

And then, you'll ask for something between that too, its a never endind cycle, normal raid already are a between playground because Bahamut was too much to handle for the majority.
So what do they do ? trial almost-ultimate or raid not-savage-yet ?
Last edited by Nariel; 07-23-2019 at 10:39 PM.



That's incredibly presumptuous and very wrong.
I would actually be grateful and would be outspoken happily if we received anything that showed an increase to the casual/end game ratio of content.


Well, Ain't you a joy to speak with...
So according to your logic if EX primals had been released this week between Eden and Eden Savage everything would have been fine?
Death Is Only The Beginning....
Lol good jab...i wont dispute how bad travel was at times but at least the world felt real and there was real danger in it when you had to travel....you probably like the fact that nothing can realistically defeat you in open world zones?
Death Is Only The Beginning....
you know what else kept people busy. going to Faust and finding out that it's not there because someone else killed it. going to Dragon's Aery and spending 2 hours there just to watch someone else fight Nidhogg.
that stuff would be great in XIV too right?
and if you like that kind of danger, you really liked Eureka then? i'd prefer a mix of the two. if a portion of Tempest, Lochs, Azys Lla had some level cap +5/10 mobs that would be interesting but i don't need/want the entire open world to be that way.
So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
Honestly, I think you should just quit and go do something else. There is little reason to believe the entire format of the game will change at this point. If the game as it exists today is not fun for you then why bother?So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
I bother because I love the game and I want it to be the best it can be. There is so much potential in the gameplay and the world of Eorzea raid-wise and to see it being unused is painful. The team makes cool mechanics for fights, I'll say it out loud, but if it's the same strict formula without changes (adding some 24man mechs in there would be cool no?) then people will get bored eventually of the same treadmill. Even a small deviation helps, and as I mentioned before, the content is already there for them to implement in raids.
I want to have challenging content! I want to have a higher skill ceiling for the community! I want to have post-MSQ hard progression! And I believe in the capability of the Dev team to make it happen!
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