Quote Originally Posted by ashwich View Post
The reward is 25% of your health worth of damage, vanished. As a tank if that's not rewarding we should just all be playing DPS. Try that a few more times than the 3 tank busters per encounter, it makes a huge difference for your healers too. Every GCD saved is a net gain.

People often talk about risk and reward, this is one of those things, why all of a sudden punishment for misuse of ability is bad? Because other tanks don't have to deal with it? I thought we all want interesting, unique and challenging mechanics for DRK.
That's not a reward, and using it on a TB guarantees a pop anyway.

For most other things, like using it on auto attacks, using it to mitigate raid wides, using it to save a party member, you're punished with a 500 potency lost for a tiny bit of mitigation (since the full shield might not be used in these instances, and a use could be small but could save someone's life who might be sitting at 2k HP). Which, in the grand scheme of healing mapping, won't be impactful enough for your healers in terms of their damage gained to make up for the damage lost.

It's not risk v reward. It's pure risk.