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  1. #21
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    Qarn is a great example of why we don't have more interesting dungeons.

    Once people figured out it's faster to skip the two groups guarding tablets and just deal with the one group of extra ghosts at the end, a lot of people stopped taking the time to pick up tablets.
    Even as early as Sastasha.
    All those rooms full of pirates doing stuff and the bonus treasure you get for beating them and no one does them because its quicker to ignore them and the reward for doing them isn't really worth it.
    The room where the enemy are fighting each other is pretty fun though. >w>
    (1)

  2. #22
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jirah View Post
    A example of the worst is Sohm Al (Hard Mode) where I did the whole thing half asleep. I actually crashed mid fight and was still alive made me feel kinda pointless. All the dungeons getting easier doesn’t help much either
    I feel you on that, i LOVE skalla but its so dam easy, i actually fell asleep during it for a few min, but we still made it fine with no one dead and i got 3 mvp... oh and i was the tank xD
    (0)

  3. #23
    Player
    Kingsnake661's Avatar
    Join Date
    Dec 2015
    Posts
    33
    Character
    Midil Darkwalker
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jirah View Post
    3-8 trash mobs- - - Boss - - - 3-8 trash mobs- - - - Boss - - - 3-8 trash mobs- - - Boss

    Very very few dungeons differ from this formula, Bosses are completely fine in design difficulty and execution the trash between is so boring and monotonous for many dungeons. Their are some that follow the exact formula but with a twist like like hazards unexpected tank buster moves (Final sting) or debuffs or just massive aoes but so far that’s been more rare than I like it to be

    Aurum Vale is the gold standard imo, it’s difficulty with the trash is suberp and bosses really make all parties focus not just the Healer.

    A example of the worst is Sohm Al (Hard Mode) where I did the whole thing half asleep. I actually crashed mid fight and was still alive made me feel kinda pointless. All the dungeons getting easier doesn’t help much either
    nothing they can do will, in reality make dungeon crawling anything more than what it currently is. Take your gold standard dungeon. It, as far as my experience goes, is the dungeon I see the most people just up and leave right at the start. They zone in, go, "ah hell no" and zone out. Why? because people who run the DF's are in spam mode, skinner box reward hunting and deviating from what's fastest and easiest is a no no. It's simply the nature of MMO gaming, because you can and often do run the same stuff over and over and over that, being novel and unique is GREAT the first time, it gets old the 5th time, and people start avoiding it around the 10th time. That said, the devs may try and make a few instances different enough to spice things up, but it isn't worth the effort to do it more often than that for content that essentially becomes grinding fodder. Better, IMO, that time spend on making the fights the matter, the boss fights, primals, raides, 24 mans ect interesting and leave the trash to being trash. YMMV of course.
    (0)

  4. #24
    Player
    kartana's Avatar
    Join Date
    Feb 2015
    Posts
    64
    Character
    Celicy Darian
    World
    Odin
    Main Class
    White Mage Lv 80
    The problem is that they are brain-dead easy. There needs to be some content that is between the current dungeon difficulty and extreme difficulty.
    I am not a fan of the WoW mythic speed run aspect but the difficult increase is something I really like.
    (0)
    Last edited by kartana; 07-31-2019 at 05:35 AM.

  5. #25
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    Quote Originally Posted by AnakhaSilver View Post
    Listen, if you make it optional corridors, people will straight up ignore everything but the most optimal route. Because people don't want puzzle dungeons, which are novel the first time and then annoying after. They want to get done with the dungeon.
    Unless you make it worth it to go through those corridors by placing chests with gear, optional bosses, exp side mission like WoW etc...

    FFxvi is better than BFA and all, but WOW has a much, much better dungeon design than XIV. XIV's dungeons feel like reskins of each other to me at least
    (0)

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