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  1. #1
    Player
    foussi's Avatar
    Join Date
    Mar 2018
    Posts
    200
    Character
    Magnus Avalon
    World
    Omega
    Main Class
    Red Mage Lv 90
    *Enters Thread*

    *Sees everyone going at each others throats*

    *Sips tea*

    Imo more end game content should be added like maybe two or 4 bosses or i dunno but not so much that you burn out at the game or that it ends up being dailies and then logging off.
    (8)

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by foussi View Post
    Imo more end game content should be added like maybe two or 4 bosses or i dunno but not so much that you burn out at the game or that it ends up being dailies and then logging off.
    I can't even disagree with that. Sure, add more raids. Add more challenging battle content. Keep them happy. Why not. No skin off my nose.

    What we seem to be disagreeing with is whether non-battle content should ever be counted as end-game, and per the majority of the folks asking for additional "end-game content", the answer seems to be "no."
    (7)
    Last edited by Catwho; 07-22-2019 at 07:03 AM.

  3. #3
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Catwho View Post
    I can't even disagree with that. Sure, add more raids. Add more challenging battle content. Keep them happy. Why not. No skin off my nose.

    What we seem to be disagreeing with is whether non-battle content should ever be counted as end-game, and per the majority of the folks asking for additional "end-game content", the answer seems to be "no."
    I am glad you don't mind if raiders are given additional challenging battle content. The reason this type of content is referred to as 'end-game content' is because even back during the hardcore MMO days, high-end battle content was dubbed endgame content. Max level crafting content is certainly end-game content for crafters. Leveling other jobs is not really end-game content as some would like to say. Either way it doesn't really matter, and all of that is just semantics. It has long since been cleared up that the 'end-game content' the OP was referring to was indeed challenging battle content. Which a lot of casuals are resisting having any additional battle content put into this game, as they are scared it will take out of their content, even though they have already said they have more content than they know what to do with while raiders typically spend less than half of a 6 month cycle before they're through the content they enjoy.

    It is very unfair treatment. An injustice, as a poster before me stated.
    (2)

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