All I did was say that someone suggested that one reason could be WoW refugees. Come on people.

All I did was say that someone suggested that one reason could be WoW refugees. Come on people.


And this leads exactly to my pointI simply posted my opinion on the matter from experiences I've encountered, from my point of view of course. I'm sure no one was attacking you, we were just deflecting away the option it was WoW related.
I'm not really new to FF14, I just missed the reboot since after 1.23 I went back to WoW for a time. Even back then people would not necessarily blame WoW, but lean heavy in that direction for the games flaws.

I get you were posting your opinion. I guess I thought people were thinking I was saying that the only reason was because of WoW. Which isn't close to true. Sorry If I offended anyone.And this leads exactly to my pointI simply posted my opinion on the matter from experiences I've encountered, from my point of view of course. I'm sure no one was attacking you, we were just deflecting away the option it was WoW related.
I'm not really new to FF14, I just missed the reboot since after 1.23 I went back to WoW for a time. Even back then people would not necessarily blame WoW, but lean heavy in that direction for the games flaws.


I'm sure few if any got offended. If they did, just let it go over ya shoulder. If they get offended, they need to look at themselves in a mirror honestly lol
It's just one of those things like when you hear of people 'cleaning' their ears with cue tips or making buildings out of asbestos and you're like, "...Really? Still?"
I've been here since a month or two after 1.0's release. Its just that in the time from the reboot to now I've seen a constant trend of "if they're not how I want my fellow party members to act, they must be toxic, and probably from WoW", when there's been nothing to substantiate that generality.
Unsurprisingly, I've also played WoW since its original game, and probably only with the end of SB eclipsed my hours played there with hours played here. But, as anecdotal evidence is apparently enough to go by... the opposite trend has mostly held true for me.
1.x held some of the most exclusive parties for its endgame I'd ever seen, where you practically needed the gear that a piece of content would reward just to get into that piece of content and in other areas only certain jobs were even permissible, leaving it open and friendly... until you hit endgame. 2.x opened the floodgates for placation whereby anyone who informed you that there's more to learn from the game or how you might improve your performance could be threatened into silence and spending the majority of your time idle as a healer could be defended as "a difference in playstyle". Since then, I've seen more animosity and hostility in XIV, at anywhere but the higher ends of content, than in any of the several MMOs I've played seriously. (Effectively, it was the reverse of the 1.x trend; if you were willing and able to learn, you were welcomed in more serious content, but outside of that content you could still be met with mild hostility even for just silently doing your job well when with people who refuse to partake in the more serious content.)
Just look at the number of forum topics on tangential subjects like one's right to actively underperform. You just don't these, in such quantity if at all, in other MMOs.
Of course when you have one group of players playing by the normal rules of "I should probably do whatever my toolkit allows me to and in whatever way best helps my party," and the other by "What are the exact limits of what I'm technically responsible for?" But, above all else, that's an XIV thing, not the result of some interbred spawn of invaders from other MMOs. Design and especially developer feedback decisions allowed for this.


How it used to be in FF14 version 1.0
No world transfer
No name change
No Fantasia potion
No chocobo
No cheap teleportation (teleport cost Anima, you get 1 Anima every 4 hours) heck I used to make a living taxiing people by saving up on Anima.
Weapons and gears can only be repair by crafters and only if the crafter have the right combination of crafting class to repair the said equipment.
Experience point earn very slowly (getting 200exp per kill was a big thing back then).
I was studying at the time so I could only play about 2 hours per day on weekday and it took me around 9 months to get my Gladiator class to Lv.50. Getting your class to Lv.50 was something to be celebrate about, now maxing level is just rushing to the end game contents where all the 'fun' stuff are.
This in a way breed the type of players that have no patience, they want thing done and they want it done yesterday.
In a close community you can't get away with what player of to day can get away with. If you have a bad reputation, people on your home world will know about it, no body will want to party with you and in the world of 1.0 soloing content is impossible.
It may sounds like I want this game to go back to how it was in 1.0 but far from it. 1.0 have it great points but it was a pain to play. Due to its much slower pace nature, people are in no rush. Most of us were just picking away at it day by day.
Yes there are bad eggs even during those early time but they are far few in between and that is because they are hold accountable to their actions and there are clear consequences for being a rude/nasty player.
Common sense is not so common anymore.
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I simply posted my opinion on the matter from experiences I've encountered, from my point of view of course. I'm sure no one was attacking you, we were just deflecting away the option it was WoW related.



