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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Avraym View Post
    Story Fights / Extremes were released before Eden, which is why I said something BETWEEN eden normal and eden savage.

    Thank you for providing the childish sarcasm we've come to expect from the casual player base who disagree without contributing anything constructive.
    And then, you'll ask for something between that too, its a never endind cycle, normal raid already are a between playground because Bahamut was too much to handle for the majority.

    So what do they do ? trial almost-ultimate or raid not-savage-yet ?
    (10)
    Last edited by Nariel; 07-23-2019 at 10:39 PM.

  2. #2
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Nariel View Post
    And then, you'll ask for something between that too, its a never endind cycle, normal raid already are a between playground because Bahamut was too much to handle for the majority.

    So what do they do ? trial almost-ultimate or raid not-savage-yet ?
    That's incredibly presumptuous and very wrong.

    I would actually be grateful and would be outspoken happily if we received anything that showed an increase to the casual/end game ratio of content.
    (3)

  3. #3
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Avraym View Post
    Story Fights / Extremes were released before Eden, which is why I said something BETWEEN eden normal and eden savage.

    Thank you for providing the childish sarcasm we've come to expect from the casual player base who disagree without contributing anything constructive.
    Well, Ain't you a joy to speak with...
    So according to your logic if EX primals had been released this week between Eden and Eden Savage everything would have been fine?
    (10)

  4. #4
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ashgarth View Post
    Something like story boss fights, but harder?
    Extreme even?

    Sarcasm aside, If you play an mmo only for the endgame raiding, then you are going to run out of content rather quick no matter what game you play.
    This isnt true....ffxi kept me busy for years
    (2)
    Death Is Only The Beginning....

  5. #5
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MonteCristo View Post
    This isnt true....ffxi kept me busy for years
    If getting from Eulmore to the entrance of Eden took 2 hours of traveling then XIV would also keep you bussy for months
    (5)

  6. #6
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ashgarth View Post
    If getting from Eulmore to the entrance of Eden took 2 hours of traveling then XIV would also keep you bussy for months
    Lol good jab...i wont dispute how bad travel was at times but at least the world felt real and there was real danger in it when you had to travel....you probably like the fact that nothing can realistically defeat you in open world zones?
    (11)
    Death Is Only The Beginning....

  7. #7
    Quote Originally Posted by MonteCristo View Post
    Lol good jab...i wont dispute how bad travel was at times but at least the world felt real and there was real danger in it when you had to travel....you probably like the fact that nothing can realistically defeat you in open world zones?
    you know what else kept people busy. going to Faust and finding out that it's not there because someone else killed it. going to Dragon's Aery and spending 2 hours there just to watch someone else fight Nidhogg.

    that stuff would be great in XIV too right?

    and if you like that kind of danger, you really liked Eureka then? i'd prefer a mix of the two. if a portion of Tempest, Lochs, Azys Lla had some level cap +5/10 mobs that would be interesting but i don't need/want the entire open world to be that way.
    (5)

  8. #8
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    335
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.

    I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
    The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.

    You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
    (11)

  9. #9
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Xieldras View Post
    So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.

    I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
    The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.

    You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
    Honestly, I think you should just quit and go do something else. There is little reason to believe the entire format of the game will change at this point. If the game as it exists today is not fun for you then why bother?
    (11)

  10. #10
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    335
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by IzzyData View Post
    Honestly, I think you should just quit and go do something else. There is little reason to believe the entire format of the game will change at this point. If the game as it exists today is not fun for you then why bother?
    I bother because I love the game and I want it to be the best it can be. There is so much potential in the gameplay and the world of Eorzea raid-wise and to see it being unused is painful. The team makes cool mechanics for fights, I'll say it out loud, but if it's the same strict formula without changes (adding some 24man mechs in there would be cool no?) then people will get bored eventually of the same treadmill. Even a small deviation helps, and as I mentioned before, the content is already there for them to implement in raids.

    I want to have challenging content! I want to have a higher skill ceiling for the community! I want to have post-MSQ hard progression! And I believe in the capability of the Dev team to make it happen!
    (9)

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