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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    You know the other thing that can help, and few darks do? Create a blooming macro for both emergency and planned living deads. As it can sometimes take a moment for it to register that they are at 1hp due to popping it, resulting in lost time from first instinct of getting them off low hp, then realizing they may have popped living dead and you have to 100% them. Its so much easier getting them back up to full when you are not in the "oh crap" panic reaction mode which is easily avoided with a little communication.
    (3)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hawklaser View Post
    ...
    Do you know what would be even better? If the devs simply created an UI element on the party HP bars to show when Living Dead was active and how much remaining healing is required to cleanse the effect. It would be significantly more useful than half of the things that they decide to make UI gauges for.

    Living Dead requires a rework though. It's probably the single worst designed ability in the game. Even the English tooltips are wrong.
    (9)

  3. #3
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    Do you know what would be even better? If the devs simply created an UI element on the party HP bars to show when Living Dead was active and how much remaining healing is required to cleanse the effect. It would be significantly more useful than half of the things that they decide to make UI gauges for.

    Living Dead requires a rework though. It's probably the single worst designed ability in the game. Even the English tooltips are wrong.
    something like the HP bar turning purple and healing adding white/default color till it's back to normal (like a negative-shield sort of feeling).
    it'd also be a great visual indicator for healing-dooms, like in TG cid and so on.
    (0)