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  1. #1
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Razor (and Knite) my point was valid, but you clearly didn't read any of the other posts explaining WHY I said such a thing.

    When I am talking about stats I am not only refering to damage dealing, do not hastily come to the conclusion that I haven't read the patch notes.
    The notes state that I need Inteligence and Strength to up my damage, but since Pugilist and Monk need MP to keep their stances UP for longer times, I suddenly end up needing to raise my PIETY as well.
    Dexterity and Vitality do not raise raw damage, but they raise critical%, HP and physical defence.
    Mages don't need to rely on these, but Pugilists are Melee classes and need to raise both of these stats.

    Also at the time of my previous post, it wasn't clear if our Fists of Earth or Fists of Fire were Magical or Physical attacks so we didn't know if Pugilists needed both Magical Accuracy (raise Mind stat) and Physical accuracy as well as both Magical Critical and Physical Critical to up their damage.

    Please know the situation before start randomly judgeing people and ranting, thank you.
    (0)
    Last edited by Meleena; 01-07-2012 at 09:20 PM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by knite23 View Post
    ....first off str is easier to stack then int secondly if a mob has resistance to fire the buff becomes useless....if i were you Razor i wouldn't rant anymore unless you know a little more about the class besides what SE post on the patch notes. it just makes you look dumb in the long run meleena's point is already not valid through common sense but when you quote on it with a rant that doesn't even make your point evident it defeats the purpose
    Actually INT provides a direct increase to the DPS of PGL regardless of stance. AA damage is increased as is weaponskill damage. Furthermore, the Damage bonus on Blindside is further increased based on your INT value. It's quite easy to stack both via materia, as their slots are different. As for rings I personally go with INT.

    Quote Originally Posted by Meleena View Post
    Razor (and Knite) my point was valid, but you clearly didn't read any of the other posts explaining WHY I said such a thing.

    When I am talking about stats I am not only refering to damage dealing, do not hastily come to the conclusion that I haven't read the patch notes.
    The notes state that I need Inteligence and Strength to up my damage, but since Pugilist and Monk need MP to keep their stances UP for longer times, I suddenly end up needing to raise my PIETY as well.
    Dexterity and Vitality do not raise raw damage, but they raise critical%, HP and physical defence.
    Mages don't need to rely on these, but Pugilists are Melee classes and need to raise both of these stats.

    Also at the time of my previous post, it wasn't clear if our Fists of Earth or Fists of Fire were Magical or Physical attacks so we didn't know if Pugilists needed both Magical Accuracy (raise Mind stat) and Physical accuracy as well as both Magical Critical and Physical Critical to up their damage.

    Please know the situation before start randomly judgeing people and ranting, thank you.
    Yup at the time of the discussion before we went over the details your points were well warranted. It's important that I point out though that DEX does not effect critical rate, potency or physical evasion at all. Those are myths. Those stats are handled entirely through gear, traits and ability bonuses.
    (1)

  3. #3
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Actually INT provides a direct increase to the DPS of PGL regardless of stance. AA damage is increased as is weaponskill damage. Furthermore, the Damage bonus on Blindside is further increased based on your INT value. It's quite easy to stack both via materia, as their slots are different. As for rings I personally go with INT.



    Yup at the time of the discussion before we went over the details your points were well warranted. It's important that I point out though that DEX does not effect critical rate, potency or physical evasion at all. Those are myths. Those stats are handled entirely through gear, traits and ability bonuses.
    like you said via materia....but if you stack str your stat increase will always be higher than what your int can be aka if you were to stack strength u would increase your stats more than you could trying to stack int with just materia.... a balance is need in all stats im not saying you should only stack strength but the reasoning of why it is being done is pretty evident
    (0)
    Last edited by knite23; 01-08-2012 at 06:44 AM.

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by knite23 View Post
    like you said via materia....but if you stack str your stat increase will always be higher than what your int can be aka if you were to stack strength u would increase your stats more than you could trying to stack int with just materia.... a balance is need in all stats im not saying you should only stack strength but the reasoning of why it is being done is pretty evident
    Although I was probably a tad too hot tempered at the time of writing my first post (No hard feelings Meleena~), Noctis mostly said anything I couldve about the stats. The whole DEX thing is mostly (if not all) myth, most likely founded by people trying to use XI-logic (myself included for awhile). VIT can also be scratched off because it seems as though PGL has been kicked out of the tanking arena as of 1.20 (evasion seems less potent and the 60s on Featherfoot is murder), and even when we do set up to tank, Evasion should be stacked over VIT. You are indeed right about the PIE, I actually prioritize PIE over STR when I can't squeeze any more INT onto something because those extra seconds of buff are very friendly in prolonged fights. So basically INT and PIE as if you were a THM.

    Onto your comment(s), knife23. I happen to have been doing ALL my gc sealing on PGL as of 1.20 (probably about 10hrs worth now x.x) so I happen to have learned a few things about the class. I do not understand your comment about how "STR is easier to stack" than INT. Headgear can have INT but not STR, our weapon can have both, although hands can have STR melded but not INT, there are other options in that category that are likely much more potent (Attack stacks outrageously), Waist is mostly meh but theres an INT+2 belt, Legs can have anything you want (I prefer INT+/PIE+), and Body has the gorgeous Crit Attack Power+. Both STR and INT are both 1~20 stat materias so unless you want STR on the hands over Attack power for some reason, INT has more sensible melds.

    Although STR is listed as the secondary attribute for PGL's damage, INT influences Blindside and gives some kind of magic potency (whether that actually effects us or not is questionable, but normal logic would assume that it should reduce the enemy's magic resistance of our attacks). On top of that, I'm fairly certain the #1 class stat gives a much more substantial bonus than the #2 stat. (As in, 1 point of INT is more powerful than 1 point of STR).
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

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