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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It would be kind of fun if the option to zone into it with no monsters became unlocked after you cleared it.

    But how would you handle the hard mode dungeons? The map is substantially altered in some of them. If you zoned in from the connecting zone, would you always go to the latest one you cleared, making the original version only accessible via the duty roulette again?
    (0)

  2. #2
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    I could see so many crafter/gather opportunities with having dungeons be explorable. Bayflox longstop and hauke manor I always felt should just be an open part of the world. It's fairly open looking as it is. Any dungeon after clearing the hard mode should be opened up for casual exploration I thought once upon a time. Newer dungeons are a lot more linear than the ARR ones tho so it's hard to really open them up.

    I don't understand why diadem is instanced... Just make it an open zone already since it's never used. Would get more traffic I bet.
    (0)

  3. #3
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    You just run a dungeon unsynced if you want to take yur time and explore. And with newer dungeons, there is an 80 minute time limit and most of the time, it takes about 20 minutes or less to clear, most of them allow you to back track.
    (0)

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