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  1. #11
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nyoraii View Post
    Man, this community is so much better than WoW, it's like night and day! Not toxic at all.
    First of all, lol.

    Second of all, the forum community is not the FFXIV community, for better and for worse.

    Third of all, you're not helping.
    (0)

  2. #12
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    -Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
    -Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
    -Onslaught reduced to 10 gauge. Potency and recast still the same.
    -Fell Cleave increased to 600.
    -Decimate increased to 300.
    -Raw Intuition increased to 6 seconds.

    These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.

    -
    (2)

  3. #13
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Marxam View Post
    -Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
    -Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
    -Onslaught reduced to 10 gauge. Potency and recast still the same.
    -Fell Cleave increased to 600.
    -Decimate increased to 300.
    -Raw Intuition increased to 6 seconds.

    These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.
    These are changes I would mostly agree with.
    • Storm's Eye buff having an increased maximum duration similar to Darkside, but on GCD basis is a neat idea. I don't know... maybe 60s is a little much, 40s should be sufficent, too. Still like the idea, and it works well with Mythril Tempest duration increase effect.
    • Nascent Flash should get the same treatment as Dragoon's Dragon Sight, being able to apply to self, but without Nascent Glint effect. Pls no recast changes, 25s is fine, compared to Shelltron/Intervention/TBN/Heart of Stone.
    • There are so many knockbacks in new content now, 10 gauge seems reasonable. If they keep 20 gauge, increase its potency a little.
    • FC dmg increase... we'll have to see how all those buffs affect the whole DPS.
    • Decimate dmg increase? Yes. To 300 pot? No. I agree upgrade from Steel Cyclone (220 pot) to Decimate (250 pot, previous 4.x 280 pot) seems lackluster, needs more 'WHAM!'. 260-280 pot would be nice.
    • 1s duration increase wouldn't hurt, but it's not necessary either...

    I'm actually happy that they removed the gauge increasing crit rate. That allows us to spend gauge without worrying about it's benefits. Damage has been adjusted anyway.
    (0)

  4. #14
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Marxam View Post
    -Storm's Eye buff (30 secs) can be applied up to a maximum of 60 seconds, similar in length to Dark Arts.
    -Nascent Flash/Glint can be applied to yourself. Potency and duration still the same and still share recast with RI. Recast changed to 20 seconds. Nascent Glint now affects SiO.
    -Onslaught reduced to 10 gauge. Potency and recast still the same.
    -Fell Cleave increased to 600.
    -Decimate increased to 300.
    -Raw Intuition increased to 6 seconds.

    These are some changed that I would like to see. Personally I would love to see the Deliverance gauge effect return but I conceded to the fact that will never happen. For people who don't know Deliverance was an off tank stance in 3.0-4.0 that increased your crit rate by how much gauge you had up to a maximum of 10% crit with a full 100 gauge and increased damage by 5%.

    -
    Yeah Im not sure about the deliverance uff coming back. Personally I didn't really like it...
    (0)

  5. #15
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    With exception of nascent flash, every suggestion is kinda dumb, sry.

    Even in nascent flash prospect, when used in yourself that should grant 5% reduction instead of 10%.


    And Im tired to explain why onslaught being a beast expender is important for the WAR rotation. The damage should not be buffed either, I dont want this to be an ability to be spammed on CD but an ability to help me to regulate my beast gauge and use for gap closing when necessary.
    (0)

  6. #16
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    IMO Nascent Flash needs to be more independent instead of party reliant. My other beef is with Mythril Tempest, the effect is really meh and its just an "upgraded" overpower, the animation is ridiculous and adds nothing new to WAR gameplay, be utility or be DPS WISE. The rest of the kit just need a potency buff and thats it.
    (1)

  7. #17
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    To add something more.

    Lock out Infuriate during Inner Release!
    (0)

  8. #18
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aluja89 View Post
    To add something more.

    Lock out Infuriate during Inner Release!
    Why?

    I mean, it is that hard to NOT press a buttom during Inner release?
    (2)

  9. #19
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Currently the difference between the tanks is pretty miniscule. I'd like to see a focus on QoL changes with maybe a little dps gain.

    I suggest a few additions to Onslaught. Make Onslaught usable from outside combat, for free. While in combat it still costs 20 gauge.
    It now triggers an 8 second eye buff. This 8 second window has three functions:
    - Fits an Overpower/Mythril Tempest rotation, which further extends the buff, making this a nice way to engage a group of enemies. This fixes the problem WAR has with having to build up the eye combo while aoeing packs.
    - Fits the 3x GCDs you normally need to apply eye, meaning you get the damage buff for your initial rotation. Tiny little dps bonus.
    - Doesn't allow spamming of Onslaught as a replacement for doing the eye combo. This is why it's not 10 seconds.

    This really unclunks Onslaught imo. Now we just need to unclunk Nascent Flash
    (0)

  10. #20
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rhyn View Post
    Currently the difference between the tanks is pretty miniscule. I'd like to see a focus on QoL changes with maybe a little dps gain.

    I suggest a few additions to Onslaught. Make Onslaught usable from outside combat, for free. While in combat it still costs 20 gauge.
    It now triggers an 8 second eye buff. This 8 second window has three functions:
    - Fits an Overpower/Mythril Tempest rotation, which further extends the buff, making this a nice way to engage a group of enemies. This fixes the problem WAR has with having to build up the eye combo while aoeing packs.
    - Fits the 3x GCDs you normally need to apply eye, meaning you get the damage buff for your initial rotation. Tiny little dps bonus.
    - Doesn't allow spamming of Onslaught as a replacement for doing the eye combo. This is why it's not 10 seconds.

    This really unclunks Onslaught imo. Now we just need to unclunk Nascent Flash
    What exactly is the point of making it grant 8 seconds worth of Eye? To have it up for the 3 GCDs your're going to spend re-applying it right after you pull, anyways? All pulling with Onslaught does is annoy your DPS and Healers, not sure why this is requested so much. Besides that it's going to clip your first GCD. It's why we always use oGCDs after a GCD.

    It doesn't "unclunk" Onslaught because it's not clunked right now. You can already pull with tomahawk or provoke or overpower. Why do we need a 4th pull option?

    People need to cling on to something more exciting than small changes to Onslaught. All SE is actually likely to do is copy the other gap closers and then we all lose.
    (0)

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