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  1. #1
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100

    I'd like for the dungeons to also be explorable in the overworld map

    It would really open the world up with more complex landscapes for exploration.
    (5)

  2. #2
    Player

    Join Date
    Mar 2016
    Posts
    166
    Quote Originally Posted by seraf View Post
    It would really open the world up with more complex landscapes for exploration.
    I'd love a few like that too, the only question is how would they handle players who can just walk in with you, unless you mean still instenced just able to walk in vs queing
    (0)

  3. #3
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by seraf View Post
    It would really open the world up with more complex landscapes for exploration.
    Not always possible, like Dhon Mheg which is literally magic, and fairly often it'd just be a lot of wasted memory, so maybe a couple dungeons sure? I don't know, WoW does it with some of their outdoor dungeons yet they're mostly empty space and among the simplest designed dungeons too

    Your request is not without merit, but given the design of FF14 areas, would be likely too much work for no real reason
    (0)

  4. #4
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    THere are some dungeon environments that would be amazing for RP. However I don't think this is a feasible use of developer time to implement.
    (1)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Unfortunately, dungeons will remain instanced - Yoshi was asked this very question back during the Beta test, and he categorically said "no". Dungeons will always be instanced only sadly.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Enkidoh View Post
    Unfortunately, dungeons will remain instanced - Yoshi was asked this very question back during the Beta test, and he categorically said "no". Dungeons will always be instanced only sadly.
    I don't want them to be open world dungeons I just want the locations to be explorable in the world.
    (0)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I'd be fine just being able to walk around and explore a cleared dungeon without a timer. Or at least with a longer one. There are some great locations that would make for incredible screenshots, and there isn't time to do that while fighting.
    (1)

  8. #8
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It would be kind of fun if the option to zone into it with no monsters became unlocked after you cleared it.

    But how would you handle the hard mode dungeons? The map is substantially altered in some of them. If you zoned in from the connecting zone, would you always go to the latest one you cleared, making the original version only accessible via the duty roulette again?
    (0)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by seraf View Post
    I don't want them to be open world dungeons I just want the locations to be explorable in the world.
    This would be an issue in that they would need to physically locate every dungeon in the world. Essentially expanding the map.
    Most MMOs that i'm aware of only have faux entrances to dungeons with a threshold that loads you into the instance when you cross it. There won't actually be an explorable zone behind that entrance. Usually just a wall or corridor that's angled in a way to appear that theres something accessible on the other side.
    The actual dungeon you travel through is its own zone that doesn't exist on the world map, which is why if you fall through the floor and look up, all you see is the dungeon floating in a skybox.

    So by asking for them to be explorable in the open world, you are actually asking them to physically place the entirety of the dungeon map into the world zone and have it be sized appropriately. Theres also the problem of Hard Modes having different layouts. Which one do you put in the open world?

    Its too much work for too little payoff. Most would visit once to sightsee and then never go back. Sure you'd get the odd few that spend a lot of time in them but there just wouldn't be enough to justify the workload.

    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine just being able to walk around and explore a cleared dungeon without a timer. Or at least with a longer one. There are some great locations that would make for incredible screenshots, and there isn't time to do that while fighting.
    Average clear time is 20~ minutes.
    You have a 90 minute timer to start.
    After clearing, just hit Return to go back to the entrance and then you have over an hour to make your screenshots.
    (0)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylve View Post
    Average clear time is 20~ minutes.
    You have a 90 minute timer to start.
    After clearing, just hit Return to go back to the entrance and then you have over an hour to make your screenshots.
    Stick around after final loot rolls some time. It gives you a shorter timer (I believe 5-10 minutes) before ending the instance.
    (0)

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