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Thread: I Miss 1.0

  1. #1
    Player
    mario710's Avatar
    Join Date
    Nov 2016
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    135
    Character
    Cameron Crockett
    World
    Famfrit
    Main Class
    Black Mage Lv 90

    I Miss 1.0

    The combat was slower but more strategic. It felt like a game of chess on a live battle field.

    I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
    (24)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    No you don't. You just think you do. Trust me.
    (101)

  3. #3
    Player
    Videra's Avatar
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    Nov 2018
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    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    No, you do not miss 1.0. You might miss FFXI's gameplay style, I do too, but FFXIV 1.0 was not that.
    (24)

  4. #4
    Player
    grinkdaboy's Avatar
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    Dec 2018
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    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i miss the graphic fidelity of 1.0
    (10)

  5. #5
    Player
    Enla's Avatar
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    Sep 2015
    Location
    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by grinkdaboy View Post
    i miss the graphic fidelity of 1.0
    Ehhhh. I don't think we really need fully meshed/textured light bulbs inside of fully meshed/textured glass planes inside of fully meshed lanterns. I do miss having nice looking fingers but some of the graphical fidelity was on the 'why' level.
    (27)

  6. #6
    Player
    Mikhaill's Avatar
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    Jan 2015
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    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    The combat in this game is pretty watered down.
    And it gets worse as we go with jobs starting to homogenize.
    Core system makes it like this and it won't return sadly. It'll need to have a rehaul.
    (8)

  7. #7
    Player
    Losara's Avatar
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    Jul 2016
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    Limsa Lominsa
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    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    Nowadays players are more fond of fast paced combat. If anything a lot of people have complaints about our 2.5 second GCD and want it reduced to a 1.5 second GCD.
    (5)

  8. #8
    Player
    Gula's Avatar
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    Mar 2019
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    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    N I G H T M A R E
    (35)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #9
    Player
    Bacent's Avatar
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    Nov 2013
    Location
    Kweh
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    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Are you wearing the pince-nez?
    (7)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  10. #10
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
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    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by mario710 View Post
    The combat was slower but more strategic. It felt like a game of chess on a live battle field.

    I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
    Wha- no, 1.0 was nothing like TTYD. Where the heck did you get that notion?

    I do think 1.0's combat system had some potential, but it was not really more strategic and it certainly wasn't engaging. Even if it had been properly tuned where Feint wasn't the best thing in the game and you miss chance was under 70%, I still don't think 1.0's style would be better than what we have now. And this is coming from someone who really loves FFXI Classic's slow-as-hell combat.
    (10)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

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