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  1. #671
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Avraym View Post
    Do you find yourself running out of things to do at max level? Obviously this excludes things like, leveling, old content etc.

    If not - please provide examples of the kind of content you play at level 80 that keeps you busy.
    Regarding MMORPG, I currently have an active subscription in FFXIV, SWTOR, and WoW, and I limit the things that I do in each game as I'm not interested in doing everything there is to do. At the same time, the things that I do want to do take some time for one reason or another, but does not takeover the entirety of my free time. I like it like that as it gives me time to pursue other interests, like other games.

    In FFXIV, I currently limit endgame activity (beyond continuing MSQ) to mainly just getting tomestone gears, normal raid gears, and alliance raid gears. Outside of that, I sometimes participate with what people in my FC are doing, and that can vary depending on what they want to do at any given time, which has included (at the time current) extreme trial and savage raid in the past. That's plenty enough for me to do to justify more-or-less continued subscription for the past 2.5 years.
    (1)

  2. #672
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SendohJin View Post
    you know what else kept people busy. going to Faust and finding out that it's not there because someone else killed it. going to Dragon's Aery and spending 2 hours there just to watch someone else fight Nidhogg.

    that stuff would be great in XIV too right?

    and if you like that kind of danger, you really liked Eureka then? i'd prefer a mix of the two. if a portion of Tempest, Lochs, Azys Lla had some level cap +5/10 mobs that would be interesting but i don't need/want the entire open world to be that way.
    Im old school...i get that things weren't perfect but what we have now is mind numblingly themepark....even if mobs were able to be dangerous the game is designed to thwart danger regardless due to mobs only chasing you a few feet or just fly over them. I loved the idea of eureka but we all can agree the execution fell flat. Trust me when i say i have accepted what this game is and what it is not and i have this thread to thank for that. In the most sincere and non-condescending nature i am truly grateful for the insight now #moneymakestheworldgoround
    (0)
    Death Is Only The Beginning....

  3. #673
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaylessa View Post
    Levelling another job isn't endgame content, you can level them all simultaneously if you wish before you reach endgame on one job. So it's just another example of content people choose to participate in at max level.
    ... did you read what I wrote? Cause that's not what that meant. the game was designed with multiple job leveling in mind as a major content segment. You said it wasn't, I said that was untrue. I'm not gonna argue with you about what you or the OP thinks is endgame stuff. I get it, and my original post you quoted was telling someone ELSE about how defined the OP felt endgame was to avoid further arguments about what endgame is.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #674
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    [/QUOTE].. like farming the same mob for hours only to lose it to someone else who tagged it faster or people who would drag crap over you to try and kill you so they could kill the monster... or farming the same monster for days and it never dropped the thing.. Yeah.. it was awesome.
    FFXI had it's charms.. but for me that game ended up just being a frustrating way to burn 6 hours a day. I will be first in line waving the sign that says "Hell no, FFXI FEATURES WILL MAKE ME GO"[/QUOTE]





    I get it....and in your defense this is why i am the minority clearly. But ill tell you this...when you did get that item i bet it meant more to you and it became sentimental/meaningful. Can you say that about any tomestone gear/raid battle piece you ever got? No because once the next patch arrives it will be deemed useless and the treadmill will start all over again. My yin yang robe took awhile to get and i had to battle pkers,missed claims, etc. but when i did get it..my summoner level of play elevated to new heights and it was a feeling that i have not felt in my entire career of ffxiv. Thats the problem with this generation... want everything on a silver platter and to afraid to face any type of adversity.
    (1)
    Last edited by MonteCristo; 07-24-2019 at 09:05 AM.
    Death Is Only The Beginning....

  5. #675
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Isn't this kind of post made on literally every expansion? :frowning:
    (2)

  6. #676
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Krotoan View Post
    ... did you read what I wrote? Cause that's not what that meant. the game was designed with multiple job leveling in mind as a major content segment. You said it wasn't, I said that was untrue. I'm not gonna argue with you about what you or the OP thinks is endgame stuff. I get it, and my original post you quoted was telling someone ELSE about how defined the OP felt endgame was to avoid further arguments about what endgame is.
    I didn't. I never mentioned multiple jobs. I said leveling content wasn't designed to be done at end game. If you're leveling a second job you're not at end game on that job, you are leveling and therefore leveling content will have suitably appropriate rewards. Like if I maxed out a character and was leveling an alt that character can't engage in end game content because they're not at end game.
    (1)

  7. #677
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sathona View Post
    Isn't this kind of post made on literally every expansion? :frowning:
    Maybe...but itll have to be someone else debating next time. Im tired of beating this horse
    (1)
    Death Is Only The Beginning....

  8. #678
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Kaylessa View Post
    Levelling another job isn't endgame content, you can level them all simultaneously if you wish before you reach endgame on one job. So it's just another example of content people choose to participate in at max level.
    uh huh

    Let's get real honest here. The only endgame content that would count for many people would be additional raid bosses and dungeons.

    I would like another hildrebrand questline, and like ARR, have it be level 80 only.

    That isn't something you can do before end game, which is being defined as the only true end game content, so hildrebrand counts.

    Let's also have games at the golden saucer that are only available at level 80, which give rewards like mounts and minions, only for those level 80.

    Is this what the hardcore wants when it says it wants more end game content?

    I have doubts.

    You argue levelling isn't part of end-game, so perhaps it should be like WoW? Dancer opens when YOU hit level 80, but you still have to level it up. Or how about making the Viera be unlocked only when you complete a part of end-game content?

    People also want to argue that things like minions and mounts aren't true parts of end-game, but WoW creates entire dungeons for minions, only available at end-game level, and it has introduced a zone whose sole purpose is to collect mounts - and only available for level 80.

    So, yes, let's have more end-game content:

    -hildebrand questlines
    -level 80 questlines that give you emotes and dances
    -level 80 areas like Eureka, but where the only purpose is to collect mounts and minions
    -Have Golden Saucer special events be available only when level 80 players are playing.

    Yes, you are right, I would love to have all of the above content exclusive to level 80 players to an effort to add end-game content.

    Don't pee on my leg and tell me it's raining. This isn't about end-game content, it's about harder dungeons and more raid bosses.
    (5)
    Last edited by Forever_Learning; 07-24-2019 at 09:14 AM.

  9. #679
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Forever_Learning View Post
    I would like another hildrebrand questline, and like ARR, have it be level 80 only.
    Would be too short :P
    (3)

  10. #680
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by MonteCristo View Post
    But ill tell you this...when you did get that item i bet it meant more to you and it became sentimental/meaningful. Can you say that about any tomestone gear/raid battle piece you ever got?
    Yes, because it remains one of my favourite outfits and I ensure I am glamed that way when playing the class.

    I find it more sad that people need something like a low probability level or a high-level content reward to find worth in the item.

    When you associate value with difficulty of completion or RNG, you are effectively saying you care about bragging rights above all else.

    It could be the ugliest thing, but because it was a low chance of happening, it suddenly gets massive value.

    It's like in WoW when they just use the same mount five times but everyone wants the BLUE one because that one is the hardest to get. Doesn't matter if it's identical except in colour, all of the value is placed on how it was obtained, rather than if the item itself is good.
    (8)

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