 30+ instances... 76+ is just flat out stupid. Id even say swap it with Thrill of Battle if you have to. JEEEZ. Its so Infuriate(:P)ing. (Ill see myself out now.)
    (0)
    Last edited by xJimmehx; 08-26-2019 at 06:33 PM.

  8. #8
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Personally, after all the time I've spent learning "Use infuriate on cooldown if the gauge allows it, especially during Inner Release", it's given me a complete one-eighty, and I wouldn't mind if Infuriate was locked out during IR.

    I'd personally like it if Infuriate had a trait like this: "Outside of Combat, has a 5 second cooldown and grants 100 Beast Gauge"

    So we can have our capped entry gauge without creating a 2 minute pull macro. Or maybe a different ability that grants 100 BG, but cannot be used in combat.

    One or the other has to be viable.
    (0)

  9. #9
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ekimmak View Post
    Personally, after all the time I've spent learning "Use infuriate on cooldown if the gauge allows it, especially during Inner Release", it's given me a complete one-eighty, and I wouldn't mind if Infuriate was locked out during IR.

    I'd personally like it if Infuriate had a trait like this: "Outside of Combat, has a 5 second cooldown and grants 100 Beast Gauge"

    So we can have our capped entry gauge without creating a 2 minute pull macro. Or maybe a different ability that grants 100 BG, but cannot be used in combat.

    One or the other has to be viable.
    This is so fun when doing old content.

    On new content you know that you should not Infuriate with IR on because then you'll be losing a ton of DPs.
    On older content you want to use infuriate and unload everything during IR/Berserk to get more DPS.

    Every time you enter a dungeon you have to adapt to a completely different rotation.
    (1)

  10. #10
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    I think Onslaught is fine as-is. I'd actually argue that Onslaught is much better than Rough Divide, Plunge and Intervene. Upheaval is fine too. I'd rather see Steel Cyclone / Decimate go back to 250 / 280 potency, Nascent Flash be self-targetable, and for Mythril Tempest to apply eye for 10 seconds at level 50. Maybe a small potency buff to Mythril Tempest as well.

    Quote Originally Posted by BarretOblivion View Post
    WAR is just soo bad after IR... its downtime really sucks away from the job. Wish they could do something to liven up that down time a bit.
    Completely agree.
    (0)

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