Quote Originally Posted by shao32 View Post
flexible is the new excuse to defend current DRK? well i guess is flexible yes when all the skills don't have any sinergy and you unique job is keeping on recast with you resource gain rate is so low letting have a huge window to operate without much effort. i could say then ARR PLD was the most flexible tank ever made right?

but let's not focus only on one aspect of the job, the resource management can't be consider proper management at the rate we gain resources right now if we compared to how DRK use to be. yes in SB can be consider to high but that was the deal, the job performance depend of how the player was able to generate and expend resources as fast a posible something is no longer the case saddly for good or bad. we can argue that the oGCD is still a part of DRK management yes and the only thing that remain more worse that better to his older versions since most of then has been nerfed, edge is a nice adition but a terrible one at the same time bcs TBN punishment is horrible now so we can say DRK go for worse in that department too.

the only mechanics that DRK have now is a pretty low resource management and blood weapon/delirium, thats literally makes 66% ofDRK mechanics being based or copy of WAR ones, the rest are just oGCD without any kind of purporse more that keep on recast and don't have to pay atention on any other personal stuff of the job, in fact DRK is so sad it need desperately a NIN to provide TA and have some kind of resource strategic bcs without that you just always trow you stuff when is viable and nothing more with is what literally happens on all the partys there is no TA.

SB DRK can be many things depending of the person but at least it was loyal to his original mechanics and improve certain aspects of the job instead of rip everything and create or copy a mindless sustitutes.
You serious? Stormblood gutted DRK far worse than in shadowbringers. In SB we said goodbye to delirium, shadowskin, dark dance, bloodprice+bloodweapon big pull combo, low blow/reprisal procs, scourge, and any sort of "difficult" and thoughtful management only to be stuck with mindlessly spamming dark arts and then built up blood to mindlessly spam dark arts even faster and longer with the occasional not-fellcleave on the side. Heavensward DRK had a lot more original mechanics than just mindlessly spamming dark arts and you clearly say you mained it in HW so you should know what I'm talking about it. You can hate shadowbringers DRK all you want and I agree with some of your points, but don't sit there and try to say SB DRK was loyal to HW's identity because it was long dead once the expansion came out.