
Originally Posted by
NyneSwordz
Izsha, it really isnt possible to keep eye up at all times in a dungeon. Moreover, it is less to do with the warriors capabilities than dungeon design and other factors. In situations where, for example, you finish a boss and get to an area where you need to transition and load into a new zone or you fall off a cliff, it shaves precious seconds off eye. And if the healer decides to dawdle for just a few secs to check drops, you may lose eye.
So no, eye IS clunky and mythril tempest should just apply it. 10 secs.
Like i said before, prior to shb, wars didnt have an aoe combo, and overpower was used to just grab hate. After which youd apply eye and continue to use ur combos until you have enough rage to hit decimate.
Unless im missing something here and it wss more beneficial to keep spamming overpower even though you werent generating rage from it and you were without eye.
Now, we do have an aoe combo. The clunkiness comes in where you dont have eye, and you have to use overpower and mythril tempest to grab hate, GO BACK to eye combo, then GO BACK to overpower and mythril tempest.
And like I said, it is not possible to keep eye up at all times in a dungeon. And in overworld hunts, you pretty much have to reapply eye with stormseye every new hunt.
It is annoying. It is clunky. Why not judt have mythril tempest apply eye for 10 seconds instead of pushing players to just "git gud" when that isn't even the problem.