Yeah, I will say this is something SE has not addressed at all. LD is a death sentence if you aren’t prepared, you can’t just add 50k to a tank HP pool and keep LD as is.
Yeah, I will say this is something SE has not addressed at all. LD is a death sentence if you aren’t prepared, you can’t just add 50k to a tank HP pool and keep LD as is.
if walking dead was triggered in a dungeon then that is an emergency lmao. walking dead being proc'd means you've already let me die, what other emergency are you waiting for?
Using beny on LD is fine. You shouldn't be saving beny for emergencies anyways.

Might be easier to let the tank die and quick rez. After doing that a few times the tank will probably stop using it.
Yes this is sarcasm but it still would be funny.

You know the other thing that can help, and few darks do? Create a blooming macro for both emergency and planned living deads. As it can sometimes take a moment for it to register that they are at 1hp due to popping it, resulting in lost time from first instinct of getting them off low hp, then realizing they may have popped living dead and you have to 100% them. Its so much easier getting them back up to full when you are not in the "oh crap" panic reaction mode which is easily avoided with a little communication.




Do you know what would be even better? If the devs simply created an UI element on the party HP bars to show when Living Dead was active and how much remaining healing is required to cleanse the effect. It would be significantly more useful than half of the things that they decide to make UI gauges for.
Living Dead requires a rework though. It's probably the single worst designed ability in the game. Even the English tooltips are wrong.


something like the HP bar turning purple and healing adding white/default color till it's back to normal (like a negative-shield sort of feeling).Do you know what would be even better? If the devs simply created an UI element on the party HP bars to show when Living Dead was active and how much remaining healing is required to cleanse the effect. It would be significantly more useful than half of the things that they decide to make UI gauges for.
Living Dead requires a rework though. It's probably the single worst designed ability in the game. Even the English tooltips are wrong.
it'd also be a great visual indicator for healing-dooms, like in TG cid and so on.
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