3-8 trash mobs- - - Boss - - - 3-8 trash mobs- - - - Boss - - - 3-8 trash mobs- - - Boss

Very very few dungeons differ from this formula, Bosses are completely fine in design difficulty and execution the trash between is so boring and monotonous for many dungeons. Their are some that follow the exact formula but with a twist like like hazards unexpected tank buster moves (Final sting) or debuffs or just massive aoes but so far that’s been more rare than I like it to be

Aurum Vale is the gold standard imo, it’s difficulty with the trash is suberp and bosses really make all parties focus not just the Healer.

A example of the worst is Sohm Al (Hard Mode) where I did the whole thing half asleep. I actually crashed mid fight and was still alive made me feel kinda pointless. All the dungeons getting easier doesn’t help much either