This can be a case of confirmation bias. There are many reason why you see healers still DPS even if there are people dying. Take E4 for example:
- If Swift Cast is 10- seconds out, we most likely gonna wait for it to res.
- Most people die getting knocked of the platform, which usually follow by a long chain of AOE jumping from the boss. We have enough time to cast flare before each move, but we don't have enough time to raise.
- (Lack of) coordination between healers in pug. If we both have to hard cast a raise, chance is one of us gonna cancel it to avoid raising the same people, this could lead to a case where we keep canceling out our raise.
Also just to NOT avoid the big elephant in the room here but ... if the party got to a point where there are so many deaths that the healers can't res them all, then should you really be looking at faulting the healers?
Also I want to advocate something here: even a pro healer will still gonna stret out if there are so many deaths happening. Between hard casting raising, while paying attention to other members still alive (so you don't raise one and lose another), while still have to handle mechanic on their own, a healer can become overwhelmed to a point they may just shut down and DPS on reflex instead (I know that had happenend to me). Yesterday after reset I did something like 14+ run on my 2 characters (one WHM one SCH) and I can tell you on average I had to raise 6+ time per run (some of the E4 runs I had to do 10+ raise), several time I reached the point of "I just don't want to raise any more". So yeah, if the party makes so many mistake that you push the healers to that point ... I don't think you should look at them to find the problem.
Because to me it's not bad play? In fact, unless the WHM know the other trick to make the pull easier, I would welcome a regen on me prepull. It's only bad play if only one or neither know what they are doing, if both parties know what they're doing then it's fantastic.



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