For pre-pull regen it's worth noting that overheal emnity has been significantly nerfed while anything a tank does will make mobs glue to them. It's much less of an issue now although still not optimal on dungeon mob pulls.

Quote Originally Posted by NanaWiloh View Post
I have notice that as well so many Whm getting lazy and just dpsing. I have had at least 2 whm co-healers in the last week and half who would not help until the party was one aoe away from being killed. Whats really sad is the ones who make no attempt to heal themselves even if they are low on HP..nope you just see there cast bar throwing out dmg abilities. SE should just make Whm a dps and come up with a new healer cause seems everyone playing a whm is treating like a dps with healing ability. I looked whm and honestly you could remove cure 1 ,2, regen, and medica. whm would still be the best healer in the game like they are now.
That can really depend.

If your healer is knowledgeable and knows what mechanics are coming up, this is good play. Why immediately heal yourself or the party if no aoes are coming up in the next 20 seconds? Nothing is going to hit you, so you could be at 1 health and in no danger whatsoever until that mechanic is due. The less experienced healer (or most players to be fair), won't have the order of every mechanic and its timing memorized and be able to resist panic at seeing low health bars. A co-healer might think "wtf why aren't they helping" when in fact they're the ones healing unnecessarily. This is mana efficient and maximizes contribution via damage.

Now of course, if anyone dies, your healer is just loading the work on you and absolutely deserves the blame.