Qarn is actually a decent example. Not only with those block enemies but also gathering up the masks to unlock additional rooms/boss room. 1000 maws has that a little bit too since you have to gather up the orbs to unlock mini bosses. It'd be nice to have more dungeons include that exploring aspect, have multiple paths with stuff hidden around to unlock other paths instead of just linear boss to boss to boss. Almost every dungeon in FF games has some puzzle involved.


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