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  1. #101
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renato View Post
    I don't want to watch a 20 minute long video guide and be expected to remember everything from it. lol. Fights like these and even Shinryu normal before it was nerfed were extremely fun to me.
    That's not how video guides work. You watch a video to start building your understanding of the encounter. It highlights some key mechanics, shows you what they look like, and tells you roughly when they happen. You then couple that with experience to get the fight down. This way the first time you die to something you go, "Oh, that's x mechanic," and next time you don't die to it instead of scratching your head and wondering how you're supposed to survive that mechanic. It will likely prevent some deaths entirely. The video just accelerates mastering the fight.
    (1)

  2. #102
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,388
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    My only peeve about it is the lack of cutscenes showing Eden and the locations of turn 3 and 4 fights. It literally... happens on a black screen lol. About the story itself, my peeve is how they actually approach Eden, sending you inside of what it seems to be a Sin Eater... I mean, isn't that like slightly reckless?

    Also I know they don't voice raid content, but it would be nice to have it, would add more immersion.
    (2)

  3. #103
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Raikai View Post
    My only peeve about it is the lack of cutscenes showing Eden and the locations of turn 3 and 4 fights. It literally... happens on a black screen lol. About the story itself, my peeve is how they actually approach Eden, sending you inside of what it seems to be a Sin Eater... I mean, isn't that like slightly reckless?

    Also I know they don't voice raid content, but it would be nice to have it, would add more immersion.
    I agree on the movement. We saw some travel going to the burn The Empty but that was it. Seemed like it didn't get any polish.
    (3)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #104
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    FFXIV is 6 years old. The majority of the playerbase are not newcomers who started out in ShB, and generally MMOs. So why do we reset back to Kindergarden level every single expansion? We literally go from Seiryu EX, Suzaku EX, 2 ultimates, Alphascape Savage to..... well, back to simplistic autoclear content for several weeks. Why not build on the past? Why hit the reset switch every time for the ENTIRE endgame? New players have plenty of content. New players will not be at this endgame for weeks and months of MSQ, and they will face the trials there, on the way.
    The only kind of new player who MIGHT have to learn a LITTLE bit more than right now would be somebody who buys all the jump potions, speedlevels, and then wants to first-day clear the entire raid content of the Normal mode in one day. Is that the player, in the 3rd expansion, with an extremely loyal playerbase, that the game should be designed for?

    Why not make 1 or 2 floors easier, and the rest on EX level? Savage is a serious step up, I understand why its not necessarily a good idea to force people into that, but the ARR extremes were good aspirational content for the masses, too!
    We learned to deal with pre-nerf Steps of Faith, we learned to deal with pre-Nerf Nidhogg, pre-nerf Shinryu, and I was there each time, undergeared, among the first wave of lunatics trying these blind, and it was glorious.

    I think you seriously underestimate the ability of players to adapt. Whining about stuff being too hard is a matter of time. Whining about stuff being too easy is a permanent problem, because people dont get WORSE.
    (0)

  5. #105
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gula View Post
    I agree on the movement. We saw some travel going to the burn The Empty but that was it. Seemed like it didn't get any polish.
    Yeah I would appreciate some more in-between scenes. I still had a lot of fun but the transitions from waiting room to set piece were quite fast lol. Even just a morphing of the room just to show how the stage shifted would be neat, floating through aether, whatever.
    (0)
    Last edited by Shougun; 07-18-2019 at 01:28 AM.

  6. #106
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    I hate the striking gear this raid tier even more than I hated it in Alphascape, so I guess that's a real accomplishment.

    The content itself is pretty good.
    (0)

  7. #107
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    On the difficulty of the fights:

    The three trials in the MSQ were all significantly more difficult with all of them having DPS checks and auto-wipe mechanics. There is really no excuse for how forgiving the Eden fights are in comparison, especially since normal mode is still optional content.
    (0)

  8. #108
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    So why do we reset back to Kindergarden level every single expansion? We literally go from Seiryu EX, Suzaku EX, 2 ultimates, Alphascape Savage to..... well, back to simplistic autoclear content for several weeks. Why not build on the past? Why hit the reset switch every time for the ENTIRE endgame?
    Because 14 is a themepark MMO designed to play the same way every expansion and keep only that expansion relevant.

    It isnt a sandbox MMO that says "oh, you killed the endboss of the expansion and got some stuff off it? Cool, thatll stay relevant for more than this content patch".

    While theres (significant) value in the second, 14 ran away from that idea as quickly as possible.
    (0)

  9. #109
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Niyuka View Post
    FFXIV is 6 years old. The majority of the playerbase are not newcomers who started out in ShB, and generally MMOs. So why do we reset back to Kindergarden level every single expansion? We literally go from Seiryu EX, Suzaku EX, 2 ultimates, Alphascape Savage to..... well, back to simplistic autoclear content for several weeks. Why not build on the past? Why hit the reset switch every time for the ENTIRE endgame? New players have plenty of content. New players will not be at this endgame for weeks and months of MSQ, and they will face the trials there, on the way.
    The only kind of new player who MIGHT have to learn a LITTLE bit more than right now would be somebody who buys all the jump potions, speedlevels, and then wants to first-day clear the entire raid content of the Normal mode in one day. Is that the player, in the 3rd expansion, with an extremely loyal playerbase, that the game should be designed for?

    Why not make 1 or 2 floors easier, and the rest on EX level? Savage is a serious step up, I understand why its not necessarily a good idea to force people into that, but the ARR extremes were good aspirational content for the masses, too!
    We learned to deal with pre-nerf Steps of Faith, we learned to deal with pre-Nerf Nidhogg, pre-nerf Shinryu, and I was there each time, undergeared, among the first wave of lunatics trying these blind, and it was glorious.

    I think you seriously underestimate the ability of players to adapt. Whining about stuff being too hard is a matter of time. Whining about stuff being too easy is a permanent problem, because people dont get WORSE.
    You have been around for a long time you should know why they do not do this, Coil while highly well praised but it did lock core story linking 1.0 to ARR this urked a large portion of the playerbase because they could not see this, SE's solution make normal mode raids so the average playerbase can see the story of the raid and savage to give the challenge, this has been the base model for raids since HW, with both SB and ShB we have had major changes to jobs and they are tuning these fights to the average playerbase skill in accordance with these changes.

    SE does not want a repeat of Gordias which near destroyed the raid scene for an entire expansion, this is why you have such lenient normal fights because they want the average player to be able to go in randomly and clear this and get the story, if you want harder normal mode fights increase the average player skill and on that endevour i wish you the best of luck XD

    P.S the savage will be on the level of Alexander:Creator difficulty so expect them to be cleared in a day or two and i'd look forward to more whining these are too easy >_>
    (1)
    Guy butt is best butt <3

  10. #110
    Player
    Mightion's Avatar
    Join Date
    Sep 2018
    Location
    Ul'dah
    Posts
    101
    Character
    Merissa Defensor
    World
    Jenova
    Main Class
    Paladin Lv 100
    I kinda liked the four fights. Titan was kinda fun even if it was a bit frustrating because of all his different and unforgiving ground AoEs. Except for the first, the groups I was in managed to down the bosses on the first try.

    I won't say they were too easy (though I do think the last boss Twinning was tougher than these four); but I don't know what people expect/want SE to do; release the Savage version FIRST, then release the Normal mode for us casuals a few weeks later? (Full disclaimer; I've never done any Savage/EX/Ultimates)
    (0)

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