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  1. #31
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    OK, I was just wondering what was going on with this. Yesterday, I was working on leveling AST. I had leveled to 73 all through Frontlines, but yesterday I decided to try some dungeons. So, I was quite confused when EVEN IN BATTLE the cards being used on the DPS weren't generating the solar/lunar/celestial seals. I realized it wasn't until I actually used Combust on an enemy and then used a card that I got a seal, which is astronomically ridiculous.
    I would advise you to look at your stances. If they're greyed out you can throw cards and get seals. You don't necessarily need to throw a Combust at the begining of every fight.

    The "only get seals whilst in combat" rule annoyed me so much since i couldn't always tell when i was in combat since sometimes i would throw a heal and somehow i was stil not in combat. It became more bearable once i figured out i could glance at my stances.
    (1)

  2. #32
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by RyuDragnier View Post
    I'm getting burnt out on the healer BS...of people complaining about DPS. Back in SB we just used dots and spammed our Malefic/Broil/Stone spell. We now have one dot and still spam our Malefic/Broil/Stone spell. Nothing has changed people, stop acting like things have changed massively when they haven't. There's more important things to complain about...like how Aetherflow and the card seals only work when you yourself have aggro, how AST heals need a buff, how WHM Afflatus spells should be oGCD. DPS is not worth complaining about on a healer, now or ever.
    Well, hey...some of us are tired of seeing those unwilling to improve...and have never been required to in the vast majority of content...telling those that want the role to be engaging to shut up. Some of us are sick of seeing this role dumbed down because the “healbots” out there won’t be satisfied until everyone is dragged down to their level of effort (again...even though they’ve never been required to improve in the vast majority of content).
    (15)

  3. #33
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    As AST Not getting the symbol because I HAVE to be in combat, not just my tank/party ... it just make me so furious.
    Getting 3 symbole already but having to wait 40s CD on divination make me so furious.

    Even WHM new lilyblood is stupid, you take 3 hours to build this thing only to get a damage spell. OK, so boring ... whatever.

    SE suck so hard, they didn't test their change, there is no healer designer, they suck so much.
    (13)
    Last edited by Ahrijlaken; 07-23-2019 at 11:45 PM.

  4. #34
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'm getting burnt out on the healer BS...of people complaining about DPS. Back in SB we just used dots and spammed our Malefic/Broil/Stone spell. We now have one dot and still spam our Malefic/Broil/Stone spell. Nothing has changed people, stop acting like things have changed massively when they haven't. There's more important things to complain about...like how Aetherflow and the card seals only work when you yourself have aggro, how AST heals need a buff, how WHM Afflatus spells should be oGCD. DPS is not worth complaining about on a healer, now or ever.
    At this point, we may as well slap a red icon on White Mage because their already absurdly high damage would climb even further. The whole point of Misery is make all Afflatus spells DPS neutral. If they were oGCDs, it would just let White Mage spam Glare even more than it already does.

    Quote Originally Posted by RyuDragnier View Post
    WHM has little to no utility, so I'm assuming they decided to make their damage high to compensate. AST by comparison has the highest utility of the 3 healers, so its DPS being pretty bad makes sense from a balance standpoint.
    And FFlogs finally shows that actually isn't the case. Astro brings roughly 700-900 rDPS in an optimized setting while their highest upload is 6,200. That is with a hyper padded double Dancer run, by the way. White Mage beats that without a Dancer pad. Their padded runs are 9k. White Mage utterly obliterates Astro in every category, including rDPS. Even though don't have any!
    (6)
    Last edited by ForteNightshade; 07-24-2019 at 12:01 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #35
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Healers adjust
    I’m done adjusting.
    (22)

  6. #36
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ahrijlaken View Post
    As AST Not getting the symbol because I HAVE to be in combat, not just my tank/party ... it just make me so furious.
    Getting 3 symbole already but having to wait 40s CD on divination make me so furious.

    Even WHM new lilyblood is stupid, you take 3 hours to build this thing only to get a damage spell. OK, so boring ... whatever.

    SE suck so hard, they didn't test their change, there is no healer designer, they suck so much.
    You know what’s worse? Sometimes being on a mob’s aggro table isn’t enough to be considered in combat. Case in point last night I was running a roulette. As my tank leaped into a trash pack, I cast gravity. The spell went off and I saw the aggro list fill with 4 targets. I then proceeded to use a card I had predrawn and...proceeded not to get a seal from it. Seems like there’s another possible “tick” in the server before the game fully recognizes you as “in combat”...
    (8)

  7. #37
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Naryoril View Post
    Or maybe it's mostly perception because people are so accustomed to WHM being heavily underpowered compared to the other 2 healers.
    WHM was not heavily underpowered, it simply lacked utility. That lack of utility made people not want to grab it when they got the healing situation to a manageable enough level that even with a weaker in terms of raw healing/DPS healer like AST that the utility brought made up for it. While SCH could DPS and heal at the same time easily on top of the utility it brought.

    All WHM needed to be brought up to par with AST/SCH in terms of being picked for serious groups was to give it some utility. Even something as simple as being able to grant everyone a 20 sec Haste or Brave effect on a 2 min cooldown. Buffs that were WHM staples in other FF games. WHM would have become the high DPS high healing healer with burst utility while AST would be the low healing low DPS sustained buffs utility.
    (7)

  8. #38
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    WHM would have become the high DPS high healing healer with burst utility while AST would be the low healing low DPS sustained buffs utility.
    Still not sure how accurate my math is, but I took a stab at figuring out what the AST Balance-Bot gives you in terms of benefit. Kinda looks like 2% with a 4-man, 1% with an 8-man?

    http://forum.square-enix.com/ffxiv/t...09#post5093409

    Looking at https://www.fflogs.com/zone/statisti...Any&dataset=90 it appears that WHM do 36% more DPS than AST. It's arguable that nearly / completely offsets the AST buffs, and would explain why they're in just 11% of these logs.

    If I get back to it before 5.05, I think I'll try it without cards because that opportunity cost isn't worth it.
    (1)
    Last edited by Boomsmash; 07-25-2019 at 11:33 PM.

  9. #39
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miiu View Post
    The same argument can be made for the other healers though. If you're struggling in a fight because you're more busy healing people who constantly make mistakes or you're making mistakes you are not providing as much to the group as you could.
    Fun fact:
    A SCH or AST providing no pDPS because they need to heal full time still provides more DPS to the group than a WHM providing no pDPS because they need to heal full time. Why? Because the WHM doesn't have ANY DPS utility outside their own DPS, in contrast to AST and SCH who do provide some. Also, from my experience, a SCH got a far easier time upholding their DPS in healing intensive parties than a WHM does. Because it's as Exiled_Tonberry says, almost everything WHM does is tied to the GCD. It's at a point where I struggle to even find anything to weave into a Lily or Regen at times because it feels like there simply aren't enough options. That's why I think at least Misery should be taken off the GCD...

    Yes, AST needs to be pushed a little, they really are a bit behind the others. But anyone believing SCH needs a massive buff, as I've seen people claim, needs to get their heads checked. As do people who think adding a second DoT will massively, magically make healer DPS more engaging.
    (5)

  10. #40
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jerichai View Post
    Well, hey...some of us are tired of seeing those unwilling to improve...and have never been required to in the vast majority of content...telling those that want the role to be engaging to shut up. Some of us are sick of seeing this role dumbed down because the “healbots” out there won’t be satisfied until everyone is dragged down to their level of effort (again...even though they’ve never been required to improve in the vast majority of content).
    The saddest part about all of this? I’m already seeing people telling others to not complain as changes will be made in 6.0.
    (12)

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