Quote Originally Posted by mario710 View Post
The combat was slower but more strategic. It felt like a game of chess on a live battle field.

I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
Wha- no, 1.0 was nothing like TTYD. Where the heck did you get that notion?

I do think 1.0's combat system had some potential, but it was not really more strategic and it certainly wasn't engaging. Even if it had been properly tuned where Feint wasn't the best thing in the game and you miss chance was under 70%, I still don't think 1.0's style would be better than what we have now. And this is coming from someone who really loves FFXI Classic's slow-as-hell combat.