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  1. #1
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ashwich View Post
    The reward is 25% of your health worth of damage, vanished. As a tank if that's not rewarding we should just all be playing DPS. Try that a few more times than the 3 tank busters per encounter, it makes a huge difference for your healers too. Every GCD saved is a net gain.

    People often talk about risk and reward, this is one of those things, why all of a sudden punishment for misuse of ability is bad? Because other tanks don't have to deal with it? I thought we all want interesting, unique and challenging mechanics for DRK.
    That's not a reward, and using it on a TB guarantees a pop anyway.

    For most other things, like using it on auto attacks, using it to mitigate raid wides, using it to save a party member, you're punished with a 500 potency lost for a tiny bit of mitigation (since the full shield might not be used in these instances, and a use could be small but could save someone's life who might be sitting at 2k HP). Which, in the grand scheme of healing mapping, won't be impactful enough for your healers in terms of their damage gained to make up for the damage lost.

    It's not risk v reward. It's pure risk.
    (1)

  2. #2
    Player
    ashwich's Avatar
    Join Date
    Jul 2012
    Posts
    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alaray View Post
    For most other things, like using it on auto attacks, using it to mitigate raid wides, using it to save a party member, you're punished with a 500 potency lost for a tiny bit of mitigation (since the full shield might not be used in these instances, and a use could be small but could save someone's life who might be sitting at 2k HP). Which, in the grand scheme of healing mapping, won't be impactful enough for your healers in terms of their damage gained to make up for the damage lost.

    It's not risk v reward. It's pure risk.
    You're right, there are mechanics where even popping the shield is meaningless, in the grand scheme of things. for example, if you eat lightning in titania, pop LD and TBN. Yes that would be very pointless. But I'm not talking about those, lets keep those separate. And that's where the optimization comes in. Did you know in current ex trials in currently relevant gear, every 3 boss AA breaks TBN? And there are very limited opportunities throughout the encounter those continuous AAs are guaranteed. It takes a lot of "risk" and many clears to find those little timings to squeeze them in and making sure they pop. It's a game I happen to enjoy. It may not be for everyone, but I wouldn't say it's necessarily pointless.

    Once you're at 1/4 or 1/3 of a healers' HPS because of TBN, I doubt it isn't "impactful". And keep in mind, this is assuming you pop all of them.
    (0)