-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
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These are changes I would mostly agree with.-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
- Storm's Eye buff having an increased maximum duration similar to Darkside, but on GCD basis is a neat idea. I don't know... maybe 60s is a little much, 40s should be sufficent, too. Still like the idea, and it works well with Mythril Tempest duration increase effect.
- Nascent Flash should get the same treatment as Dragoon's Dragon Sight, being able to apply to self, but without Nascent Glint effect. Pls no recast changes, 25s is fine, compared to Shelltron/Intervention/TBN/Heart of Stone.
- There are so many knockbacks in new content now, 10 gauge seems reasonable. If they keep 20 gauge, increase its potency a little.
- FC dmg increase... we'll have to see how all those buffs affect the whole DPS.
- Decimate dmg increase? Yes. To 300 pot? No. I agree upgrade from Steel Cyclone (220 pot) to Decimate (250 pot, previous 4.x 280 pot) seems lackluster, needs more 'WHAM!'. 260-280 pot would be nice.
- 1s duration increase wouldn't hurt, but it's not necessary either...
I'm actually happy that they removed the gauge increasing crit rate. That allows us to spend gauge without worrying about it's benefits. Damage has been adjusted anyway.
Yeah Im not sure about the deliverance uff coming back. Personally I didn't really like it...-Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
-Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
-Onslaught reduced to 10 gauge. Potency and recast still the same.
-Fell Cleave increased to 600.
-Decimate increased to 300.
-Raw Intuition increased to 6 seconds.
These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
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With exception of nascent flash, every suggestion is kinda dumb, sry.
Even in nascent flash prospect, when used in yourself that should grant 5% reduction instead of 10%.
And Im tired to explain why onslaught being a beast expender is important for the WAR rotation. The damage should not be buffed either, I dont want this to be an ability to be spammed on CD but an ability to help me to regulate my beast gauge and use for gap closing when necessary.
IMO Nascent Flash needs to be more independent instead of party reliant. My other beef is with Mythril Tempest, the effect is really meh and its just an "upgraded" overpower, the animation is ridiculous and adds nothing new to WAR gameplay, be utility or be DPS WISE. The rest of the kit just need a potency buff and thats it.
To add something more.
Lock out Infuriate during Inner Release!
Currently the difference between the tanks is pretty miniscule. I'd like to see a focus on QoL changes with maybe a little dps gain.
I suggest a few additions to Onslaught. Make Onslaught usable from outside combat, for free. While in combat it still costs 20 gauge.
It now triggers an 8 second eye buff. This 8 second window has three functions:
- Fits an Overpower/Mythril Tempest rotation, which further extends the buff, making this a nice way to engage a group of enemies. This fixes the problem WAR has with having to build up the eye combo while aoeing packs.
- Fits the 3x GCDs you normally need to apply eye, meaning you get the damage buff for your initial rotation. Tiny little dps bonus.
- Doesn't allow spamming of Onslaught as a replacement for doing the eye combo. This is why it's not 10 seconds.
This really unclunks Onslaught imo. Now we just need to unclunk Nascent Flash![]()
What exactly is the point of making it grant 8 seconds worth of Eye? To have it up for the 3 GCDs your're going to spend re-applying it right after you pull, anyways? All pulling with Onslaught does is annoy your DPS and Healers, not sure why this is requested so much. Besides that it's going to clip your first GCD. It's why we always use oGCDs after a GCD.Currently the difference between the tanks is pretty miniscule. I'd like to see a focus on QoL changes with maybe a little dps gain.
I suggest a few additions to Onslaught. Make Onslaught usable from outside combat, for free. While in combat it still costs 20 gauge.
It now triggers an 8 second eye buff. This 8 second window has three functions:
- Fits an Overpower/Mythril Tempest rotation, which further extends the buff, making this a nice way to engage a group of enemies. This fixes the problem WAR has with having to build up the eye combo while aoeing packs.
- Fits the 3x GCDs you normally need to apply eye, meaning you get the damage buff for your initial rotation. Tiny little dps bonus.
- Doesn't allow spamming of Onslaught as a replacement for doing the eye combo. This is why it's not 10 seconds.
This really unclunks Onslaught imo. Now we just need to unclunk Nascent Flash
It doesn't "unclunk" Onslaught because it's not clunked right now. You can already pull with tomahawk or provoke or overpower. Why do we need a 4th pull option?
People need to cling on to something more exciting than small changes to Onslaught. All SE is actually likely to do is copy the other gap closers and then we all lose.
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