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  1. #11
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    I hate when people compare Scathe to Reprise.
    They are drastically different.
    If you absolutely can not cast as BLM, no matter what, scathe is no where near the DPS loss Reprise is.
    For Scathe to be similar, it would have to actively lessen your AF/UI timer on top of the time wasted not casting.

    An "actual" Verscathe should have been made. Something with a crappy 30 potency, and thats it.
    Weak enough to try and land a hard cast, but something in case its absolutely impossible.

    (Scathe isnt the cause of a BLMs DPS loss, but the lack of using GCDs is. In the case of Reprise, not only is it filling the GCD void like scathe, its also taking away from a resource thats too valuable. Scathes MP cost doesn't cause the same issue. (But to be fair, this might not be true anymore, as i havnt done any math on current BLM, nor looked into it.))
    (0)
    Last edited by MaraD_; 07-26-2019 at 10:51 PM.

  2. #12
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I think the point with it being on global cool down is so that they can manage the damage output of the job. But that now just makes the move something you really shouldn't ever need to use. If it's meant to be a mobility skill, then this would imply that you're just hanging out in melee range, and if you are, the movement you usually need to do most would be to disengage from the boss, and you already have your jump back skill for that.

    If they wanted to make it it something use only sometimes use, they could eliminate the damage, consume some of our black/white mana and convert that into MP. Not the best solution, but it would solve the problem of a skill that I don't even have on my hotbar because of how useless it is while also giving red mages some native mana management.
    (0)

  3. #13
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by wereotter View Post
    I think the point with it being on global cool down is so that they can manage the damage output of the job. But that now just makes the move something you really shouldn't ever need to use. If it's meant to be a mobility skill, then this would imply that you're just hanging out in melee range, and if you are, the movement you usually need to do most would be to disengage from the boss, and you already have your jump back skill for that.

    If they wanted to make it it something use only sometimes use, they could eliminate the damage, consume some of our black/white mana and convert that into MP. Not the best solution, but it would solve the problem of a skill that I don't even have on my hotbar because of how useless it is while also giving red mages some native mana management.
    Having a skill that eat mana for MP..

    I dunno, Lucid Dream is juuust shy of being enough. The only time you should need more MP is after being raised or having raise someone.. and in one of the case, your mana going to be 0/0 anyway. I feel with some tweaks to spell MP cost would be enough and then you wouldn't see any use of that version of the skill, because B&W mana is really a precious ressource DPS-wise..

    That said, having a job mechanic a bit more advance than fill and deplete would be awesome
    (0)
    Last edited by Ardox; 07-27-2019 at 01:25 AM. Reason: typos

  4. #14
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    What I want to see is a few things.

    1. It spends 10 of your highest man
    2. It restores 400 mana
    3. Pot increased slightly
    4. Give it 3 charges on a 20 second cooldown.

    1. Gives value when using it to fix your mana levels. Like if you have too much of one mana or you want to swap top mana for because you already have a proc on your lower mana.

    2. We have mana problems, this would help.

    3. The spell should feel good to use and it is currently just weak.

    4. This keeps people from just spamming it and allows it to be used when needed for mobility.
    (5)

  5. #15
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Trayes View Post
    What I want to see is a few things.

    1. It spends 10 of your highest man
    2. It restores 400 mana
    3. Pot increased slightly
    4. Give it 3 charges on a 20 second cooldown.

    1. Gives value when using it to fix your mana levels. Like if you have too much of one mana or you want to swap top mana for because you already have a proc on your lower mana.

    2. We have mana problems, this would help.

    3. The spell should feel good to use and it is currently just weak.

    4. This keeps people from just spamming it and allows it to be used when needed for mobility.
    This is actually a really good idea.

    I vote for this change haha
    (0)

  6. #16
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm partial to just having it apply Dualcast, perhaps a potency adjustment as well, but a free Dualcast would mitigate the cost somewhat, continue to help with mobility, and be worth a 40~60 potency boost alone. A recast adjustment might not be amiss either, 1.5 down from 2.2, bring it in line with the other Enchanted skills.

    Quote Originally Posted by MaraD_ View Post
    I hate when people compare Scathe to Reprise.
    They are drastically different.
    People make that comparison because that is what it was intended to be. The fact that it was designed as a Verscathe, yet fails at even that, is testament to how much attention Red Mage got in the 5.0 adjustments.
    (3)
    Last edited by Nalien; 07-27-2019 at 02:40 AM.

  7. #17
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    Quote Originally Posted by Trayes View Post
    What I want to see is a few things.

    1. It spends 10 of your highest man
    2. It restores 400 mana
    3. Pot increased slightly
    4. Give it 3 charges on a 20 second cooldown.

    1. Gives value when using it to fix your mana levels. Like if you have too much of one mana or you want to swap top mana for because you already have a proc on your lower mana.

    2. We have mana problems, this would help.

    3. The spell should feel good to use and it is currently just weak.

    4. This keeps people from just spamming it and allows it to be used when needed for mobility.
    Me likey this!!
    (0)

  8. #18
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Trayes View Post
    What I want to see is a few things.

    1. It spends 10 of your highest man
    2. It restores 400 mana
    3. Pot increased slightly
    4. Give it 3 charges on a 20 second cooldown.

    1. Gives value when using it to fix your mana levels. Like if you have too much of one mana or you want to swap top mana for because you already have a proc on your lower mana.

    2. We have mana problems, this would help.

    3. The spell should feel good to use and it is currently just weak.

    4. This keeps people from just spamming it and allows it to be used when needed for mobility.
    This is a great start for an idea. Love the direction this is going.
    (0)

  9. #19
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ardox View Post
    Having a skill that eat mana for MP..

    I dunno, Lucid Dream is juuust shy of being enough. The only time you should need more MP is after being raised or having raise someone.. and in one of the case, your mana going to be 0/0 anyway. I feel with some tweaks to spell MP cost would be enough and then you wouldn't see any use of that version of the skill, because B&W mana is really a precious ressource DPS-wise..

    That said, having a job mechanic a bit more advance than fill and deplete would be awesome
    Right after being raised would be tough, yeah. I only suggested it since I do think the job needs SOMETHING to help with mana.... the problem with Lucid is if you did die, it's probably on cooldown when you get raised so you could be quite a while struggling with having any mana. Giving skills that can reduce the dependance on lucid means you can have that tool available to you if you do need to raise or if you did die.

    There are more straight forward solutions too... like I would think that even removing the costs from Verflare, Verholy, and Scorch (since you have to use them after an enchanted combo anyway) would make a big difference considering those spells are 500 mana each. Or just having any enchanted melee move restore mana when used.
    (0)

  10. #20
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by wereotter View Post
    Right after being raised would be tough, yeah. I only suggested it since I do think the job needs SOMETHING to help with mana.... the problem with Lucid is if you did die, it's probably on cooldown when you get raised so you could be quite a while struggling with having any mana. Giving skills that can reduce the dependance on lucid means you can have that tool available to you if you do need to raise or if you did die.

    There are more straight forward solutions too... like I would think that even removing the costs from Verflare, Verholy, and Scorch (since you have to use them after an enchanted combo anyway) would make a big difference considering those spells are 500 mana each. Or just having any enchanted melee move restore mana when used.
    It really suck to run out of mana while doing your single target rotation.. I don't like that Lucid dreaming is now an integral part of our rotation.

    On a side note I'd want to see a 2x or 3x Stack on acceleration to make up for Impactful proc getting culled..
    (1)

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