Quote Originally Posted by TouchandFeel View Post
The whole "TBN should not be tied to MP and DPS" argument has only really become a thing since Xenosys Vex's post 5.0 release tank video. I don't recall ever seeing this sentiment before then and now it is all over the place



The complication with making DA use a straight gain, such as giving Edge/Shadow a potency boost when used through DA, is that it then in turn increases the potential loss if TBN doesn't break. By increasing the potential gain, you increase the potential loss since they are not separate factors. It also then leaves the foundational problem of the shield potentially not breaking unresolved. While doing something like making DA a gain seems at first glance like a good idea, it potentially just makes the problem worse or at best, more divisive.
Regarding xenosysVex's vid yeah, it's Fair, but does that make it any less of a good point?

I never argued for more of a loss to the way TBN is set up now. Currently it's a loss, or neutral. In addition to how it's currently built make it refund 3000 mp when it pops. Good play is rewarded, bad play is punished. And if you don't think it'll pop, don't use it.

The other tanks are brain dead. Don't any of you want some job that has a higher skill ceiling and lower floor?