
Originally Posted by
Niyuka
FFXIV is 6 years old. The majority of the playerbase are not newcomers who started out in ShB, and generally MMOs. So why do we reset back to Kindergarden level every single expansion? We literally go from Seiryu EX, Suzaku EX, 2 ultimates, Alphascape Savage to..... well, back to simplistic autoclear content for several weeks. Why not build on the past? Why hit the reset switch every time for the ENTIRE endgame? New players have plenty of content. New players will not be at this endgame for weeks and months of MSQ, and they will face the trials there, on the way.
The only kind of new player who MIGHT have to learn a LITTLE bit more than right now would be somebody who buys all the jump potions, speedlevels, and then wants to first-day clear the entire raid content of the Normal mode in one day. Is that the player, in the 3rd expansion, with an extremely loyal playerbase, that the game should be designed for?
Why not make 1 or 2 floors easier, and the rest on EX level? Savage is a serious step up, I understand why its not necessarily a good idea to force people into that, but the ARR extremes were good aspirational content for the masses, too!
We learned to deal with pre-nerf Steps of Faith, we learned to deal with pre-Nerf Nidhogg, pre-nerf Shinryu, and I was there each time, undergeared, among the first wave of lunatics trying these blind, and it was glorious.
I think you seriously underestimate the ability of players to adapt. Whining about stuff being too hard is a matter of time. Whining about stuff being too easy is a permanent problem, because people dont get WORSE.