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  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Stick around after final loot rolls some time. It gives you a shorter timer (I believe 5-10 minutes) before ending the instance.
    Admittedly, the last time I stuck around after a clear was ARR AK to do a Chest run since everyone avoided the chests during the clear, I don't remember being so limited on time back then. But things change I guess.
    (0)

  2. #12
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    I could see so many crafter/gather opportunities with having dungeons be explorable. Bayflox longstop and hauke manor I always felt should just be an open part of the world. It's fairly open looking as it is. Any dungeon after clearing the hard mode should be opened up for casual exploration I thought once upon a time. Newer dungeons are a lot more linear than the ARR ones tho so it's hard to really open them up.

    I don't understand why diadem is instanced... Just make it an open zone already since it's never used. Would get more traffic I bet.
    (0)

  3. #13
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    You just run a dungeon unsynced if you want to take yur time and explore. And with newer dungeons, there is an 80 minute time limit and most of the time, it takes about 20 minutes or less to clear, most of them allow you to back track.
    (0)

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