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  1. #1
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Nobody likes Toto-rak, but it is one of the few dungeons in the game with more than one path...
    (0)

  2. #2
    Player
    Acesfool's Avatar
    Join Date
    May 2015
    Location
    Amelia OH
    Posts
    207
    Character
    Aces Fool
    World
    Malboro
    Main Class
    Gladiator Lv 100
    I've yet to play any MMO that the dungeons weren't linear paths to the bosses. Yeah, sometimes they come up with something a little different. I remember WoW having the dungeon that was like an arena and you could end up with different bosses each time you ran it. Except I believe the final boss was always the same. But overall they're pretty much the same. One idea I think would be doable would be to have a chance for an NPC to appear who assists the boss in some way. Maybe provides some healing or shielding for the boss. Nothing too extreme but enough to require some extra effort. This would grant an extra piece of loot and/or exp.
    (0)

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jirah View Post
    A example of the worst is Sohm Al (Hard Mode) where I did the whole thing half asleep. I actually crashed mid fight and was still alive made me feel kinda pointless. All the dungeons getting easier doesn’t help much either
    I feel you on that, i LOVE skalla but its so dam easy, i actually fell asleep during it for a few min, but we still made it fine with no one dead and i got 3 mvp... oh and i was the tank xD
    (0)

  4. #4
    Player
    Kingsnake661's Avatar
    Join Date
    Dec 2015
    Posts
    33
    Character
    Midil Darkwalker
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jirah View Post
    3-8 trash mobs- - - Boss - - - 3-8 trash mobs- - - - Boss - - - 3-8 trash mobs- - - Boss

    Very very few dungeons differ from this formula, Bosses are completely fine in design difficulty and execution the trash between is so boring and monotonous for many dungeons. Their are some that follow the exact formula but with a twist like like hazards unexpected tank buster moves (Final sting) or debuffs or just massive aoes but so far that’s been more rare than I like it to be

    Aurum Vale is the gold standard imo, it’s difficulty with the trash is suberp and bosses really make all parties focus not just the Healer.

    A example of the worst is Sohm Al (Hard Mode) where I did the whole thing half asleep. I actually crashed mid fight and was still alive made me feel kinda pointless. All the dungeons getting easier doesn’t help much either
    nothing they can do will, in reality make dungeon crawling anything more than what it currently is. Take your gold standard dungeon. It, as far as my experience goes, is the dungeon I see the most people just up and leave right at the start. They zone in, go, "ah hell no" and zone out. Why? because people who run the DF's are in spam mode, skinner box reward hunting and deviating from what's fastest and easiest is a no no. It's simply the nature of MMO gaming, because you can and often do run the same stuff over and over and over that, being novel and unique is GREAT the first time, it gets old the 5th time, and people start avoiding it around the 10th time. That said, the devs may try and make a few instances different enough to spice things up, but it isn't worth the effort to do it more often than that for content that essentially becomes grinding fodder. Better, IMO, that time spend on making the fights the matter, the boss fights, primals, raides, 24 mans ect interesting and leave the trash to being trash. YMMV of course.
    (0)

  5. #5
    Player
    kartana's Avatar
    Join Date
    Feb 2015
    Posts
    64
    Character
    Celicy Darian
    World
    Odin
    Main Class
    White Mage Lv 80
    The problem is that they are brain-dead easy. There needs to be some content that is between the current dungeon difficulty and extreme difficulty.
    I am not a fan of the WoW mythic speed run aspect but the difficult increase is something I really like.
    (0)
    Last edited by kartana; 07-31-2019 at 05:35 AM.

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