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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by X89K1 View Post
    Title. Rescue has its uses, but sometimes it can do more harm than help for a player, such as interrupting casts or sending them into an AoE. While Arm's Length/Surecast allows for temporary protection against an unwanted use of the skill, it is not always up for situations that such might happen. Sorry if this has already been posted before.

    Counterargument:
    A toggle permanently disabling cast of Rescue on a given player could present the following problems: It could prevent the healer from saving certain players in danger, or make it harder to find and report those that abuse the skill.
    My issue with Rescue is it doesn't feel nearly as responsive as Leap of Faith in WoW does. I can see the danger coming, use Rescue in plenty of time then watch the player still be left where they were for a good second before they slowly start sliding slowly toward me. Sometimes they end up out of danger in time, sometimes they still get hit. I never had that happen in WoW. I used Leap of Faith and they were instantly pulled to my side.

    Rescue also can get interrupted by small terrain features. Small difference in elevation
    or a small rock in the way and the targeted player gets stuck, sometimes still in the danger zone. Granted that shouldn't be an issue in high end trials and raids but it can be a problem in some dungeons. And again, it was never an issue with Leap of Faith. The only thing that would cause Leap of Faith to fail to work correctly was a complete LoS issue. Small terrain differences and gaps did not cause problems.

    I suspect some of situations were players think they're being trolled and pulled into the danger zone by the healer are really the result of the things I mention above though certainly there are malicious players out there who abuse it because it's a friendly fire tool the developers have placed in their hands and they're more interested in killing other players than completing content quickly and efficiently.

    Personally I'd be fine with its removal from the game. I don't see it as a reliable tool and it's definitely one that's subject to as much abuse for malicious reasons as proper use. I also believe in personal accountability - players need to learn to get out of the danger zones on their own instead of expecting someone else to pull them out.

    Quote Originally Posted by Hash_Browns View Post
    Rescue is a useful tool to teach people not to stand in stupid.
    No, it's not. It just encourages them to stand in stupid because now their safety has become the healers responsibility.

    If you want to teach someone not to stand in stupid, let them die then kick them from the group if they do it a second time.
    (6)

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    My issue with Rescue is it doesn't feel nearly as responsive as Leap of Faith in WoW does. I can see the danger coming, use Rescue in plenty of time then watch the player still be left where they were for a good second before they slowly start sliding slowly toward me. Sometimes they end up out of danger in time, sometimes they still get hit. I never had that happen in WoW. I used Leap of Faith and they were instantly pulled to my side.

    Rescue also can get interrupted by small terrain features. Small difference in elevation
    or a small rock in the way and the targeted player gets stuck, sometimes still in the danger zone. Granted that shouldn't be an issue in high end trials and raids but it can be a problem in some dungeons. And again, it was never an issue with Leap of Faith. The only thing that would cause Leap of Faith to fail to work correctly was a complete LoS issue. Small terrain differences and gaps did not cause problems.

    I suspect some of situations were players think they're being trolled and pulled into the danger zone by the healer are really the result of the things I mention above though certainly there are malicious players out there who abuse it because it's a friendly fire tool the developers have placed in their hands and they're more interested in killing other players than completing content quickly and efficiently.

    Personally I'd be fine with its removal from the game. I don't see it as a reliable tool and it's definitely one that's subject to as much abuse for malicious reasons as proper use. I also believe in personal accountability - players need to learn to get out of the danger zones on their own instead of expecting someone else to pull them out.
    You can blame the servers for Rescue sucking.

    How it works is that once you use Rescue, the game has to tell the other persons computer "Hey, you're moving" - once that information is sent, THEN they start to get pulled. So.. ya know.. server ticks. 3 seconds.. etc, etc.
    (3)