Only need to slot dia, holy and glare. Everything else is optional.
Only need to slot dia, holy and glare. Everything else is optional.
In dungeons where I'm the only healer, I'll use Regen on most trash pulls simply because most tanks seem to think that they can pull everything and then not use a single cd and I'll just *magically* be able to keep them up (fun fact: usually I can't). If I don't keep Regen up between hard casting Cure II (because it takes 30s in combat before I get my first lily), then even with the assistance of Assize and Lucid Dreaming I end up nearly oom... and then the tank immediately pulls the boss even though I'm only at 50% mp. I'm good, but I'm not that good.
For raids (like Eden) where I have a co-healer to work with, I prefer to focus on AoE reactive healing and dealing damage. I'm not going to bother with single-target HoTs that barely have any effect when the damage going out is both raidwide and significantly higher than the damage restored. That's a wasted GCD that I could have spent maintaining the whole group. I'll still do spot casts of single target healing (Cure/Cure II if I have a second, Tetra/Solace if I don't), but you're more likely to see Medica II from me than Regen, unless I'm pre-healing a tank buster.
Most mob packs are roughly 3-4 mobs. Every tank except Warrior can use 2 of their gap closer abilities and a ranged skill. At that point, the tank has 3 targets regardless of what the healer does. If necessary, provoke does provide threat now and the cooldown is extremely short.I'm not trying to attribute "blame" here either way. I'm merely trying to clear up the "lost threat" aspect of it, which doesn't really paint an accurate picture of what's actually occurring when healers end up drawing initial aggro as a result of HoTs (specifically, tanks do not "lose threat" in these scenarios because they had zero threat built up to begin with)
Slowing down and ensuring you have threat on everything as a tank is more important than just blindly pulling and rushing to the next target. Also, I can't tell you how many times I've had tanks not wait for an Adloquium cast to finish before starting a big pull.
It use to be a problem prior to 5.0 when it might take more than 1 hit to regain threat. Now, it's just a minor inconvenience, the main annoyance I've run into is healers just idling until 40% or DPS not AoEing.
For me and like others stated:
In normal eden raids, there's really no need for medica 2 or regen, at least IMO.
Raid wide damage I can just Afflatus Rapture and/or assize to top the party back to full. The other healer can finish them off.
If hard raid wide damage, i can use Plenary Indulgence and do even more healing and go back to DPS.
If thats not enough i can just pop my wings, reduce the party damage and pop my instant heals.
Then if thats still not enough... i'll pop another afflatus rapture lol. We are being spoiled by our strong instant heals.
I may occasionaly pop a regen on someone.
I use regen in dungeons when:
- tank has pulled the last set of mobs (together with benison while still running then proceed to spam holy)
- and again after i had to heal with tenta followed by more holy
- pre boss pull (due to the enmity changes it's no issue anymore)
other than that regen isn't needed.
In normal raids/trials:
- pre pull and during mechanics where I have to move
-after a hard hitting tankbuster together with tenta or a lily spell
- medica 2 after a hard hitting aoe
In ex trials:
-pre pull and during mechanics where I have to move
-after a hard hitting tankbuster together with tenta or a lily spell
-during tree phase
- medica 2 after a hard hitting aoe
Savage raids I assume i will have regen on MT a majority of the time.
There is no need to constantly have regen up anymore. The outgoing damage, yet again, is barely a tickle (altho part of me was hoping the "healers will have to heal more now" people were right). Most of it can be healed with ogcd's.
Tanks just need to stop panicking the second they fall under 90% HP.
Did you take the time to actually read what I wrote? But it doesn't sound like it.That isn't really the point. The point is that healers shouldn't be using Regen before the pull anyway. Often enough mobs are spread out enough that the tank isn't able to tag them all in a single hit, and this what *should* be a clean pull is now cleanup control. The issue is further compounded when the tank is intending to pull several packs. The more mobs that slip past the tank because Regen pulled enmity onto the healer before the tank could tag em, the higher the likelyhood of the healer just straight up dieing.
Now, sometimes, sure, the tank is squishy and is getting ahead of himself pulling more than he can handle and the healler needs to throw a heal on him to keep him alive. You can't help bad tanks like that. But typically they know what they're doing and can handle the light taps of the mobs as they run through and don't need a heal until they're done with the pull.
Your gripe with pre/ mid pull Regen is, that mobs turn towards the healer and run away and you have to pick them back up, which annoying and needlessly time-consuming. So far, so good.
Now if the healer properly tails the tank there is literally no downside to Regen because the scenario you describe won't happen. The mobs run towards your direction anyway, because that's were both you and the healer are.
If you pull big, you don't just run straight through 3 packs without doing anything anyway, so whatever mob might target the healer gets picked back up right away. And since they're stacked nicely, you will have no trouble getting them all with one AoE.
It's no problem at all if the healer handles it accordingly. And that's what I was saying: if they do it, they need to handle it accordingly. If they don't tail the tank, it's their fault and they should be called out on it.
TBH I misread "tailing" as "telling", but either way it's still a needless risk to have regen on the tank before the pull. That is, of course, unless the tank is squishy, in which case you have way bigger things to worry about than whether the tank has a regen on him or not.Did you take the time to actually read what I wrote? But it doesn't sound like it.
Your gripe with pre/ mid pull Regen is, that mobs turn towards the healer and run away and you have to pick them back up, which annoying and needlessly time-consuming. So far, so good.
Now if the healer properly tails the tank there is literally no downside to Regen because the scenario you describe won't happen. The mobs run towards your direction anyway, because that's were both you and the healer are.
If you pull big, you don't just run straight through 3 packs without doing anything anyway, so whatever mob might target the healer gets picked back up right away. And since they're stacked nicely, you will have no trouble getting them all with one AoE.
It's no problem at all if the healer handles it accordingly. And that's what I was saying: if they do it, they need to handle it accordingly. If they don't tail the tank, it's their fault and they should be called out on it.
Honestly the reason is dps.
1 you have to burn lillys to use your big dmg attack and 2 regen makes you lose 1 cast of glare which is -15000 dmg.
If you constantly cast regen you are nuking your dps, and you do not need regen up constantly to be able to keep everyone alive.
Maximize dmg while keeping ppl alive = maximizing healing job.
Use it when movement is required, when there is a large party aoe and lilly/assize is not enough, and at tank busters. That is honestly all you need in the current content to keep everyone alive.
My main gripe about healers: not healing someone they just raised just for them to go back down from raid damage..... Something I had to learn going from SCH main to DNC, stand still till you get healed(2-3sec).... Idk how many times I see someone come up be low health for a good 5-8sec and then die from raid damage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.