Tank changes this expansion:
- You don't have to press an aggro combo(that took up hotbar space) once per fight/add spawn and you and your party members have more hotbar space and skill slots to be used on far more interesting skills than maintenance skills like Diversion and Invigorate.
- Newer tanks won't be intimidated by aggro ""management"" due to gear and inexperience, improving tank accessibility.
- Each tank now has a quick reaction CD in the form of RI/Sheltron/TBN/HoS for self buff and SiO/DV+Wings/DMis/HoL for raid buff on top of Reprisal rotations. Every tank also has supplementary TBN/NF/HoS+Aurora/Cover+Intervention+Clemency for co-tank/party member support.
- PLD and WAR rotations have been expanded, GNB has been added and DRK has been revised.
> DRK has never been more flexible and has the most interesting gains with raid buffs and control of its damage output. 10% more CPM from spamming Dark arts 3 more times than Edge and pressing 1-2-3 faster from BW haste is anything but complex or interesting. GCD manipulation from TBN Blood was the extent of SB DRK complexity.
> GNB is no more "big brain" than DRK because they have to press 4-5-6 every 30 seconds and press their resource free and hardfixed Continuation 2 more times than Edge per minute.
Tank damage and mitigation has been balanced across the board. Tank damage at most percentiles is a 3% difference from the top(GNB) to the bottom(DRK).
3%.
No single tank has claim over DPS as their "identity" whilst also being ironically the most effectively durable tank. They all fill the basic requirements to clear content equally and can comfortably compete with eachother in damage with the deciding factor being more the player's personal skill than the class they play.
They all have access to a similar suite of mitigation options (PLD being a minor outlier) options with slight tinges of flavour in DM, Thrill, TBN and Cover/Passive Block.
All actual tank relevant metrics and meaningful contributions like mitigation, positioning and damage are still present and have been expanded upon.
Aggro has been effectively streamlined because it is a pointless and shallow mechanic with no real gains from excelling in.
So... no. Tanks have not been "dumbed down". Not actual tank worthwhile tank mechanics and metrics. If you think tanks are more "Blue DPS" than before, then you clearly have not played this game in any prior expansion.
Bonus graph for tank damage differences to further illustrate the great state of balance:
