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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I think the point with it being on global cool down is so that they can manage the damage output of the job. But that now just makes the move something you really shouldn't ever need to use. If it's meant to be a mobility skill, then this would imply that you're just hanging out in melee range, and if you are, the movement you usually need to do most would be to disengage from the boss, and you already have your jump back skill for that.

    If they wanted to make it it something use only sometimes use, they could eliminate the damage, consume some of our black/white mana and convert that into MP. Not the best solution, but it would solve the problem of a skill that I don't even have on my hotbar because of how useless it is while also giving red mages some native mana management.
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  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by wereotter View Post
    I think the point with it being on global cool down is so that they can manage the damage output of the job. But that now just makes the move something you really shouldn't ever need to use. If it's meant to be a mobility skill, then this would imply that you're just hanging out in melee range, and if you are, the movement you usually need to do most would be to disengage from the boss, and you already have your jump back skill for that.

    If they wanted to make it it something use only sometimes use, they could eliminate the damage, consume some of our black/white mana and convert that into MP. Not the best solution, but it would solve the problem of a skill that I don't even have on my hotbar because of how useless it is while also giving red mages some native mana management.
    Having a skill that eat mana for MP..

    I dunno, Lucid Dream is juuust shy of being enough. The only time you should need more MP is after being raised or having raise someone.. and in one of the case, your mana going to be 0/0 anyway. I feel with some tweaks to spell MP cost would be enough and then you wouldn't see any use of that version of the skill, because B&W mana is really a precious ressource DPS-wise..

    That said, having a job mechanic a bit more advance than fill and deplete would be awesome
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    Last edited by Ardox; 07-27-2019 at 01:25 AM. Reason: typos

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ardox View Post
    Having a skill that eat mana for MP..

    I dunno, Lucid Dream is juuust shy of being enough. The only time you should need more MP is after being raised or having raise someone.. and in one of the case, your mana going to be 0/0 anyway. I feel with some tweaks to spell MP cost would be enough and then you wouldn't see any use of that version of the skill, because B&W mana is really a precious ressource DPS-wise..

    That said, having a job mechanic a bit more advance than fill and deplete would be awesome
    Right after being raised would be tough, yeah. I only suggested it since I do think the job needs SOMETHING to help with mana.... the problem with Lucid is if you did die, it's probably on cooldown when you get raised so you could be quite a while struggling with having any mana. Giving skills that can reduce the dependance on lucid means you can have that tool available to you if you do need to raise or if you did die.

    There are more straight forward solutions too... like I would think that even removing the costs from Verflare, Verholy, and Scorch (since you have to use them after an enchanted combo anyway) would make a big difference considering those spells are 500 mana each. Or just having any enchanted melee move restore mana when used.
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  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by wereotter View Post
    Right after being raised would be tough, yeah. I only suggested it since I do think the job needs SOMETHING to help with mana.... the problem with Lucid is if you did die, it's probably on cooldown when you get raised so you could be quite a while struggling with having any mana. Giving skills that can reduce the dependance on lucid means you can have that tool available to you if you do need to raise or if you did die.

    There are more straight forward solutions too... like I would think that even removing the costs from Verflare, Verholy, and Scorch (since you have to use them after an enchanted combo anyway) would make a big difference considering those spells are 500 mana each. Or just having any enchanted melee move restore mana when used.
    It really suck to run out of mana while doing your single target rotation.. I don't like that Lucid dreaming is now an integral part of our rotation.

    On a side note I'd want to see a 2x or 3x Stack on acceleration to make up for Impactful proc getting culled..
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