Incentivizing people to just afk because they're so sick and tired of having to watch the exact same cutscenes over and over again on a daily basis is just bad game design.
The whole thing is just outdated at this point, they should just make it solo:able or let people vote at the start if they want to skip the cutscenes ( and make it so that you need 80% or something to say yes, I dunno ).
Yes yes, poor new players and all that.
But that's how it is.
In WoW the entire world of the game changed drastically and there is A LOT of content ( including story content ) that is no longer available or no one does it anymore.
I have loads of stuff on my original character that no one can get anymore because I played in Vanilla.
I don't think that everyone should have these rewards that basically feel mandatory dangled in front of their faces and be forced to sit through the same cutscenes over and over again which chances are every single person in the raid has already seen regardless just because some new people might not have seen them before.
MMO's are an evolving genre, they don't stay stagnant.
If you join later on you're going to miss content in every other MMO.
And I get that this is story content ( altho again this is a thing in WoW too ), but you can still watch the cutscenes regardless at any time if you want.
And you're also not experiancing it how it was intended to begin with which is an argument that people keep making.
It was never intended to be this thing that people just sprint through as quickly as possible, and the fights don't even really have any mechanics at this point they're just tank n spank.
The entire idea that people should '' get the intended experience '' is a thing of the past regardless of whether you force people to watch the cutscenes or not.
I honestly think that this is sorta just totally besides the point.
The problem is that the rewards are so good that you basically feel forced to do it, even if you don't want to.
And it's just bad game design because you feel forced to do something extremely boring that can eat up around an hour ( queues are a thing too ).
I don't think that basically holding super buffed up rewards hostage like this for the sake of making players participate in something extremely outdated is good game design.
Maybe it's a personality trait or something.
But I feel really forced into doing it every day because the rewards are so good.
I have a hard time rationalizing not doing it even tho I really hate it and don't want to do it and feel as if I am about to flip over my desk if I have to watch the cutscenes one more time.
I think that if a game makes you feel that way then it's poorly designed, especially when it's a repetitive daily thing and not a one time thing or a weekly.
Which btw, is another idea too.
If it was a weekly where you got an even bigger reward it wouldn't be as painful.